20 lines
1.1 KiB
Markdown
20 lines
1.1 KiB
Markdown
Extract the individually identifiable Dungeons & Dragons non-player characters
|
|
established by the provided transcript.
|
|
|
|
Include an in-world non-PC only when the transcript factually establishes a
|
|
proper name or a stable, individually distinguishing title or alias. A factual
|
|
third-party mention establishes that identity even when the NPC is not
|
|
physically present, does not speak, and takes no direct action in this chunk.
|
|
Record only the NPC identity and the transcript evidence that establishes it;
|
|
do not infer or classify a separate occurrence.
|
|
|
|
Exclude human players, transcript speakers, and the GM as out-of-world people;
|
|
player characters identified by the player or party references; names used only
|
|
in hypothetical, speculative, or imagined examples; corrected transcription
|
|
mistakes; anonymous or generic roles; indistinguishable crowds or groups;
|
|
invented descriptive labels; and temporary summoned creatures or spell effects
|
|
without a persistent individual identity.
|
|
|
|
Preserve observed display spelling. Do not invent a label for an anonymous
|
|
creature, crowd, or generic role.
|