Add NPC interaction normalization

This commit is contained in:
2026-07-23 13:42:37 +00:00
parent cb7f145c76
commit ed2b6f4580
6 changed files with 700 additions and 9 deletions

View File

@@ -0,0 +1,439 @@
// Package npcinteractions normalizes merged D&D NPC interaction candidates.
package npcinteractions
import (
"context"
"fmt"
"sort"
"strconv"
"strings"
"gitea.maximumdirect.net/eric/notarius/internal/core/source"
"gitea.maximumdirect.net/eric/notarius/internal/framework/contracts"
"gitea.maximumdirect.net/eric/notarius/internal/framework/pipeline"
"gitea.maximumdirect.net/eric/notarius/internal/modules/dnd"
"gitea.maximumdirect.net/eric/notarius/internal/modules/dnd/npcs/identity"
npcregistry "gitea.maximumdirect.net/eric/notarius/internal/modules/dnd/npcs/registry"
"gitea.maximumdirect.net/eric/notarius/internal/modules/dnd/shared"
"gitea.maximumdirect.net/eric/notarius/internal/modules/dnd/shared/diagnostics"
)
const (
Key = "dnd/npc-interactions"
normalizationPolicy = "dnd.npc_interactions.normalize.v1"
NormalizationPolicy = normalizationPolicy
ReasonCodeNameCanonicalized = "npc_interaction_name_canonicalized"
ReasonCodeSourceRefsNormalized = "source_references_normalized"
ReasonCodeInteractionsReordered = "npc_interactions_reordered"
ReasonCodeDuplicateCollapsed = "duplicate_npc_interaction_collapsed"
)
const (
NPCRegistryReferenceSlot = npcregistry.ReferenceSlot
NPCRegistryMaxBytes = npcregistry.MaxBytes
)
var requiredCapabilities = []string{"merged"}
var providedCapabilities = []string{"normalized"}
var referenceSlotDescriptions = shared.ReferenceSlotDescriptions{
Glossary: "Optional campaign glossary reference material used only for interaction disambiguation.",
Party: "Optional party roster reference material used only for interaction disambiguation.",
Players: "Optional player list reference material used only for interaction disambiguation.",
Roster: "Deprecated alias for party roster reference material used only for interaction disambiguation.",
}
var _ contracts.Normalizer[dnd.NPCInteractionList] = (*Normalizer)(nil)
var _ contracts.ManifestMetadataProvider = (*Normalizer)(nil)
var _ pipeline.CheckpointFingerprintProvider = (*Normalizer)(nil)
type Options struct{}
type Normalizer struct {
npcResolver *npcregistry.Resolver
}
func New(_ Options, references ...contracts.ReferenceSet) (*Normalizer, error) {
if len(references) > 1 {
return nil, normalizerErrorf("at most one reference set may be supplied")
}
var referenceSet contracts.ReferenceSet
if len(references) == 1 {
referenceSet = references[0]
}
resolver, err := npcregistry.NewResolver(referenceSet)
if err != nil {
return nil, normalizerErrorf("prepare NPC registry: %w", err)
}
return &Normalizer{npcResolver: resolver}, nil
}
func (n *Normalizer) Key() string { return Key }
func (n *Normalizer) ReferenceSlots() []contracts.ReferenceSlot { return referenceSlots() }
func (n *Normalizer) ManifestMetadata() map[string]any {
if n == nil || n.npcResolver == nil {
return nil
}
metadata := map[string]any{
"normalization_policy": normalizationPolicy,
"identity_policy": identity.Policy,
}
seeded := n.npcResolver.Seeded()
if seeded.Bound() {
metadata["npc_registry_digest"] = seeded.Digest()
metadata["npc_count"] = seeded.Count()
}
return metadata
}
func (n *Normalizer) CheckpointFingerprints() []pipeline.CheckpointFingerprint {
if n == nil || n.npcResolver == nil {
return nil
}
return []pipeline.CheckpointFingerprint{
{Name: "normalization_policy", Value: normalizationPolicy},
{Name: "identity_policy", Value: identity.Policy},
{Name: "npc_registry", Value: n.npcResolver.Seeded().ProjectionDigest()},
}
}
func (n *Normalizer) Normalize(ctx context.Context, req contracts.TypedNormalizeRequest[dnd.NPCInteractionList]) (contracts.TypedNormalizeResult[dnd.NPCInteractionList], error) {
