Add durable D&D combat turn artifacts

This commit is contained in:
2026-07-21 04:48:55 +00:00
parent 92acb45775
commit 6dd695611c
6 changed files with 753 additions and 0 deletions

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# D&D Combat-Turn Artifact Contract
This document defines the durable artifact and serialization boundary for
D&D combat turns. It does not define extraction, validation beyond the codec's
structural checks, normalization, prompts, or a selectable pipeline lane.
## Artifact identity
| Property | Value |
| --- | --- |
| Artifact kind | `dnd/combat-turn-list` |
| Schema ID | `notarius.dnd.combat_turns` |
| Schema name | `notarius_dnd_combat_turns_v1` |
| Schema version | `v1` |
| Media type | `application/json` |
The top-level JSON object contains the required `combat_turns` array, which
may be empty. Every object rejects unknown fields.
## JSON shape
Each combat turn contains these required fields:
| Field | Shape |
| --- | --- |
| `actor` | Non-empty string. |
| `turn_kind` | One of `turn`, `reaction`, `legendary_action`, `lair_action`, or `other`. |
| `round` | Required JSON field containing a positive integer or `null`. |
| `actions` | Required array with at least one action. |
| `summary` | Non-empty string. |
| `source_refs` | Required array with at least one source reference. |
Each action contains these required fields:
| Field | Shape |
| --- | --- |
| `category` | One of `attack`, `spell`, `movement`, `item`, `ability_check`, `saving_throw`, `condition`, or `other`. |
| `declaration` | Non-empty string describing what was declared. |
| `targets` | Required array of strings; the array may be empty, but entries may not be empty. |
| `resolution` | Required JSON field containing a non-empty string or `null`. |
Source references use the shared source-reference shape:
```json
{
"source_id": "session-alpha",
"start_unit_id": 1,
"end_unit_id": 2
}
```
`source_id` must be non-empty and both unit IDs must be positive integers. The
codec does not resolve references against a source document or enforce source
range ordering; those checks belong to the later source-reference validation
boundary.
## Codec behavior
The codec exposes two representations of the same typed artifact:
- Candidate encode/decode preserves invalid enum values, nullable values,
required-array presence, required strings, targets, and source references so
later validators can report them. Candidate decoding still requires valid
JSON, one JSON value, known fields, and the explicitly present `round` and
`resolution` keys; `null` is distinct from a missing key.
- Approved encode/decode enforces the structural rules in this contract.
The codec owns the durable JSON Schema, whose object layers all set
`additionalProperties` to `false`. Codec metadata contains only
`combat_turn_count`.
The maintained compact fixture is
`internal/modules/dnd/codec/combatturns/testdata/dnd_combat_turns.v1.json`.

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{
"$schema": "https://json-schema.org/draft/2020-12/schema",
"$id": "notarius.dnd.combat_turns",
"type": "object",
"additionalProperties": false,
"required": ["combat_turns"],
"properties": {
"combat_turns": {
"type": "array",
"items": {
"type": "object",
"additionalProperties": false,
"required": ["actor", "turn_kind", "round", "actions", "summary", "source_refs"],
"properties": {
"actor": {
"type": "string",
"minLength": 1
},
"turn_kind": {
"type": "string",
"enum": ["turn", "reaction", "legendary_action", "lair_action", "other"]
},
"round": {
"type": ["integer", "null"],
"minimum": 1
},
"actions": {
"type": "array",
"minItems": 1,
"items": {
"type": "object",
"additionalProperties": false,
"required": ["category", "declaration", "targets", "resolution"],
"properties": {
"category": {
"type": "string",
"enum": ["attack", "spell", "movement", "item", "ability_check", "saving_throw", "condition", "other"]
},
"declaration": {
"type": "string",
"minLength": 1
},
"targets": {
"type": "array",
"items": {
"type": "string",
"minLength": 1
}
},
"resolution": {
"type": ["string", "null"],
"minLength": 1
}
}
}
},
"summary": {
"type": "string",
"minLength": 1
},
"source_refs": {
"type": "array",
"minItems": 1,
"items": {
"type": "object",
"additionalProperties": false,
