187 lines
9.1 KiB
Markdown
187 lines
9.1 KiB
Markdown
# Future Work
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Current Notarius behavior is documented in the canonical README, CLI,
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configuration, operations, internal, and integration docs. This roadmap records
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future work only. Items are ordered roughly by current value and specificity,
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not as committed release dates.
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## Near-Term D&D Pipeline
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### Evaluate Spell Extraction And Normalization
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- Evaluate ordinary extraction retries and the completed normalization path
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against a human-reviewed transcript set before adding repair-aware retries or
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an LLM-backed semantic validator.
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- Maintain a small set of human-reviewed transcripts and outputs for prompt,
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validator, and normalizer development. Treat model-quality review as an
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iterative human evaluation aid, not a deterministic correctness gate.
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### Extract NPC Interactions
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Add a minimal, ordered `dnd/npc-interactions` artifact after NPC identity
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extraction. The proposed contract, occurrence semantics, category policy,
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grounding rules, evidence requirements, and non-goals are defined in
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[D&D NPC Interactions](dnd-npc-interactions.md).
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### Export Accepted Chunk Maps
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- Add an option to emit the accepted materialized chunk map as a proper,
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framework-owned artifact with a documented schema identity, version, media
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type, canonical encoding, and source/chunker provenance.
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- Export the exact ordered chunks used for lane execution, including stable
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chunk IDs and current-source ranges. Do not expose a model's raw boundary
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proposal or require a second model call to reconstruct information already
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owned by the framework.
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- Treat chunk-map export as an output concern rather than an ordinary
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extraction lane. Chunking is pipeline-wide and precedes lane extraction; a
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pseudo-extractor would duplicate work and obscure that ownership boundary.
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- Keep the generic contract independent of D&D interpretation. Namespaced
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annotations may be preserved when they are part of the accepted chunk plan,
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but downstream applications should not need domain-specific annotations to
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understand chunk identity, order, or source coverage.
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### Extract D&D Scene Descriptions
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- Add a `dnd/scene-descriptions` extractor that runs once for each accepted
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scene chunk and explicitly owns the small amount of scene synthesis useful to
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downstream applications.
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- Keep the private model response to exactly `kind`, `title`, and `summary`.
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Use the enum `combat`, `narrative`, `recap`, and `meta`: `narrative` means
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current-session in-world gameplay that is not combat, recap, or sustained
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out-of-character discussion.
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- Treat brief table talk or rules clarification as incidental to the enclosing
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gameplay scene. A sustained transition between kinds should normally create
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a chunk boundary; define a primary-kind rule for residual mixed chunks before
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implementation.
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- Deterministically attach the accepted chunk ID and its exact source range
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while mapping the private response into the durable artifact. Do not ask the
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model to reproduce IDs or segment boundaries, and do not defer required
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identity or evidence until normalization.
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- Keep normalization limited to stable ordering, exact deduplication, and
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canonical invariant enforcement. Titles and summaries are explicit,
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source-bounded synthesis owned by this artifact rather than by the chunker.
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- Do not add `participants`. Derive participant-oriented views by joining scene
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ranges with NPC evidence or, preferably, NPC-interaction occurrences. An NPC
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registry reference proves identity, not exhaustive presence in every scene.
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### Minimize And Use D&D Scene Chunking
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- Reduce the D&D scene chunker toward its narrow responsibility: identifying
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coherent scene boundaries. Retain boundary confidence or caveats only when a
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demonstrated validator or operator workflow consumes them; move title,
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summary, scene kind, and participant duties to dedicated artifacts.
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- Allow the combat extractor to no-op for chunks classified as non-combat only
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after the scene-description artifact can be supplied through an explicit
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ordered dependency. Do not make generic chunk materialization depend on a D&D
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classification.
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- Use ordered pipeline steps whenever a later artifact needs an accepted
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earlier artifact as context. Keep independent lanes in the same step and do
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not introduce a general DAG or concurrent cross-lane reconciliation model.
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- Reassess whether one shared scene plan provides enough context for NPC,
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spell, combat, interaction, and scene-description lanes after real-world use.