if n == nil || n.npcResolver == nil {
return contracts.TypedNormalizeResult[dnd.NPCInteractionList]{}, normalizerErrorf("normalizer must not be nil")
}
if ctx == nil {
return contracts.TypedNormalizeResult[dnd.NPCInteractionList]{}, normalizerErrorf("context must not be nil")
}
if err := ctx.Err(); err != nil {
return contracts.TypedNormalizeResult[dnd.NPCInteractionList]{}, normalizerErrorf("context error before normalize: %w", err)
}
registry, err := n.npcResolver.Resolve(req.References)
if err != nil {
return contracts.TypedNormalizeResult[dnd.NPCInteractionList]{}, normalizerErrorf("resolve NPC registry: %w", err)
}
if !registry.Bound() {
return contracts.TypedNormalizeResult[dnd.NPCInteractionList]{}, normalizerErrorf("NPC registry reference is required")
}
value, warnings := normalizeList(req.MergeOutput.Value, req.Source, registry)
return contracts.TypedNormalizeResult[dnd.NPCInteractionList]{Value: value, Warnings: warnings}, nil
}
type normalizedRecord struct {
interaction dnd.NPCInteraction
inputIndex int
earliest int
hasEvidence bool
}
type nameCanonicalization struct {
from string
to string
}
func normalizeList(input dnd.NPCInteractionList, doc *source.SourceDocument, registry *npcregistry.Registry) (dnd.NPCInteractionList, []contracts.Warning) {
if input.Interactions == nil {
return dnd.NPCInteractionList{}, nil
}
records := make([]normalizedRecord, len(input.Interactions))
warnings := make([]contracts.Warning, 0)
for index, inputInteraction := range input.Interactions {
interaction, nameChange, refsChanged := normalizeInteraction(inputInteraction, doc, registry)
earliest, hasEvidence := earliestSourcePosition(doc, interaction)
records[index] = normalizedRecord{interaction: interaction, inputIndex: index, earliest: earliest, hasEvidence: hasEvidence}
if nameChange != nil {
warnings = append(warnings, contracts.Warning{
Scope: interactionScope(index),
ReasonCode: ReasonCodeNameCanonicalized,
Message: fmt.Sprintf("input index %d: NPC name canonicalized from %s to %s",
index, diagnostics.Quote(nameChange.from), diagnostics.Quote(nameChange.to)),
})
}
if refsChanged {
warnings = append(warnings, contracts.Warning{
Scope: interactionScope(index),
ReasonCode: ReasonCodeSourceRefsNormalized,
Message: fmt.Sprintf("input index %d: source references normalized (original count %d, final count %d)",
index, len(inputInteraction.SourceRefs), len(interaction.SourceRefs)),
})
}
}
sort.SliceStable(records, func(left, right int) bool { return recordLess(doc, records[left], records[right]) })
for position, record := range records {
if position == record.inputIndex {
continue
}
warnings = append(warnings, contracts.Warning{
Scope: interactionScope(record.inputIndex),
ReasonCode: ReasonCodeInteractionsReordered,
Message: fmt.Sprintf("input index %d moved to normalized position %d by source chronology", record.inputIndex, position),
})
}
output, duplicateWarnings := collapseDuplicates(records, doc)
warnings = append(warnings, duplicateWarnings...)
return dnd.NPCInteractionList{Interactions: output}, warnings
}
func normalizeInteraction(input dnd.NPCInteraction, doc *source.SourceDocument, registry *npcregistry.Registry) (dnd.NPCInteraction, *nameCanonicalization, bool) {
output := cloneInteraction(input)
if canonical, ok := registry.Lookup(identity.NormalizeDisplay(input.Name)); ok {
output.Name = canonical.Name
}
var nameChange *nameCanonicalization
if input.Name != output.Name {
nameChange = &nameCanonicalization{from: input.Name, to: output.Name}
}
output.SourceRefs = canonicalizeSourceRefs(doc, input.SourceRefs)
return output, nameChange, !sourceRefsEqual(input.SourceRefs, output.SourceRefs)
}
func cloneInteraction(input dnd.NPCInteraction) dnd.NPCInteraction {
output := input
if input.SourceRefs != nil {
output.SourceRefs = append([]source.SourceRef(nil), input.SourceRefs...)
