163 lines
5.5 KiB
Go
163 lines
5.5 KiB
Go
// Package invariants validates normalized D&D combat-turn artifacts.
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package invariants
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import (
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"context"
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"fmt"
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"strconv"
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"strings"
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"gitea.maximumdirect.net/eric/notarius/internal/core/source"
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"gitea.maximumdirect.net/eric/notarius/internal/framework/contracts"
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"gitea.maximumdirect.net/eric/notarius/internal/framework/pipeline"
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"gitea.maximumdirect.net/eric/notarius/internal/modules/dnd"
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"gitea.maximumdirect.net/eric/notarius/internal/modules/dnd/npcs/identity"
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"gitea.maximumdirect.net/eric/notarius/internal/modules/dnd/shared"
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"gitea.maximumdirect.net/eric/notarius/internal/modules/dnd/shared/diagnostics"
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combatshape "gitea.maximumdirect.net/eric/notarius/internal/modules/dnd/validate/combatturns/shape"
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)
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const (
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Key = "normalize/dnd/combat-turns/invariants"
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ReasonCode = "invalid_combat_turn_normalization"
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policy = "dnd.combat_turns.validator.normalized.v2"
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)
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type Options struct{}
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type Validator struct{}
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var _ contracts.TypedValidator[dnd.CombatTurnList] = (*Validator)(nil)
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var _ pipeline.CheckpointFingerprintProvider = (*Validator)(nil)
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func New(Options) *Validator { return &Validator{} }
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func (v *Validator) Name() string { return Key }
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func (v *Validator) ExecutionClass() contracts.ExecutionClass {
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return contracts.ExecutionClassDeterministic
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}
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func (v *Validator) CheckpointFingerprints() []pipeline.CheckpointFingerprint {
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return []pipeline.CheckpointFingerprint{{Name: "policy", Value: policy}}
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}
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func (v *Validator) Validate(_ context.Context, req contracts.TypedValidationRequest[dnd.CombatTurnList]) (contracts.ValidationResult, error) {
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if err := Validate(req.Source, req.Value); err != nil {
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return contracts.ValidationResult{Approved: false, ReasonCode: ReasonCode, Message: err.Error()}, nil
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}
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return contracts.ValidationResult{Approved: true}, nil
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}
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// Validate checks only invariants owned by normalized combat-turn output. A
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// shape or source-reference failure is deliberately deferred to its owner.
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func Validate(doc *source.SourceDocument, value dnd.CombatTurnList) error {
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if combatshape.Validate(value) != nil {
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return nil
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}
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index := source.NewDocumentIndex(doc)
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if !sourceRefsValid(index, value) {
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return nil
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}
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issues := issuesFor(shared.NewSourceRefOrderWithIndex(doc, index), value)
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if len(issues) == 0 {
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return nil
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}
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return fmt.Errorf("%s", diagnostics.Aggregate("invalid combat turn normalization", issues))
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}
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func issuesFor(order shared.SourceRefOrder, value dnd.CombatTurnList) []string {
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issues := make([]string, 0)
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seenIdentity := make(map[string]int)
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previousPosition := -1
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for turnIndex, turn := range value.CombatTurns {
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prefix := fmt.Sprintf("combat_turns[%d]", turnIndex)
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if turn.Actor != identity.NormalizeDisplay(turn.Actor) {
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issues = append(issues, prefix+".actor is not display-normalized: "+diagnostics.Quote(turn.Actor))
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}
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for refIndex := 1; refIndex < len(turn.SourceRefs); refIndex++ {
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previous := turn.SourceRefs[refIndex-1]
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current := turn.SourceRefs[refIndex]
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if order.Less(current, previous) {
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issues = append(issues, fmt.Sprintf("%s.source_refs are not in canonical order at index %d", prefix, refIndex))
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} else if current == previous {
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issues = append(issues, fmt.Sprintf("%s.source_refs[%d] duplicates the previous reference", prefix, refIndex))
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}
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}
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position, ok := order.EarliestValid(turn.SourceRefs)
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if !ok {
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continue
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}
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if previousPosition > position {
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issues = append(issues, fmt.Sprintf("%s is out of chronological order: evidence position %d follows %d", prefix, position, previousPosition))
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}
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previousPosition = position
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if key, ok := duplicateKey(turn); ok {
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if previous, exists := seenIdentity[key]; exists {
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issues = append(issues, fmt.Sprintf("%s duplicates combat turn %d under normalized identity", prefix, previous))
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} else {
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seenIdentity[key] = turnIndex
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}
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}
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}
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return issues
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}
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func sourceRefsValid(index source.DocumentIndex, value dnd.CombatTurnList) bool {
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for _, turn := range value.CombatTurns {
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for _, ref := range turn.SourceRefs {
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if index.ValidateRef(ref) != nil {
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return false
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}
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}
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}
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return true
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}
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func duplicateKey(turn dnd.CombatTurn) (string, bool) {
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if len(turn.SourceRefs) == 0 {
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return "", false
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}
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var key strings.Builder
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writeKeyString(&key, identity.ComparisonKey(turn.Actor))
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writeKeyString(&key, string(turn.TurnKind))
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for _, ref := range turn.SourceRefs {
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writeKeyString(&key, ref.SourceID)
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writeKeyInt(&key, ref.StartUnitID)
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writeKeyInt(&key, ref.EndUnitID)
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}
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return key.String(), true
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}
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func writeKeyString(builder *strings.Builder, value string) {
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builder.WriteString(strconv.Itoa(len(value)))
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builder.WriteByte(':')
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builder.WriteString(value)
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}
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func writeKeyInt(builder *strings.Builder, value int) {
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builder.WriteString(strconv.Itoa(value))
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builder.WriteByte(';')
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}
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func Spec() pipeline.ValidatorSpec {
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return pipeline.ValidatorSpec{Key: Key, ExecutionClass: contracts.ExecutionClassDeterministic}
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}
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func Register(registry *pipeline.ValidatorRegistry) error {
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return pipeline.RegisterTypedValidatorBuilder(registry, dnd.CombatTurnListKind, Spec(), validateOptions, func(request pipeline.BuildRequest) (contracts.TypedValidator[dnd.CombatTurnList], error) {
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options, err := DecodeOptions(request.Options)
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if err != nil {
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return nil, err
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}
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return New(options), nil
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})
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}
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func DecodeOptions(options map[string]any) (Options, error) {
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if err := pipeline.RejectUnknownOptions(options); err != nil {
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return Options{}, err
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}
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return Options{}, nil
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}
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func validateOptions(options map[string]any) error { _, err := DecodeOptions(options); return err }
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