260 lines
12 KiB
Markdown
260 lines
12 KiB
Markdown
# D&D Scene Descriptions
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Status: Accepted
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## Purpose
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Add a focused D&D artifact that describes each accepted scene with a bounded
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classification, a concise title, and a concise summary. This is the explicit
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home for the small amount of source-bounded synthesis useful to downstream
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applications; scene chunking should not remain the long-term owner of those
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descriptive fields.
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The feature follows
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[ADR-0009](../adr/0009-minimal-evidence-grounded-extraction-artifacts.md).
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It is intentionally richer than a fact-only occurrence extractor, but every
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model-produced field has a specific scene-description purpose and is grounded
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by the exact accepted chunk range.
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## Desired End State
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A D&D pipeline that uses accepted scene chunks can add a
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`dnd/scene-descriptions` artifact lane. The extractor runs once per accepted
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chunk and returns exactly one description for that chunk. The merged,
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normalized artifact is an ordered list with one independently identified and
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evidenced scene record for every successful chunk extraction.
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Use these production identities:
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| Concern | Identity |
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| --- | --- |
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| Extractor key | `dnd/scene-descriptions` |
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| Normalizer key | `dnd/scene-descriptions` |
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| Artifact kind | `dnd/scene-description-list` |
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| Durable schema ID | `notarius.dnd.scene_descriptions` |
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| Durable schema name | `notarius_dnd_scene_descriptions_v1` |
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| Durable schema version | `v1` |
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| Durable media type | `application/json` |
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| Private prompt ID | `dnd.scene_descriptions` |
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| Private response schema ID | `notarius.dnd.scene_descriptions.llm` |
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| Private response schema version | `v1` |
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The lane uses the existing typed artifact, append-order merge, codec,
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registration, validator-chain, prompt-asset, retry, and output conventions. It
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does not introduce a new pipeline stage or a dependency on the durable
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chunk-map export.
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## Durable Artifact Contract
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The durable payload is a strict object containing a `scenes` array. The array
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is ordered by accepted source position. Each scene contains exactly:
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- `id`: the accepted chunk ID, copied deterministically;
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- `source_ref`: the accepted chunk's exact inclusive current-source range;
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- `kind`: one value from the closed scene-kind vocabulary;
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- `title`: a concise source-grounded label for the scene; and
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- `summary`: a concise source-grounded account of the scene's main activity.
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The accepted chunk ID is the scene ID. Do not add a second `chunk_id` field or
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generate an unrelated scene identifier: this artifact has exactly one record
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per accepted scene chunk, so the chunk identity is already the stable identity
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needed for joining with chunk maps and other range-grounded artifacts.
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Every fixed object rejects unknown fields. `id` and `source_ref` are
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application-owned evidence and identity fields. The model must not emit or
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reproduce chunk IDs, source IDs, unit IDs, or ranges.
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The extractor maps one successful private response into a single-element
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durable `scenes` array before extraction validation. It attaches the current
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chunk ID and range at that boundary rather than relying on normalization to
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manufacture required provenance.
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## Model-Owned Fields
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The private model response contains exactly:
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- `kind`;
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- `title`; and
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- `summary`.
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It represents one scene object, not a list. An accepted chunk is already the
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scene boundary, so the extractor must neither split the chunk nor return
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multiple descriptions. It must not return an empty result; inability to
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classify or describe the chunk is an extraction failure subject to the
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configured retry and rejection policy.
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`title` should be a short, distinguishing phrase rather than a sentence,
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chapter number, or generic label such as “Scene.” It may use names and places
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established by the transcript or optional campaign references, but must not
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invent a proper noun to make the title more colorful.
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`summary` should briefly state the main activity and material transition or
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outcome established within the chunk. It must not add analysis, inferred
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motives, hidden state, future consequences, relationship claims, or facts from
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outside the chunk. Do not require a structured participant list, encounter
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outcome, location, mood, or confidence field.
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## Scene-Kind Vocabulary
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Use this closed vocabulary:
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| Kind | Meaning |
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| --- | --- |
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| `combat` | Active combat materially organizes the scene, including initiative-like exchanges or sustained hostile action. Planning a fight or discussing a completed fight is not combat by itself. |
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| `narrative` | Current-session in-world play that is not principally active combat, a prior-session recap, or sustained out-of-character session discussion. This includes exploration, travel, dialogue, investigation, planning in character, and aftermath. |
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| `recap` | The scene's organizing purpose is to recount events from a previous session for the table. An in-world character recounting history during current play remains narrative. |
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| `meta` | The scene's organizing purpose is sustained out-of-character discussion about the game or session rather than advancing current in-world play. |
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`narrative` is the default category for actual current-session gameplay that
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does not meet another definition. The model must choose exactly one kind and
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must not emit an uncertainty or mixed category.
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## Residual Mixed-Scene Policy
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Scene chunking should normally separate sustained transitions between kinds.
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When an accepted chunk nevertheless contains more than one kind, classify the
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activity that best describes the chunk's organizing purpose and main
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current-session progression:
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1. use `combat` when active combat is a substantive central activity, even if
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the chunk includes brief setup, rules clarification, or immediate aftermath;
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2. use `recap` when recounting a previous session is the chunk's primary table
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purpose, not merely a brief reminder before current play;
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3. use `meta` when sustained out-of-character session discussion is primary and
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the chunk contains no more than incidental in-world progression; and
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4. use `narrative` for all remaining current-session in-world play.
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Brief table talk, dice resolution, rules clarification, jokes, or administrative
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comments are incidental to the enclosing gameplay scene and do not make it
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`meta`. A short recollection used to orient current action does not make a scene
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`recap`.
