Files
notarius/internal/modules/dnd/codec/combatturns/codec.go

260 lines
8.1 KiB
Go

package combatturns
import (
"bytes"
"embed"
"encoding/json"
"fmt"
"io"
"strings"
"gitea.maximumdirect.net/eric/notarius/internal/core/source"
"gitea.maximumdirect.net/eric/notarius/internal/framework/contracts"
"gitea.maximumdirect.net/eric/notarius/internal/modules/dnd"
)
const (
SchemaID = "notarius.dnd.combat_turns"
SchemaName = "notarius_dnd_combat_turns_v1"
SchemaVersion = "v1"
MediaType = "application/json"
)
//go:embed assets/schemas/dnd_combat_turns.v1.json
var schemaAssets embed.FS
var _ contracts.ArtifactCodec[dnd.CombatTurnList] = (*Codec)(nil)
type Codec struct{}
func New() *Codec { return &Codec{} }
func (c *Codec) Kind() contracts.ArtifactKind { return dnd.CombatTurnListKind }
func (c *Codec) Schema() contracts.ArtifactSchema {
raw, err := schemaAssets.ReadFile("assets/schemas/dnd_combat_turns.v1.json")
if err != nil {
return contracts.ArtifactSchema{}
}
return contracts.ArtifactSchema{
ID: SchemaID,
Name: SchemaName,
Version: SchemaVersion,
JSONSchema: append([]byte(nil), raw...),
}
}
func (c *Codec) MediaType() string { return MediaType }
func (c *Codec) Metadata(value dnd.CombatTurnList) map[string]any {
return map[string]any{"combat_turn_count": len(value.CombatTurns)}
}
func (c *Codec) Encode(value dnd.CombatTurnList) ([]byte, error) {
if err := validate(value); err != nil {
return nil, fmt.Errorf("encode dnd combat turn list: %w", err)
}
return c.EncodeCandidate(value)
}
// EncodeCandidate provides the durable representation before typed validators
// have approved a value.
func (c *Codec) EncodeCandidate(value dnd.CombatTurnList) ([]byte, error) {
content, err := json.Marshal(value)
if err != nil {
return nil, fmt.Errorf("encode dnd combat turn list: %w", err)
}
return content, nil
}
func (c *Codec) Decode(content []byte) (dnd.CombatTurnList, error) {
value, err := c.DecodeCandidate(content)
if err != nil {
return dnd.CombatTurnList{}, err
}
if err := validate(value); err != nil {
return dnd.CombatTurnList{}, fmt.Errorf("decode dnd combat turn list: %w", err)
}
return value, nil
}
// DecodeCandidate reads one strict durable JSON value before semantic
// validators have approved it. Nullable round and resolution fields are
// decoded through raw values so a missing key is not confused with null.
func (c *Codec) DecodeCandidate(content []byte) (dnd.CombatTurnList, error) {
decoder := json.NewDecoder(bytes.NewReader(content))
decoder.DisallowUnknownFields()
var wire combatTurnListWire
if err := decoder.Decode(&wire); err != nil {
return dnd.CombatTurnList{}, fmt.Errorf("decode dnd combat turn list: %w", err)
}
var trailing any
if err := decoder.Decode(&trailing); err != io.EOF {
return dnd.CombatTurnList{}, fmt.Errorf("decode dnd combat turn list: multiple JSON values")
}
value := dnd.CombatTurnList{CombatTurns: make([]dnd.CombatTurn, len(wire.CombatTurns))}
if wire.CombatTurns == nil {
value.CombatTurns = nil
}
for index, turn := range wire.CombatTurns {
round, err := decodeNullableInt(turn.Round, fmt.Sprintf("combat_turns[%d].round", index))
if err != nil {
return dnd.CombatTurnList{}, err
}
actions := make([]dnd.CombatAction, len(turn.Actions))
if turn.Actions == nil {
actions = nil
}
for actionIndex, action := range turn.Actions {
resolution, err := decodeNullableString(action.Resolution, fmt.Sprintf("combat_turns[%d].actions[%d].resolution", index, actionIndex))
if err != nil {
return dnd.CombatTurnList{}, err
}
actions[actionIndex] = dnd.CombatAction{
Category: action.Category,
Declaration: action.Declaration,
Targets: action.Targets,
Resolution: resolution,
}
}
value.CombatTurns[index] = dnd.CombatTurn{
Actor: turn.Actor,
TurnKind: turn.TurnKind,
Round: round,
Actions: actions,
Summary: turn.Summary,
SourceRefs: turn.SourceRefs,
}
}
return value, nil
}
type combatTurnListWire struct {
CombatTurns []combatTurnWire `json:"combat_turns"`
}
type combatTurnWire struct {
