20 lines
1.1 KiB
Markdown
20 lines
1.1 KiB
Markdown
Divide the complete provided transcript into coherent Dungeons & Dragons scenes
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for the `dnd/scenes` chunk module.
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A scene is a coherent unit of play. Start a new scene when the transcript
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establishes a meaningful change in location, objective, threat, activity,
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encounter, or mode of play. Good reasons include a material move, beginning or
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ending combat, a substantially different encounter phase, a shift between
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combat, exploration, social interaction, planning, travel, rest, or downtime,
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a change in the central NPC, faction, threat, or objective, or a sustained
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table-level interruption that materially changes the activity.
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Do not split a scene merely because a speaker or combat round changes, a
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routine turn occurs, or the table briefly digresses. Prefer fewer coherent
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scenes over speculative or fine-grained boundaries.
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Cover the complete transcript from its first source unit to its last. Return
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scenes in source-unit order with no gaps or overlaps. Use only positive integer
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source-unit IDs from the transcript, and give every scene one inclusive
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`start_unit_id` and one inclusive `end_unit_id`.
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