"required": ["source_id", "start_unit_id", "end_unit_id"],
"properties": {
"source_id": {
"type": "string",
"minLength": 1
},
"start_unit_id": {
"type": "integer",
"minimum": 1
},
"end_unit_id": {
"type": "integer",
"minimum": 1
}
}
}
}
}
}
}
}
}

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package combatturns
import (
"bytes"
"embed"
"encoding/json"
"fmt"
"io"
"strings"
"gitea.maximumdirect.net/eric/notarius/internal/core/source"
"gitea.maximumdirect.net/eric/notarius/internal/framework/contracts"
"gitea.maximumdirect.net/eric/notarius/internal/modules/dnd"
)
const (
SchemaID = "notarius.dnd.combat_turns"
SchemaName = "notarius_dnd_combat_turns_v1"
SchemaVersion = "v1"
MediaType = "application/json"
)
//go:embed assets/schemas/dnd_combat_turns.v1.json
var schemaAssets embed.FS
var _ contracts.ArtifactCodec[dnd.CombatTurnList] = (*Codec)(nil)
type Codec struct{}
func New() *Codec { return &Codec{} }
func (c *Codec) Kind() contracts.ArtifactKind { return dnd.CombatTurnListKind }
func (c *Codec) Schema() contracts.ArtifactSchema {
raw, err := schemaAssets.ReadFile("assets/schemas/dnd_combat_turns.v1.json")
if err != nil {
return contracts.ArtifactSchema{}
}
return contracts.ArtifactSchema{
ID: SchemaID,
Name: SchemaName,
Version: SchemaVersion,
JSONSchema: append([]byte(nil), raw...),
}
}
func (c *Codec) MediaType() string { return MediaType }
func (c *Codec) Metadata(value dnd.CombatTurnList) map[string]any {
return map[string]any{"combat_turn_count": len(value.CombatTurns)}
}
func (c *Codec) Encode(value dnd.CombatTurnList) ([]byte, error) {
if err := validate(value); err != nil {
return nil, fmt.Errorf("encode dnd combat turn list: %w", err)
}
return c.EncodeCandidate(value)
}
// EncodeCandidate provides the durable representation before typed validators
// have approved a value.
func (c *Codec) EncodeCandidate(value dnd.CombatTurnList) ([]byte, error) {
content, err := json.Marshal(value)
if err != nil {
return nil, fmt.Errorf("encode dnd combat turn list: %w", err)
}
return content, nil
}
func (c *Codec) Decode(content []byte) (dnd.CombatTurnList, error) {
value, err := c.DecodeCandidate(content)
if err != nil {
return dnd.CombatTurnList{}, err
}
if err := validate(value); err != nil {
return dnd.CombatTurnList{}, fmt.Errorf("decode dnd combat turn list: %w", err)
}
return value, nil
}
// DecodeCandidate reads one strict durable JSON value before semantic
// validators have approved it. Nullable round and resolution fields are
// decoded through raw values so a missing key is not confused with null.
func (c *Codec) DecodeCandidate(content []byte) (dnd.CombatTurnList, error) {
decoder := json.NewDecoder(bytes.NewReader(content))
decoder.DisallowUnknownFields()
var wire combatTurnListWire
if err := decoder.Decode(&wire); err != nil {
return dnd.CombatTurnList{}, fmt.Errorf("decode dnd combat turn list: %w", err)
}
var trailing any
if err := decoder.Decode(&trailing); err != io.EOF {
return dnd.CombatTurnList{}, fmt.Errorf("decode dnd combat turn list: multiple JSON values")
}
value := dnd.CombatTurnList{CombatTurns: make([]dnd.CombatTurn, len(wire.CombatTurns))}
if wire.CombatTurns == nil {
value.CombatTurns = nil
}
for index, turn := range wire.CombatTurns {
round, err := decodeNullableInt(turn.Round, fmt.Sprintf("combat_turns[%d].round", index))
if err != nil {
return dnd.CombatTurnList{}, err
}
actions := make([]dnd.CombatAction, len(turn.Actions))
if turn.Actions == nil {
actions = nil
}
for actionIndex, action := range turn.Actions {
resolution, err := decodeNullableString(action.Resolution, fmt.Sprintf("combat_turns[%d].actions[%d].resolution", index, actionIndex))
if err != nil {
return dnd.CombatTurnList{}, err
}
actions[actionIndex] = dnd.CombatAction{
Category: action.Category,
Declaration: action.Declaration,
Targets: action.Targets,
Resolution: resolution,
}
}
value.CombatTurns[index] = dnd.CombatTurn{
Actor: turn.Actor,
TurnKind: turn.TurnKind,
Round: round,
Actions: actions,
Summary: turn.Summary,
SourceRefs: turn.SourceRefs,
}
}
return value, nil
}
type combatTurnListWire struct {
CombatTurns []combatTurnWire `json:"combat_turns"`
}
type combatTurnWire struct {
Actor string `json:"actor"`
TurnKind dnd.CombatTurnKind `json:"turn_kind"`
Round json.RawMessage `json:"round"`