}
return output
}
func canonicalizeSourceRefs(doc *source.SourceDocument, input []source.SourceRef) []source.SourceRef {
if input == nil {
return nil
}
canonical := append([]source.SourceRef(nil), input...)
sort.SliceStable(canonical, func(left, right int) bool { return sourceRefLess(doc, canonical[left], canonical[right]) })
unique := make([]source.SourceRef, 0, len(canonical))
for _, ref := range canonical {
if len(unique) == 0 || unique[len(unique)-1] != ref {
unique = append(unique, ref)
}
}
return unique
}
func sourceRefsEqual(left, right []source.SourceRef) bool {
if (left == nil) != (right == nil) || len(left) != len(right) {
return false
}
for index := range left {
if left[index] != right[index] {
return false
}
}
return true
}
func sourceRefLess(doc *source.SourceDocument, left, right source.SourceRef) bool {
if left.SourceID != right.SourceID {
return left.SourceID < right.SourceID
}
leftStart, leftStartOK := source.UnitIndex(doc, left.StartUnitID)
rightStart, rightStartOK := source.UnitIndex(doc, right.StartUnitID)
if leftStartOK != rightStartOK {
return leftStartOK
}
if leftStartOK && leftStart != rightStart {
return leftStart < rightStart
}
if left.StartUnitID != right.StartUnitID {
return left.StartUnitID < right.StartUnitID
}
leftEnd, leftEndOK := source.UnitIndex(doc, left.EndUnitID)
rightEnd, rightEndOK := source.UnitIndex(doc, right.EndUnitID)
if leftEndOK != rightEndOK {
return leftEndOK
}
if leftEndOK && leftEnd != rightEnd {
return leftEnd < rightEnd
}
return left.EndUnitID < right.EndUnitID
}
func earliestSourcePosition(doc *source.SourceDocument, interaction dnd.NPCInteraction) (int, bool) {
found := false
earliest := 0
for _, ref := range interaction.SourceRefs {
if source.ValidateRef(doc, ref) != nil {
continue
}
position, ok := source.UnitIndex(doc, ref.StartUnitID)
if !ok || (found && position >= earliest) {
continue
}
earliest = position
found = true
}
return earliest, found
}
func recordLess(doc *source.SourceDocument, left, right normalizedRecord) bool {
if left.hasEvidence != right.hasEvidence {
return left.hasEvidence
}
if left.hasEvidence && left.earliest != right.earliest {
return left.earliest < right.earliest
}
leftKey := identity.ComparisonKey(left.interaction.Name)
rightKey := identity.ComparisonKey(right.interaction.Name)
if leftKey != rightKey {
return leftKey < rightKey
}
if left.interaction.Name != right.interaction.Name {
return left.interaction.Name < right.interaction.Name
}
if left.interaction.Kind != right.interaction.Kind {
return left.interaction.Kind < right.interaction.Kind
}
return sourceRefsLess(doc, left.interaction.SourceRefs, right.interaction.SourceRefs)
}
func sourceRefsLess(doc *source.SourceDocument, left, right []source.SourceRef) bool {
for index := 0; index < len(left) && index < len(right); index++ {
if left[index] == right[index] {
continue
}
return sourceRefLess(doc, left[index], right[index])
}
return len(left) < len(right)
}
type duplicateGroup struct {
retainedIndex int
removed []int
}
func collapseDuplicates(records []normalizedRecord, doc *source.SourceDocument) ([]dnd.NPCInteraction, []contracts.Warning) {
if len(records) == 0 {
return make([]dnd.NPCInteraction, 0), nil
}
keep := make([]bool, len(records))
groups := make([]duplicateGroup, 0)
groupByKey := make(map[string]int)
for index, record := range records {
key, eligible := duplicateKey(record.interaction, doc)
if !eligible {
keep[index] = true
continue
}
groupIndex, exists := groupByKey[key]
if !exists {
groupByKey[key] = len(groups)
groups = append(groups, duplicateGroup{retainedIndex: record.inputIndex})