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Add more complex chunking only in response to demonstrated failures.
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## Shared Normalization And Quality Work
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### Generic LLM-Assisted Deduplication
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- Add a reusable normalizer that asks an LLM to identify duplicate sets in a
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list and propose one replacement element for each set.
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- Define the minimum domain-neutral input contract, initially an ordered list
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whose elements have stable unique IDs. Artifact-kind registrations or
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adapters may expose that structure without moving domain rules into the
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generic package.
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- Keep mutation deterministic: parse and validate the model's duplicate groups,
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require every referenced ID to exist, reject overlapping or malformed groups,
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prevent unrelated insertion or deletion, and apply only approved replacement
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operations in code.
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- Preserve provenance needed for audit and downstream validation, and emit
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warnings describing every collapsed group.
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- Evaluate batching and context-window limits before applying the normalizer to
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large artifact collections.
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The model may use its own domain knowledge to judge semantic duplication; the
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generic implementation is responsible only for the common proposal contract,
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safety checks, and deterministic application of accepted changes.
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### Validation And Review
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- Add domain validators and production default chains alongside each new D&D
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artifact.
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- Add production LLM-backed validators only when a concrete review policy
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benefits from model judgment and deterministic checks are insufficient.
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- Add validator diagnostics and timing summaries if operators need more detail
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than the current [durable output bundle](../integrations/json-output.md)
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provides.
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- Add validator compatibility metadata if deployments need config-time proof
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that a validator is suitable for a particular stage, module, or artifact
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kind.
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- Add media-type validators when non-JSON artifact representations are
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introduced.
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## Further Reference Evolution
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- Make prior-run artifacts easier to bind as references without changing the
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existing module-facing reference-item contract.
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- Add structured or parsed references, such as typed NPC registries, rosters,
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or spell catalogs, when opaque UTF-8 prompt material is no longer sufficient.
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- Add per-slot or per-chunk inclusion policies so large references are not
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repeated in every prompt unnecessarily.
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- Add token budgeting and model context-window management for reference
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content.
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- Add reference caching, preprocessing, summarization, embedding, or retrieval
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only when reference size and observed model behavior justify them.
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- Extend generated references to prior-run artifacts or derived summaries only
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after same-run ordered handoffs establish the required provenance and
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lifecycle semantics.
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## Design Considerations To Revisit
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These concerns are relevant to ordered artifact dependencies but are not
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committed near-term features.
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### Cross-artifact identity links
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Evaluate whether downstream D&D artifacts should retain canonical NPC IDs from
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the generated NPC reference in addition to normalized display names. Any such
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contract must define player-character, unknown-actor, missing-NPC, and
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superseded-identity behavior before implementation. Deterministic validation
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may confirm that a linked ID exists in the consumed NPC artifact, but the link
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must never substitute for transcript evidence that the downstream event
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occurred.
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### Artifact contract evolution
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Define compatibility and migration policy before generated-reference chains
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must span multiple schema versions or long-lived historical artifacts. The
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policy should address stable identifier semantics, which schema changes permit
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checkpoint reuse, when an older artifact may be decoded or adapted, and when a
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producer or all dependents must be recomputed. Do not add a general migration
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framework until an actual contract change requires one.
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## Blue-Sky Platform And Operations
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These ideas are intentionally less specified. Promote one into an earlier
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section only after a concrete workflow, contract, and priority emerge.
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### Platform Extensions
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- Additional input adapters, such as Markdown or note-export formats.
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- Additional output encoders.
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- Concurrent cross-lane entity normalization or broader workflow composition.
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- Batching or specialized context-window controls for LLM-backed validators.
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### Distribution And Operations
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- Packaged release artifacts for alpha distribution.
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- A documented versioning and release process.
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- Optional generated example-output fixtures with a regeneration procedure.
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- Additional diagnostics or reporting views.
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### Workspace And Storage
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- Default-idempotent run behavior with an explicit force override.
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- Remote workspace storage.
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- Workspace garbage collection and archival policies.
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- Cross-machine checkpoint reuse.
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