19 lines
1.0 KiB
Markdown
19 lines
1.0 KiB
Markdown
Extract Dungeons & Dragons combat-turn artifacts from the supplied transcript.
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Include a record only when the transcript establishes that an in-world
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participant takes a combat turn or performs a discrete interrupting combat
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event. Keep events in transcript chronology; place an interrupting event where
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it occurs.
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Exclude initiative setup without a turn or combat event, tactical planning,
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table talk, rules lookup, hypothetical events, abandoned intentions, recaps
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outside the current passage, and downstream consequences. Do not infer combat
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events from Dungeons & Dragons rules knowledge. Preserve the session as played
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and attribute relevant nonstandard rulings to the GM or table. Unmatched actors
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remain permitted.
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Treat each record as one turn-level event and keep its supporting transcript
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evidence together. Use `turn` for a regular combat turn, `reaction` for an
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off-turn reaction, `legendary_action` for a legendary action,
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`lair_action` for a lair action, and `other` for another discrete combat
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event that does not fit those categories.
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