keep[index] = true
continue
}
groups[groupIndex].removed = append(groups[groupIndex].removed, record.inputIndex)
}
output := make([]dnd.NPCInteraction, 0, len(records))
for index, record := range records {
if keep[index] {
output = append(output, cloneInteraction(record.interaction))
}
}
warnings := make([]contracts.Warning, 0)
for _, group := range groups {
if len(group.removed) != 0 {
warnings = append(warnings, duplicateWarning(group.retainedIndex, group.removed))
}
}
return output, warnings
}
func duplicateKey(interaction dnd.NPCInteraction, doc *source.SourceDocument) (string, bool) {
if len(interaction.SourceRefs) == 0 {
return "", false
}
for _, ref := range interaction.SourceRefs {
if source.ValidateRef(doc, ref) != nil {
return "", false
}
}
var key strings.Builder
writeKeyString(&key, interaction.Name)
writeKeyString(&key, string(interaction.Kind))
for _, ref := range interaction.SourceRefs {
writeKeyString(&key, ref.SourceID)
writeKeyInt(&key, ref.StartUnitID)
writeKeyInt(&key, ref.EndUnitID)
}
return key.String(), true
}
func writeKeyString(builder *strings.Builder, value string) {
builder.WriteString(strconv.Itoa(len(value)))
builder.WriteByte(':')
builder.WriteString(value)
}
func writeKeyInt(builder *strings.Builder, value int) {
builder.WriteString(strconv.Itoa(value))
builder.WriteByte(';')
}
func duplicateWarning(retainedIndex int, removed []int) contracts.Warning {
issues := make([]string, len(removed))
for index, removedIndex := range removed {
issues[index] = fmt.Sprintf("removed input index %d", removedIndex)
}
return contracts.Warning{
Scope: interactionScope(retainedIndex),
ReasonCode: ReasonCodeDuplicateCollapsed,
Message: diagnostics.Aggregate(
fmt.Sprintf("duplicate NPC interaction collapsed; retained input index %d", retainedIndex), issues),
}
}
func interactionScope(index int) string { return fmt.Sprintf("interactions[%d]", index) }
func referenceSlots() []contracts.ReferenceSlot {
slots := shared.ReferenceSlots(referenceSlotDescriptions)
slots = append(slots, contracts.ReferenceSlot{
Name: NPCRegistryReferenceSlot,
Description: "Required normalized NPC registry used only for interaction identity grounding, never as interaction evidence.",
Required: true,
AcceptedMediaTypes: []string{"application/json"},
AcceptedArtifactKinds: []contracts.ArtifactKind{dnd.NPCListKind},
MaxBytes: NPCRegistryMaxBytes,
})
sort.Slice(slots, func(left, right int) bool { return slots[left].Name < slots[right].Name })
return slots
}
func ModuleSpec() pipeline.ModuleSpec {
return pipeline.ModuleSpec{
Key: Key,
Stage: pipeline.StageNormalize,
Requires: append([]string(nil), requiredCapabilities...),
Provides: append([]string(nil), providedCapabilities...),
ArtifactKind: dnd.NPCInteractionListKind,
ReferenceSlots: referenceSlots(),
}
}
func Register(registry *pipeline.NormalizerRegistry) error {
return pipeline.RegisterNormalizerBuilder(registry, ModuleSpec(), validateOptions, func(request pipeline.BuildRequest) (contracts.Normalizer[dnd.NPCInteractionList], error) {
options, err := DecodeOptions(request.Options)
if err != nil {
return nil, err
}
return New(options, request.References)
})
}
func DecodeOptions(options map[string]any) (Options, error) {
if err := pipeline.RejectUnknownOptions(options); err != nil {
return Options{}, normalizerErrorf("%w", err)
}
return Options{}, nil
}
func validateOptions(options map[string]any) error { _, err := DecodeOptions(options); return err }
func normalizerErrorf(format string, args ...any) error {
return fmt.Errorf("dnd NPC interactions normalizer: "+format, args...)