Actions []combatActionWire `json:"actions"`
Summary string `json:"summary"`
SourceRefs []source.SourceRef `json:"source_refs"`
}
type combatActionWire struct {
Category dnd.CombatActionCategory `json:"category"`
Declaration string `json:"declaration"`
Targets []string `json:"targets"`
Resolution json.RawMessage `json:"resolution"`
}
func decodeNullableInt(raw json.RawMessage, field string) (*int, error) {
if len(raw) == 0 {
return nil, fmt.Errorf("%s must be present", field)
}
trimmed := bytes.TrimSpace(raw)
if bytes.Equal(trimmed, []byte("null")) {
return nil, nil
}
var value int
if err := json.Unmarshal(trimmed, &value); err != nil {
return nil, fmt.Errorf("%s must be an integer or null: %w", field, err)
}
return &value, nil
}
func decodeNullableString(raw json.RawMessage, field string) (*string, error) {
if len(raw) == 0 {
return nil, fmt.Errorf("%s must be present", field)
}
trimmed := bytes.TrimSpace(raw)
if bytes.Equal(trimmed, []byte("null")) {
return nil, nil
}
var value string
if err := json.Unmarshal(trimmed, &value); err != nil {
return nil, fmt.Errorf("%s must be a string or null: %w", field, err)
}
return &value, nil
}
func validate(value dnd.CombatTurnList) error {
if value.CombatTurns == nil {
return fmt.Errorf("combat_turns must be present")
}
for index, turn := range value.CombatTurns {
prefix := fmt.Sprintf("combat_turns[%d]", index)
if strings.TrimSpace(turn.Actor) == "" {
return fmt.Errorf("%s.actor must not be empty", prefix)
}
if !validTurnKind(turn.TurnKind) {
return fmt.Errorf("%s.turn_kind must be supported", prefix)
}
if turn.Round != nil && *turn.Round <= 0 {
return fmt.Errorf("%s.round must be positive or null", prefix)
}
if len(turn.Actions) == 0 {
return fmt.Errorf("%s.actions must contain at least one action", prefix)
}
if strings.TrimSpace(turn.Summary) == "" {
return fmt.Errorf("%s.summary must not be empty", prefix)
}
if len(turn.SourceRefs) == 0 {
return fmt.Errorf("%s.source_refs must contain at least one reference", prefix)
}
for actionIndex, action := range turn.Actions {
actionPrefix := fmt.Sprintf("%s.actions[%d]", prefix, actionIndex)
if !validActionCategory(action.Category) {
return fmt.Errorf("%s.category must be supported", actionPrefix)
}
if strings.TrimSpace(action.Declaration) == "" {
return fmt.Errorf("%s.declaration must not be empty", actionPrefix)
}
if action.Targets == nil {
return fmt.Errorf("%s.targets must be present", actionPrefix)
}
for targetIndex, target := range action.Targets {
if strings.TrimSpace(target) == "" {
return fmt.Errorf("%s.targets[%d] must not be empty", actionPrefix, targetIndex)
}
}
if action.Resolution != nil && strings.TrimSpace(*action.Resolution) == "" {
return fmt.Errorf("%s.resolution must not be empty or null", actionPrefix)
}
}
for refIndex, ref := range turn.SourceRefs {
refPrefix := fmt.Sprintf("%s.source_refs[%d]", prefix, refIndex)
if strings.TrimSpace(ref.SourceID) == "" {
return fmt.Errorf("%s.source_id must not be empty", refPrefix)
}
if ref.StartUnitID <= 0 {
return fmt.Errorf("%s.start_unit_id must be positive", refPrefix)
}
if ref.EndUnitID <= 0 {
return fmt.Errorf("%s.end_unit_id must be positive", refPrefix)
}
}
}
return nil
}
func validTurnKind(value dnd.CombatTurnKind) bool {
switch value {
case dnd.CombatTurnKindTurn, dnd.CombatTurnKindReaction, dnd.CombatTurnKindLegendaryAction, dnd.CombatTurnKindLairAction, dnd.CombatTurnKindOther:
return true
default:
return false
}
}
func validActionCategory(value dnd.CombatActionCategory) bool {
switch value {
case dnd.CombatActionCategoryAttack, dnd.CombatActionCategorySpell, dnd.CombatActionCategoryMovement, dnd.CombatActionCategoryItem, dnd.CombatActionCategoryAbilityCheck, dnd.CombatActionCategorySavingThrow, dnd.CombatActionCategoryCondition, dnd.CombatActionCategoryOther:
return true
default:
return false
}
}

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package combatturns
import (
"bytes"
"encoding/json"
"os"
"reflect"
"strings"
"testing"
"gitea.maximumdirect.net/eric/notarius/internal/core/source"
"gitea.maximumdirect.net/eric/notarius/internal/framework/contracts"
"gitea.maximumdirect.net/eric/notarius/internal/framework/pipeline"
"gitea.maximumdirect.net/eric/notarius/internal/modules/dnd"
)
func validList() dnd.CombatTurnList {
round := 1
resolution := "The wight is hit."