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This precedence resolves residual ambiguity for description. It does not alter
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the accepted chunk boundary or authorize the extractor to conceal a
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demonstrably poor scene plan.
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## Evidence, References, And Prompt Boundary
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The exact accepted chunk range is the evidence for all three model-owned
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fields. Do not ask the model for finer-grained source ranges, and do not use
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campaign references as evidence.
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The lane requires no generated artifact reference. Existing optional D&D
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campaign references may be exposed through the established shared slots when
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they help disambiguate names or setting terms in titles and summaries. They
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must not introduce events, participants, or claims absent from the current
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chunk. Do not require an NPC registry: structured participants remain owned by
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NPC and NPC-interaction artifacts.
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Follow the established D&D prompt ordering and prompt-cache boundary:
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1. shared D&D system and identity policy;
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2. stable campaign references, including explicit empty placeholders;
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3. lane task and classification instructions; and
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4. the variable current-chunk transcript last.
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Factor wording genuinely shared with other D&D modules into existing shared
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prompt assets. Keep scene-kind definitions and mixed-scene policy in
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scene-description-owned assets rather than broadening unrelated extractors.
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Do not render the existing shared extraction-evidence asset in this lane: that
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asset instructs the model to emit source ranges, while scene identity and the
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entire accepted chunk range are attached deterministically by the application.
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This is a deliberate exception to the shared extraction prompt sequence, not
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permission to duplicate compatible shared wording in lane-owned assets.
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## Merge And Normalization
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Use the existing append-order merge behavior. Normalization remains
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deterministic and must:
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- validate every record against the current source document;
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- require an exact closed-vocabulary kind without case-folding or repairing an
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invalid model value;
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- trim surrounding title and summary whitespace without otherwise rewriting
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their prose;
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- order scenes by source-document position, with accepted chunk ID as the
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deterministic tie-breaker;
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- remove only completely identical duplicate records; and
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- reject conflicting records that reuse one scene ID or exact source range with
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different model-owned content.
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Normalization must not combine adjacent scenes, regenerate titles or summaries,
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change classifications through heuristics, or infer missing records. Exact
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deduplication is defensive cleanup, not semantic reconciliation.
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## Validation And Quality
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Provide the same layered production validation used by other typed D&D
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artifacts:
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- valid JSON and strict private/durable shape;
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- exactly one private description and one mapped durable scene per chunk;
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- closed kind vocabulary;
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- non-empty, trimmed title and summary;
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- non-empty accepted chunk ID;
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- a current-source range exactly equal to the extraction chunk range;
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- source-relatedness checks for title and summary; and
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- strict durable JSON Schema validation after normalization.
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Shape, identity, enum, and source-range violations are deterministic
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rejections. Source-relatedness should initially remain warning-only unless
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evaluation establishes a reliable rejection rule. Diagnostics must be bounded
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and must not copy transcript or campaign-reference content.
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Evaluate the lane on a small human-reviewed transcript set covering all four
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kinds, incidental table talk, brief and sustained recap, combat setup and
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aftermath, mixed residual chunks, sparse scenes, proper-noun ambiguity, and
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unsupported synthesis. Review classification agreement, title usefulness,
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summary fidelity, evidence attachment, and performance on the cost-effective
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models Notarius is intended to support. Human evaluation is a development aid,
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not an exact-text CI oracle.
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Tests should protect structural contracts, deterministic mapping,
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normalization, validation, prompt assembly, registration, and one assembled
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production workflow. Do not assert exact generated prose or use brittle prompt
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length and shared-prefix change detectors.
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## Relationship To Scene Chunking
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This artifact becomes the intended owner of scene kind, title, and summary.
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The existing `dnd/scenes` chunker remains unchanged in this scope. Downstream
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consumers should prefer the normalized scene-description artifact over chunk
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annotations for kind, title, and summary.
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Removing descriptive fields from the chunker is a separate follow-on scope. It
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requires its own review of chunker prompt quality, warning/validator consumers,
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cache behavior, and the compatibility implications of changing accepted plan
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annotations. Do not couple that migration to the initial artifact lane.
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Likewise, do not make combat extraction conditional on scene kind in this
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scope. A later ordered-pipeline feature may consume the accepted normalized
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scene-description artifact and no-op combat extraction for non-combat scenes
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without making generic chunk materialization depend on D&D classification.
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## Documentation Ownership
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Once implemented, the durable contract belongs in `docs/integrations/`;
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selectable keys, optional campaign-reference bindings, and default validator
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chains belong in configuration documentation; and prompt, module, validator,
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and pipeline mechanics belong in current internal documentation. A maintained
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D&D example should demonstrate scene chunking and scene-description extraction
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without presenting chunk annotations as the durable description contract.
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## Non-Goals
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This scope does not:
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- change scene boundaries or run a second chunker;
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- ask the model for IDs, source ranges, segment numbers, or evidence selection;
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- add structured participants, locations, encounters, outcomes, moods,
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confidence, or relationship fields;
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- duplicate NPC or NPC-interaction extraction;
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- require an NPC registry or another generated artifact;
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- enrich descriptions from campaign references when the chunk lacks support;
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- semantically merge or reconcile adjacent scene descriptions;
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- minimize the existing scene chunker in the same change;
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- gate combat extraction by scene kind;
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- make scene descriptions generated references for later steps;
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- change chunk-map export, chunk caching, or plan validation; or
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- introduce a DAG, a new pipeline stage, or a new reference mechanism.
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