}

View File

@@ -0,0 +1,169 @@
package npcinteractions
import (
"context"
"reflect"
"testing"
"gitea.maximumdirect.net/eric/notarius/internal/core/source"
"gitea.maximumdirect.net/eric/notarius/internal/framework/contracts"
"gitea.maximumdirect.net/eric/notarius/internal/framework/pipeline"
"gitea.maximumdirect.net/eric/notarius/internal/modules/dnd"
npccodec "gitea.maximumdirect.net/eric/notarius/internal/modules/dnd/codec/npcs"
"gitea.maximumdirect.net/eric/notarius/internal/modules/dnd/npcs/identity"
)
func TestNormalizeCanonicalizesAndClones(t *testing.T) {
doc := testDocument()
normalizer, err := New(Options{}, npcReferences(t))
if err != nil {
t.Fatalf("New() error = %v", err)
}
input := dnd.NPCInteractionList{Interactions: []dnd.NPCInteraction{{
Name: " áRIA ", Kind: dnd.NPCInteractionKindDialogue,
SourceRefs: []source.SourceRef{{SourceID: doc.ID, StartUnitID: 30, EndUnitID: 30}, {SourceID: doc.ID, StartUnitID: 10, EndUnitID: 10}, {SourceID: doc.ID, StartUnitID: 30, EndUnitID: 30}},
}}}
original := append([]source.SourceRef(nil), input.Interactions[0].SourceRefs...)
result, err := normalizer.Normalize(context.Background(), contracts.TypedNormalizeRequest[dnd.NPCInteractionList]{Source: doc, MergeOutput: contracts.MergeArtifact[dnd.NPCInteractionList]{Value: input}})
if err != nil {
t.Fatalf("Normalize() error = %v", err)
}
got := result.Value.Interactions[0]
if got.Name != "Ária" || !reflect.DeepEqual(got.SourceRefs, []source.SourceRef{{SourceID: doc.ID, StartUnitID: 10, EndUnitID: 10}, {SourceID: doc.ID, StartUnitID: 30, EndUnitID: 30}}) {
t.Fatalf("normalized interaction = %#v", got)
}
if !hasWarning(result.Warnings, ReasonCodeNameCanonicalized) || !hasWarning(result.Warnings, ReasonCodeSourceRefsNormalized) {
t.Fatalf("warnings = %#v", result.Warnings)
}
if !reflect.DeepEqual(input.Interactions[0].SourceRefs, original) {
t.Fatalf("Normalize() mutated input: %#v", input)
}
second, err := normalizer.Normalize(context.Background(), contracts.TypedNormalizeRequest[dnd.NPCInteractionList]{Source: doc, MergeOutput: contracts.MergeArtifact[dnd.NPCInteractionList]{Value: result.Value}})
if err != nil || !reflect.DeepEqual(second.Value, result.Value) || len(second.Warnings) != 0 {
t.Fatalf("second normalization = %#v, %v; want idempotent output without warnings", second, err)
}
result.Value.Interactions[0].SourceRefs[0].StartUnitID = 999
if input.Interactions[0].SourceRefs[0].StartUnitID == 999 {
t.Fatal("normalized source refs share input storage")
}
}
func TestNormalizeRequiresOperationRegistryAndPreservesEmptyRepresentation(t *testing.T) {
normalizer, err := New(Options{})
if err != nil {
t.Fatalf("New() error = %v", err)
}
if _, err := normalizer.Normalize(context.Background(), contracts.TypedNormalizeRequest[dnd.NPCInteractionList]{}); err == nil {
t.Fatal("Normalize() accepted an unbound NPC registry")
}
for _, input := range []dnd.NPCInteractionList{{}, {Interactions: []dnd.NPCInteraction{}}} {
result, err := normalizer.Normalize(context.Background(), contracts.TypedNormalizeRequest[dnd.NPCInteractionList]{
MergeOutput: contracts.MergeArtifact[dnd.NPCInteractionList]{Value: input}, References: npcReferences(t),
})
if err != nil || (result.Value.Interactions == nil) != (input.Interactions == nil) {
t.Fatalf("Normalize() = %#v, %v for input %#v", result, err, input)
}
}
if metadata := normalizer.ManifestMetadata(); metadata["npc_registry_digest"] != nil || metadata["npc_count"] != nil {