return dnd.CombatTurnList{CombatTurns: []dnd.CombatTurn{{
Actor: "Aria",
TurnKind: dnd.CombatTurnKindTurn,
Round: &round,
Actions: []dnd.CombatAction{{
Category: dnd.CombatActionCategoryAttack,
Declaration: "Aria swings her sword",
Targets: []string{"wight"},
Resolution: &resolution,
}},
Summary: "Aria attacks the wight.",
SourceRefs: []source.SourceRef{{SourceID: "session-alpha", StartUnitID: 1, EndUnitID: 2}},
}}}
}
func TestCodecMatchesMaintainedDurableFixture(t *testing.T) {
raw, err := os.ReadFile("testdata/dnd_combat_turns.v1.json")
if err != nil {
t.Fatalf("read durable fixture: %v", err)
}
codec := New()
value, err := codec.Decode(raw)
if err != nil {
t.Fatalf("Decode() error = %v, want nil", err)
}
if want := validList(); !reflect.DeepEqual(value, want) {
t.Fatalf("Decode() = %#v, want %#v", value, want)
}
encoded, err := codec.Encode(value)
if err != nil {
t.Fatalf("Encode() error = %v, want nil", err)
}
var compact bytes.Buffer
if err := json.Compact(&compact, raw); err != nil {
t.Fatalf("compact durable fixture: %v", err)
}
if !bytes.Equal(encoded, compact.Bytes()) {
t.Fatalf("Encode() = %s, want stable durable JSON %s", encoded, compact.Bytes())
}
second, err := codec.Encode(value)
if err != nil || !bytes.Equal(second, encoded) {
t.Fatalf("second Encode() = %s, %v; want deterministic bytes", second, err)
}
}
func TestCodecOwnsDurableSchemaAndRegistersExactType(t *testing.T) {
codec := New()
schema := codec.Schema()
if codec.Kind() != dnd.CombatTurnListKind || codec.MediaType() != MediaType {
t.Fatalf("codec identity = %q/%q", codec.Kind(), codec.MediaType())
}
if schema.ID != SchemaID || schema.Name != SchemaName || schema.Version != SchemaVersion || !json.Valid(schema.JSONSchema) {
t.Fatalf("schema = %#v, want durable combat-turn schema", schema)
}
var document map[string]any
if err := json.Unmarshal(schema.JSONSchema, &document); err != nil || document["$id"] != SchemaID {
t.Fatalf("durable schema document = %#v, %v", document, err)
}
registry := pipeline.NewArtifactCodecRegistry()
if err := pipeline.RegisterArtifactCodec(registry, codec); err != nil {
t.Fatalf("RegisterArtifactCodec() error = %v", err)
}
spec, ok := registry.Spec(dnd.CombatTurnListKind)
if !ok || spec.SchemaDigest != contracts.DigestArtifactSchema(schema) {
t.Fatalf("registered spec = %#v, %t", spec, ok)
}
}
func TestCodecStrictlyRejectsMalformedOrUnknownJSON(t *testing.T) {
codec := New()
validJSON := `{"combat_turns":[{"actor":"Aria","turn_kind":"turn","round":1,"actions":[{"category":"attack","declaration":"swings","targets":["wight"],"resolution":"hits"}],"summary":"attack","source_refs":[{"source_id":"session","start_unit_id":1,"end_unit_id":1}]}]}`
tests := []struct {
name string
raw string
want string
}{
{name: "malformed", raw: `{`, want: "decode dnd combat turn list"},
{name: "unknown top-level", raw: `{"combat_turns":[],"unexpected":true}`, want: "unknown field"},
{name: "unknown turn field", raw: strings.Replace(validJSON, `"summary":"attack"`, `"summary":"attack","unexpected":true`, 1), want: "unknown field"},
{name: "unknown action field", raw: strings.Replace(validJSON, `"resolution":"hits"`, `"resolution":"hits","unexpected":true`, 1), want: "unknown field"},
{name: "unknown source reference field", raw: strings.Replace(validJSON, `"end_unit_id":1`, `"end_unit_id":1,"unexpected":true`, 1), want: "unknown field"},
{name: "trailing", raw: `{"combat_turns":[]} {}`, want: "multiple JSON values"},
{name: "missing top-level array", raw: `{}`, want: "combat_turns must be present"},