Actor string `json:"actor"`
TurnKind dnd.CombatTurnKind `json:"turn_kind"`
Round json.RawMessage `json:"round"`
Actions []combatActionWire `json:"actions"`
Summary string `json:"summary"`
SourceRefs []source.SourceRef `json:"source_refs"`
}
type combatActionWire struct {
Category dnd.CombatActionCategory `json:"category"`
Declaration string `json:"declaration"`
Targets []string `json:"targets"`
Resolution json.RawMessage `json:"resolution"`
}
func decodeNullableInt(raw json.RawMessage, field string) (*int, error) {
if len(raw) == 0 {
return nil, fmt.Errorf("%s must be present", field)
}
trimmed := bytes.TrimSpace(raw)
if bytes.Equal(trimmed, []byte("null")) {
return nil, nil
}
var value int
if err := json.Unmarshal(trimmed, &value); err != nil {
return nil, fmt.Errorf("%s must be an integer or null: %w", field, err)
}
return &value, nil
}
func decodeNullableString(raw json.RawMessage, field string) (*string, error) {
if len(raw) == 0 {
return nil, fmt.Errorf("%s must be present", field)
}
trimmed := bytes.TrimSpace(raw)
if bytes.Equal(trimmed, []byte("null")) {
return nil, nil
}
var value string
if err := json.Unmarshal(trimmed, &value); err != nil {
return nil, fmt.Errorf("%s must be a string or null: %w", field, err)
}
return &value, nil
}
func validate(value dnd.CombatTurnList) error {
if value.CombatTurns == nil {
return fmt.Errorf("combat_turns must be present")
}
for index, turn := range value.CombatTurns {
prefix := fmt.Sprintf("combat_turns[%d]", index)
if strings.TrimSpace(turn.Actor) == "" {
return fmt.Errorf("%s.actor must not be empty", prefix)
}
if !validTurnKind(turn.TurnKind) {
return fmt.Errorf("%s.turn_kind must be supported", prefix)
}
if turn.Round != nil && *turn.Round <= 0 {
return fmt.Errorf("%s.round must be positive or null", prefix)
}
if len(turn.Actions) == 0 {
return fmt.Errorf("%s.actions must contain at least one action", prefix)
}
if strings.TrimSpace(turn.Summary) == "" {
return fmt.Errorf("%s.summary must not be empty", prefix)
}
if len(turn.SourceRefs) == 0 {
return fmt.Errorf("%s.source_refs must contain at least one reference", prefix)
}
for actionIndex, action := range turn.Actions {
actionPrefix := fmt.Sprintf("%s.actions[%d]", prefix, actionIndex)
if !validActionCategory(action.Category) {
return fmt.Errorf("%s.category must be supported", actionPrefix)
}
if strings.TrimSpace(action.Declaration) == "" {
return fmt.Errorf("%s.declaration must not be empty", actionPrefix)
}
if action.Targets == nil {
return fmt.Errorf("%s.targets must be present", actionPrefix)
}
for targetIndex, target := range action.Targets {
if strings.TrimSpace(target) == "" {
return fmt.Errorf("%s.targets[%d] must not be empty", actionPrefix, targetIndex)
}
}
if action.Resolution != nil && strings.TrimSpace(*action.Resolution) == "" {
return fmt.Errorf("%s.resolution must not be empty or null", actionPrefix)
}
}
for refIndex, ref := range turn.SourceRefs {
refPrefix := fmt.Sprintf("%s.source_refs[%d]", prefix, refIndex)
if strings.TrimSpace(ref.SourceID) == "" {
return fmt.Errorf("%s.source_id must not be empty", refPrefix)
}
if ref.StartUnitID <= 0 {
return fmt.Errorf("%s.start_unit_id must be positive", refPrefix)
}
if ref.EndUnitID <= 0 {
return fmt.Errorf("%s.end_unit_id must be positive", refPrefix)
}
}
}
return nil
}
func validTurnKind(value dnd.CombatTurnKind) bool {
switch value {
case dnd.CombatTurnKindTurn, dnd.CombatTurnKindReaction, dnd.CombatTurnKindLegendaryAction, dnd.CombatTurnKindLairAction, dnd.CombatTurnKindOther:
return true
default:
return false
}
}
func validActionCategory(value dnd.CombatActionCategory) bool {
switch value {
case dnd.CombatActionCategoryAttack, dnd.CombatActionCategorySpell, dnd.CombatActionCategoryMovement, dnd.CombatActionCategoryItem, dnd.CombatActionCategoryAbilityCheck, dnd.CombatActionCategorySavingThrow, dnd.CombatActionCategoryCondition, dnd.CombatActionCategoryOther:
return true
default:
return false
}
}