t.Fatalf("operation registry leaked into metadata: %#v", metadata)
}
}
func TestNormalizeLeavesUnrecognizedNamesUntouched(t *testing.T) {
doc := testDocument()
normalizer, err := New(Options{}, npcReferences(t))
if err != nil {
t.Fatal(err)
}
input := dnd.NPCInteractionList{Interactions: []dnd.NPCInteraction{interaction(" Unknown NPC ", dnd.NPCInteractionKindOther, source.SourceRef{SourceID: doc.ID, StartUnitID: 10, EndUnitID: 10})}}
result, err := normalizer.Normalize(context.Background(), contracts.TypedNormalizeRequest[dnd.NPCInteractionList]{Source: doc, MergeOutput: contracts.MergeArtifact[dnd.NPCInteractionList]{Value: input}})
if err != nil || result.Value.Interactions[0].Name != input.Interactions[0].Name || hasWarning(result.Warnings, ReasonCodeNameCanonicalized) {
t.Fatalf("Normalize() = %#v, %v; want untouched unrecognized name", result, err)
}
}
func TestNormalizeOrdersAndCollapsesExactDuplicatesOnly(t *testing.T) {
doc := &source.SourceDocument{ID: "session", Units: []source.SourceUnit{{ID: 50}, {ID: 10}, {ID: 90}}}
ref := func(unit int) source.SourceRef {
return source.SourceRef{SourceID: doc.ID, StartUnitID: unit, EndUnitID: unit}
}
first := interaction("Ária", dnd.NPCInteractionKindDialogue, ref(50))
input := dnd.NPCInteractionList{Interactions: []dnd.NPCInteraction{
interaction("Borin", dnd.NPCInteractionKindMentioned, ref(90)),
first,
first,
interaction("Ária", dnd.NPCInteractionKindCombatAlly, ref(50)),
interaction("Ária", dnd.NPCInteractionKindDialogue, ref(10)),
interaction("Ária", dnd.NPCInteractionKindDialogue, ref(999)),
}}
normalizer, err := New(Options{}, npcReferences(t))
if err != nil {
t.Fatal(err)
}
result, err := normalizer.Normalize(context.Background(), contracts.TypedNormalizeRequest[dnd.NPCInteractionList]{Source: doc, MergeOutput: contracts.MergeArtifact[dnd.NPCInteractionList]{Value: input}})
if err != nil {
t.Fatal(err)
}
got := result.Value.Interactions
if len(got) != 5 {
t.Fatalf("interaction count = %d, want 5: %#v", len(got), got)
}
if got[0].Kind != dnd.NPCInteractionKindCombatAlly || got[0].SourceRefs[0].StartUnitID != 50 || got[1].SourceRefs[0].StartUnitID != 50 || got[2].SourceRefs[0].StartUnitID != 10 || got[3].SourceRefs[0].StartUnitID != 90 || got[4].SourceRefs[0].StartUnitID != 999 {
t.Fatalf("canonical order = %#v", got)
}
if !hasWarning(result.Warnings, ReasonCodeInteractionsReordered) || !hasWarning(result.Warnings, ReasonCodeDuplicateCollapsed) {
t.Fatalf("warnings = %#v", result.Warnings)
}
}
func TestNormalizerContractAndDeterministicWarnings(t *testing.T) {
normalizer, err := New(Options{}, npcReferences(t))
if err != nil {
t.Fatal(err)
}
if spec := ModuleSpec(); spec.Key != Key || spec.Stage != pipeline.StageNormalize || spec.ArtifactKind != dnd.NPCInteractionListKind || len(spec.ReferenceSlots) == 0 {
t.Fatalf("ModuleSpec() = %#v", spec)
}
if metadata := normalizer.ManifestMetadata(); metadata["normalization_policy"] != normalizationPolicy || metadata["identity_policy"] != identity.Policy || metadata["npc_registry_digest"] == "" || metadata["npc_count"] != 2 {
t.Fatalf("metadata = %#v", metadata)
}
if fingerprints := normalizer.CheckpointFingerprints(); len(fingerprints) != 3 || fingerprints[2].Name != "npc_registry" || fingerprints[2].Value == "" {
t.Fatalf("fingerprints = %#v", fingerprints)
}
if _, err := DecodeOptions(map[string]any{"unexpected": true}); err == nil {
t.Fatal("DecodeOptions() accepted an unknown option")
}
}