{name: "missing round", raw: strings.Replace(validJSON, `,"round":1`, ``, 1), want: "round must be present"},
{name: "missing resolution", raw: strings.Replace(validJSON, `,"resolution":"hits"`, ``, 1), want: "resolution must be present"},
{name: "invalid round type", raw: strings.Replace(validJSON, `"round":1`, `"round":1.5`, 1), want: "round must be an integer or null"},
{name: "unsupported turn kind", raw: strings.Replace(validJSON, `"turn_kind":"turn"`, `"turn_kind":"unsupported"`, 1), want: "turn_kind must be supported"},
{name: "empty actions", raw: strings.Replace(validJSON, `"actions":[{"category":"attack","declaration":"swings","targets":["wight"],"resolution":"hits"}]`, `"actions":[]`, 1), want: "actions must contain at least one action"},
{name: "empty target", raw: strings.Replace(validJSON, `"targets":["wight"]`, `"targets":[" "]`, 1), want: "targets[0] must not be empty"},
}
for _, test := range tests {
t.Run(test.name, func(t *testing.T) {
if _, err := codec.Decode([]byte(test.raw)); err == nil || !strings.Contains(err.Error(), test.want) {
t.Fatalf("Decode() error = %v, want %q", err, test.want)
}
})
}
}
func TestCodecCandidatePreservesInvalidTypedValues(t *testing.T) {
round := -1
resolution := " "
candidate := dnd.CombatTurnList{CombatTurns: []dnd.CombatTurn{{
Actor: " ",
TurnKind: "unsupported",
Round: &round,
Actions: []dnd.CombatAction{{
Category: "unsupported",
Declaration: " ",
Targets: nil,
Resolution: &resolution,
}},
Summary: " ",
SourceRefs: []source.SourceRef{{
SourceID: "",
StartUnitID: 0,
EndUnitID: -1,
}},
}}}
content, err := New().EncodeCandidate(candidate)
if err != nil || !json.Valid(content) {
t.Fatalf("EncodeCandidate() = %s, %v; want JSON", content, err)
}
decoded, err := New().DecodeCandidate(content)
if err != nil || !reflect.DeepEqual(decoded, candidate) {
t.Fatalf("DecodeCandidate() = %#v, %v; want %#v", decoded, err, candidate)
}
}
func TestCodecCandidatePreservesNilAndPresentEmptyArrays(t *testing.T) {
codec := New()
for name, value := range map[string]dnd.CombatTurnList{
"nil combat turns": {},
"empty combat turns": {CombatTurns: []dnd.CombatTurn{}},
} {
t.Run(name, func(t *testing.T) {
content, err := codec.EncodeCandidate(value)
if err != nil {
t.Fatalf("EncodeCandidate() error = %v", err)
}
decoded, err := codec.DecodeCandidate(content)
if err != nil || !reflect.DeepEqual(decoded, value) {
t.Fatalf("DecodeCandidate() = %#v, %v; want %#v", decoded, err, value)
}
})
}
withoutTargets := validList()
withoutTargets.CombatTurns[0].Actions[0].Targets = nil
withEmptyTargets := validList()
withEmptyTargets.CombatTurns[0].Actions[0].Targets = []string{}
for name, value := range map[string]dnd.CombatTurnList{
"nil targets": withoutTargets,
"empty targets": withEmptyTargets,
} {
t.Run(name, func(t *testing.T) {
content, err := codec.EncodeCandidate(value)
if err != nil {
t.Fatalf("EncodeCandidate() error = %v", err)
}
decoded, err := codec.DecodeCandidate(content)
if err != nil || !reflect.DeepEqual(decoded, value) {
t.Fatalf("DecodeCandidate() = %#v, %v; want %#v", decoded, err, value)
}
})
}
withoutActions := validList()
withoutActions.CombatTurns[0].Actions = nil
withEmptyActions := validList()
withEmptyActions.CombatTurns[0].Actions = []dnd.CombatAction{}
withoutSourceRefs := validList()
withoutSourceRefs.CombatTurns[0].SourceRefs = nil
withEmptySourceRefs := validList()
withEmptySourceRefs.CombatTurns[0].SourceRefs = []source.SourceRef{}
for name, value := range map[string]dnd.CombatTurnList{
"nil actions": withoutActions,