func interaction(name string, kind dnd.NPCInteractionKind, ref source.SourceRef) dnd.NPCInteraction {
return dnd.NPCInteraction{Name: name, Kind: kind, SourceRefs: []source.SourceRef{ref}}
}
func testDocument() *source.SourceDocument {
return &source.SourceDocument{ID: "session", Units: []source.SourceUnit{{ID: 10}, {ID: 20}, {ID: 30}}}
}
func npcReferences(t *testing.T) contracts.ReferenceSet {
t.Helper()
value := dnd.NPCList{NPCs: []dnd.NPC{
{ID: identity.DeriveID("Ária"), Name: "Ária", SourceRefs: []source.SourceRef{{SourceID: "registry", StartUnitID: 1, EndUnitID: 1}}},
{ID: identity.DeriveID("Borin"), Name: "Borin", SourceRefs: []source.SourceRef{{SourceID: "registry", StartUnitID: 1, EndUnitID: 1}}},
}}
content, err := npccodec.New().Encode(value)
if err != nil {
t.Fatalf("encode registry: %v", err)
}
return contracts.ReferenceSet{Slots: map[string]contracts.ResolvedReferenceSlot{NPCRegistryReferenceSlot: {
Slot: contracts.ReferenceSlot{Name: NPCRegistryReferenceSlot, Required: true, AcceptedMediaTypes: []string{npccodec.MediaType}, AcceptedArtifactKinds: []contracts.ArtifactKind{dnd.NPCListKind}, MaxBytes: NPCRegistryMaxBytes},
Items: []contracts.ReferenceItem{{SlotName: NPCRegistryReferenceSlot, MediaType: npccodec.MediaType, Content: content}},
}}}
}
func hasWarning(warnings []contracts.Warning, reason string) bool {
for _, warning := range warnings {
if warning.ReasonCode == reason {
return true
}
}
return false
}

View File

@@ -57,6 +57,27 @@ func appendCombatTurnLists(values []dnd.CombatTurnList) (dnd.CombatTurnList, err
return combined, nil
}
func appendNPCInteractionLists(values []dnd.NPCInteractionList) (dnd.NPCInteractionList, error) {
count := 0
present := false
for _, value := range values {
if value.Interactions != nil {
present = true
}
count += len(value.Interactions)
}
if !present {
return dnd.NPCInteractionList{}, nil
}
combined := dnd.NPCInteractionList{Interactions: make([]dnd.NPCInteraction, 0, count)}
for _, value := range values {
for _, interaction := range value.Interactions {
combined.Interactions = append(combined.Interactions, cloneNPCInteraction(interaction))
}
}
return combined, nil
}
func cloneCombatTurn(value dnd.CombatTurn) dnd.CombatTurn {
clone := value
if value.SourceRefs != nil {
@@ -64,3 +85,11 @@ func cloneCombatTurn(value dnd.CombatTurn) dnd.CombatTurn {
}
return clone
}
func cloneNPCInteraction(value dnd.NPCInteraction) dnd.NPCInteraction {
clone := value
if value.SourceRefs != nil {
clone.SourceRefs = append([]source.SourceRef(nil), value.SourceRefs...)
}
return clone
}

View File

@@ -185,6 +185,33 @@ func TestAppendNPCListsPreservesOrderAndArrayPresence(t *testing.T) {
}
}
func TestAppendNPCInteractionListsPreservesOrderPresenceAndOwnership(t *testing.T) {
refs := []source.SourceRef{{SourceID: "session", StartUnitID: 10, EndUnitID: 10}}
input := []dnd.NPCInteractionList{
{},
{Interactions: []dnd.NPCInteraction{}},
{Interactions: []dnd.NPCInteraction{{Name: "Aria", Kind: dnd.NPCInteractionKindDialogue, SourceRefs: refs}}},
{Interactions: []dnd.NPCInteraction{{Name: "Borin", Kind: dnd.NPCInteractionKindMentioned, SourceRefs: []source.SourceRef{{SourceID: "session", StartUnitID: 20, EndUnitID: 20}}}}},
}
got, err := appendNPCInteractionLists(input)
if err != nil {
t.Fatalf("appendNPCInteractionLists() error = %v", err)
}
if got.Interactions == nil || !reflect.DeepEqual([]string{got.Interactions[0].Name, got.Interactions[1].Name}, []string{"Aria", "Borin"}) {
t.Fatalf("combined interactions = %#v", got)
}
got.Interactions[0].SourceRefs[0].StartUnitID = 999
if input[2].Interactions[0].SourceRefs[0].StartUnitID == 999 {
t.Fatal("merged interactions share source reference storage")
}
for _, values := range [][]dnd.NPCInteractionList{nil, []dnd.NPCInteractionList{{}, {}}} {
result, err := appendNPCInteractionLists(values)
if err != nil || result.Interactions != nil {
t.Fatalf("nil-only merge = %#v, %v; want nil interactions", result, err)
}
}
}
func TestAppendCombatTurnListsPreservesOrderPresenceAndOwnership(t *testing.T) {
refs := []source.SourceRef{{SourceID: "session", StartUnitID: 1, EndUnitID: 1}}
input := []dnd.CombatTurnList{

View File

@@ -149,9 +149,12 @@ func issuesFor(doc *source.SourceDocument, value dnd.NPCInteractionList, npcRegi
}
func interactionLess(doc *source.SourceDocument, left, right dnd.NPCInteraction) bool {
leftPosition, _ := earliestSourcePosition(doc, left)
rightPosition, _ := earliestSourcePosition(doc, right)
if leftPosition != rightPosition {
leftPosition, leftHasEvidence := earliestSourcePosition(doc, left)
rightPosition, rightHasEvidence := earliestSourcePosition(doc, right)
if leftHasEvidence != rightHasEvidence {
return leftHasEvidence
}
if leftHasEvidence && leftPosition != rightPosition {
return leftPosition < rightPosition
}
leftKey := identity.ComparisonKey(left.Name)
@@ -182,14 +185,26 @@ func sourceRefLess(doc *source.SourceDocument, left, right source.SourceRef) boo
if left.SourceID != right.SourceID {
return left.SourceID < right.SourceID
}
leftStart, _ := source.UnitIndex(doc, left.StartUnitID)
rightStart, _ := source.UnitIndex(doc, right.StartUnitID)
if leftStart != rightStart {
leftStart, leftStartOK := source.UnitIndex(doc, left.StartUnitID)
rightStart, rightStartOK := source.UnitIndex(doc, right.StartUnitID)
if leftStartOK != rightStartOK {
return leftStartOK
}
if leftStartOK && leftStart != rightStart {
return leftStart < rightStart
}
leftEnd, _ := source.UnitIndex(doc, left.EndUnitID)
rightEnd, _ := source.UnitIndex(doc, right.EndUnitID)
return leftEnd < rightEnd
if left.StartUnitID != right.StartUnitID {
return left.StartUnitID < right.StartUnitID
}
leftEnd, leftEndOK := source.UnitIndex(doc, left.EndUnitID)
rightEnd, rightEndOK := source.UnitIndex(doc, right.EndUnitID)
if leftEndOK != rightEndOK {
return leftEndOK
}
if leftEndOK && leftEnd != rightEnd {
return leftEnd < rightEnd
}
return left.EndUnitID < right.EndUnitID
}
func earliestSourcePosition(doc *source.SourceDocument, interaction dnd.NPCInteraction) (int, bool) {

View File

@@ -60,6 +60,18 @@ func TestValidatorRejectsOwnedCanonicalNameReferenceOrderListOrderAndDuplicates(
}
}
func TestValidatorAcceptsValidEvidenceBeforeInvalidEvidence(t *testing.T) {
references := registryReferences(t, "Aria", "Borin")
value := dnd.NPCInteractionList{Interactions: []dnd.NPCInteraction{
{Name: "Borin", Kind: dnd.NPCInteractionKindMentioned, SourceRefs: []source.SourceRef{{SourceID: "session", StartUnitID: 20, EndUnitID: 20}}},
{Name: "Aria", Kind: dnd.NPCInteractionKindDialogue, SourceRefs: []source.SourceRef{{SourceID: "session", StartUnitID: 99, EndUnitID: 99}}},
}}
result, err := newValidator(t, references).Validate(context.Background(), request(references, value))
if err != nil || !result.Approved {
t.Fatalf("Validate() = %#v, %v", result, err)
}
}
func TestValidatorDefersShapeAndSourceReferenceFailuresAndRequiresRegistry(t *testing.T) {
references := registryReferences(t, "Aria", "Borin")
for _, value := range []dnd.NPCInteractionList{