"empty actions": withEmptyActions,
"nil source refs": withoutSourceRefs,
"empty source refs": withEmptySourceRefs,
} {
t.Run(name, func(t *testing.T) {
content, err := codec.EncodeCandidate(value)
if err != nil {
t.Fatalf("EncodeCandidate() error = %v", err)
}
decoded, err := codec.DecodeCandidate(content)
if err != nil || !reflect.DeepEqual(decoded, value) {
t.Fatalf("DecodeCandidate() = %#v, %v; want %#v", decoded, err, value)
}
})
}
}
func TestCodecAcceptsExplicitNullableFieldsAndEmptyTargets(t *testing.T) {
value := validList()
value.CombatTurns[0].Round = nil
value.CombatTurns[0].Actions[0].Resolution = nil
value.CombatTurns[0].Actions[0].Targets = []string{}
codec := New()
content, err := codec.Encode(value)
if err != nil {
t.Fatalf("Encode() error = %v, want nil for explicit nullable fields", err)
}
decoded, err := codec.Decode(content)
if err != nil || !reflect.DeepEqual(decoded, value) {
t.Fatalf("Decode() = %#v, %v; want %#v", decoded, err, value)
}
}
func TestCodecRejectsEveryRequiredShapeBoundary(t *testing.T) {
tests := []struct {
name string
value dnd.CombatTurnList
want string
}{
{name: "nil combat turns", value: dnd.CombatTurnList{}, want: "combat_turns must be present"},
{name: "empty actor", value: mutate(validList(), func(value *dnd.CombatTurnList) { value.CombatTurns[0].Actor = " " }), want: "actor must not be empty"},
{name: "unsupported turn kind", value: mutate(validList(), func(value *dnd.CombatTurnList) { value.CombatTurns[0].TurnKind = "unsupported" }), want: "turn_kind must be supported"},
{name: "non-positive round", value: mutate(validList(), func(value *dnd.CombatTurnList) { round := 0; value.CombatTurns[0].Round = &round }), want: "round must be positive or null"},
{name: "nil actions", value: mutate(validList(), func(value *dnd.CombatTurnList) { value.CombatTurns[0].Actions = nil }), want: "actions must contain at least one action"},
{name: "empty actions", value: mutate(validList(), func(value *dnd.CombatTurnList) { value.CombatTurns[0].Actions = []dnd.CombatAction{} }), want: "actions must contain at least one action"},
{name: "empty summary", value: mutate(validList(), func(value *dnd.CombatTurnList) { value.CombatTurns[0].Summary = " " }), want: "summary must not be empty"},
{name: "nil source refs", value: mutate(validList(), func(value *dnd.CombatTurnList) { value.CombatTurns[0].SourceRefs = nil }), want: "source_refs must contain at least one reference"},
{name: "empty source refs", value: mutate(validList(), func(value *dnd.CombatTurnList) { value.CombatTurns[0].SourceRefs = []source.SourceRef{} }), want: "source_refs must contain at least one reference"},
{name: "unsupported action category", value: mutate(validList(), func(value *dnd.CombatTurnList) { value.CombatTurns[0].Actions[0].Category = "unsupported" }), want: "category must be supported"},
{name: "empty declaration", value: mutate(validList(), func(value *dnd.CombatTurnList) { value.CombatTurns[0].Actions[0].Declaration = " " }), want: "declaration must not be empty"},
{name: "nil targets", value: mutate(validList(), func(value *dnd.CombatTurnList) { value.CombatTurns[0].Actions[0].Targets = nil }), want: "targets must be present"},
{name: "empty target", value: mutate(validList(), func(value *dnd.CombatTurnList) { value.CombatTurns[0].Actions[0].Targets = []string{" "} }), want: "targets[0] must not be empty"},
{name: "empty resolution", value: mutate(validList(), func(value *dnd.CombatTurnList) {
resolution := " "
value.CombatTurns[0].Actions[0].Resolution = &resolution
}), want: "resolution must not be empty or null"},
{name: "empty source ID", value: mutate(validList(), func(value *dnd.CombatTurnList) { value.CombatTurns[0].SourceRefs[0].SourceID = " " }), want: "source_id must not be empty"},
{name: "non-positive source start", value: mutate(validList(), func(value *dnd.CombatTurnList) { value.CombatTurns[0].SourceRefs[0].StartUnitID = 0 }), want: "start_unit_id must be positive"},
{name: "non-positive source end", value: mutate(validList(), func(value *dnd.CombatTurnList) { value.CombatTurns[0].SourceRefs[0].EndUnitID = 0 }), want: "end_unit_id must be positive"},
}
for _, test := range tests {
t.Run(test.name, func(t *testing.T) {
if _, err := New().Encode(test.value); err == nil || !strings.Contains(err.Error(), test.want) {
t.Fatalf("Encode() error = %v, want %q", err, test.want)
}
})
}
}
func TestCodecSchemaAndMetadataAreDefensive(t *testing.T) {
codec := New()
first := codec.Schema()
first.JSONSchema[0] = '['
second := codec.Schema()
if !json.Valid(second.JSONSchema) || second.JSONSchema[0] == '[' {
t.Fatal("Schema() returned shared bytes")
}
metadata := codec.Metadata(validList())
metadata["other"] = true
if next := codec.Metadata(validList()); len(next) != 1 || next["combat_turn_count"] != 1 {
t.Fatalf("Metadata() = %#v, want only combat_turn_count", next)
}
}
func mutate(value dnd.CombatTurnList, change func(*dnd.CombatTurnList)) dnd.CombatTurnList {
change(&value)
return value
}

View File

@@ -0,0 +1 @@
{"combat_turns":[{"actor":"Aria","turn_kind":"turn","round":1,"actions":[{"category":"attack","declaration":"Aria swings her sword","targets":["wight"],"resolution":"The wight is hit."}],"summary":"Aria attacks the wight.","source_refs":[{"source_id":"session-alpha","start_unit_id":1,"end_unit_id":2}]}]}

View File

@@ -10,6 +10,8 @@ const SpellListKind contracts.ArtifactKind = "dnd/spell-list"
const NPCListKind contracts.ArtifactKind = "dnd/npc-list"
const CombatTurnListKind contracts.ArtifactKind = "dnd/combat-turn-list"
type SpellList struct {
SpellCasts []SpellCast `json:"spell_casts"`
}
@@ -39,3 +41,46 @@ type NPCRelationship struct {
Target string `json:"target"`
Relationship string `json:"relationship"`
}
type CombatTurnList struct {
CombatTurns []CombatTurn `json:"combat_turns"`
}
type CombatTurnKind string
const (
CombatTurnKindTurn CombatTurnKind = "turn"
CombatTurnKindReaction CombatTurnKind = "reaction"
CombatTurnKindLegendaryAction CombatTurnKind = "legendary_action"
CombatTurnKindLairAction CombatTurnKind = "lair_action"
CombatTurnKindOther CombatTurnKind = "other"
)
type CombatTurn struct {
Actor string `json:"actor"`
TurnKind CombatTurnKind `json:"turn_kind"`
Round *int `json:"round"`
Actions []CombatAction `json:"actions"`
Summary string `json:"summary"`
SourceRefs []source.SourceRef `json:"source_refs"`
}
type CombatActionCategory string
const (
CombatActionCategoryAttack CombatActionCategory = "attack"
CombatActionCategorySpell CombatActionCategory = "spell"
CombatActionCategoryMovement CombatActionCategory = "movement"
CombatActionCategoryItem CombatActionCategory = "item"
CombatActionCategoryAbilityCheck CombatActionCategory = "ability_check"
CombatActionCategorySavingThrow CombatActionCategory = "saving_throw"
CombatActionCategoryCondition CombatActionCategory = "condition"
CombatActionCategoryOther CombatActionCategory = "other"
)
type CombatAction struct {
Category CombatActionCategory `json:"category"`
Declaration string `json:"declaration"`
Targets []string `json:"targets"`
Resolution *string `json:"resolution"`
}