Add D&D refactoring plan and isolate merger results
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docs/roadmap/implementation.md
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327
docs/roadmap/implementation.md
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# D&D Module Refactoring Implementation Plan
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## Objective
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Address the five remaining D&D module refactoring findings without changing
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artifact schemas, prompt content, module keys, validator policy, warning or
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rejection semantics, durable media types, or pipeline configuration.
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The completed implementation must:
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- make every D&D append-order merger return independently owned nested data and
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preserve absent versus present-empty list representation consistently;
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- use one source-document index per operation wherever D&D code repeatedly
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validates or resolves source references;
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- centralize the strict candidate JSON encoding and decoding mechanics shared
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by all five D&D artifact codecs while retaining artifact ownership in each
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codec package;
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- remove unused source-reference canonicalization results from the NPC and
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combat-turn normalizers; and
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- remove the unused internal NPC identity and registry aliases.
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This plan implements internal refactoring only. It does not add extractors,
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fields, classifications, prompts, validators, compatibility shims, or user
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configuration.
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## Governing Constraints
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Follow:
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- [Architecture](../policy/architecture.md), especially explicit stage
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ownership, domain-first dependencies, and the rule against abstractions that
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serve only hypothetical reuse;
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- [Testing Policy](../policy/testing.md), especially behavior-level tests,
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focused regression coverage for data integrity, and avoidance of tests that
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merely detect private implementation changes;
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- [Documentation Policy](../policy/documentation.md), keeping current
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implementation detail in [Module Internals](../internal/modules.md); and
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- the implemented [D&D extractor contract](../internal/modules.md#dd-extractor-contract).
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Preserve these decisions throughout the work:
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- Keep the five artifact-specific merger functions. Do not replace them with a
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callback-driven generic merger.
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- Use `source.DocumentIndex` as the canonical index for repeated source
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reference validation and position lookup. Do not introduce another
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independent unit-ID map or validation implementation.
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- Keep artifact schemas, approved-value validation, kinds, media types, and
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contextual errors in their artifact codec packages.
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- Keep artifact-specific response mapping, chronology sorting, normalization,
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and validators local. The shared work in this plan is limited to demonstrated
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mechanics with identical semantics.
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- Preserve existing error classifications, diagnostic scopes, ordering,
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truncation, and approval behavior. Exact non-contractual wording may remain
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unchanged where practical, but tests should assert stable semantics rather
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than duplicate entire error strings.
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- Do not add benchmarks or performance-sensitive timing assertions. Verify
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index reuse through design and ordinary behavioral tests, not through
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brittle implementation or latency detectors.
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Each stage below is one implementation prompt. Complete and verify a stage
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before beginning the next.
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## Stage 1: Harmonize D&D Merger Ownership And Presence
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Update the D&D append-order mergers in
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`internal/modules/dnd/register/merge.go`.
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Implementation:
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1. Add artifact-specific clone functions for spell casts and NPCs, including a
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fresh copy of each non-nil `SourceRefs` slice. Match the existing
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combat-turn and NPC-interaction ownership behavior.
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2. Change `appendSpellLists` and `appendNPCLists` to append cloned records
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rather than shallow-copying records from their inputs.
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3. Change `appendSpellLists` to use the same list-presence rule as the other
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four mergers:
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- no inputs, or only inputs with a nil `SpellCasts` field, produce a nil
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`SpellCasts` field;
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- any non-nil input field makes the result field non-nil, including when all
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present fields are empty; and
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- records retain deterministic input and record order.
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4. Do not alter scene-description merge behavior: its record contains a scalar
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source reference and requires no nested clone.
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Tests:
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- Extend registrar merger tests at the package-level merge boundary.
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- For spells and NPCs, mutate a merged record's first source reference and
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prove that the corresponding input remains unchanged.
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- Cover no inputs, nil-only inputs, present-empty input, and ordered populated
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inputs for spells. Retain the existing equivalent NPC, combat-turn,
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interaction, and scene coverage without duplicating it elsewhere.
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Verification:
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```sh
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go test ./internal/modules/dnd/register
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```
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## Stage 2: Add Indexed Citation Resolution And Migrate Relatedness Validators
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Replace repeated validation and endpoint scans in D&D citation text assembly
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with one operation-scoped indexed resolver.
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Implementation:
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1. In `internal/modules/dnd/shared`, introduce a small citation resolver that:
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- is constructed from one non-nil `*source.SourceDocument`;
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- retains that immutable operation input and one
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`source.NewDocumentIndex(doc)`;
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- validates each requested range through `DocumentIndex.ValidateRef`;
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- resolves endpoints through `DocumentIndex.Position`;
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- includes overlapping source units only once;
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- returns cited unit text in document order, joined exactly as today; and
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- preserves the current contextual failure for an invalid source range.
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2. Replace the top-level repeated-scan `CitedText` API with the resolver API.
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Do not retain two production implementations of citation traversal.
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3. Construct one resolver per relatedness-validation invocation and reuse it
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for every record in that request.
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4. Migrate the spell, NPC, combat-turn, NPC-interaction, and scene-description
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relatedness validators. Preserve all current deferral, warning, token
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matching, warning-cap, and diagnostic behavior.
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Tests:
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- Adapt shared citation tests to the resolver's package-level behavior.
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- Preserve coverage for nil documents, invalid ranges, overlapping ranges,
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disjoint ranges, document ordering, and newline joining where those risks are
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currently covered.
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- Run existing relatedness tests unchanged except for construction/API updates
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required by the refactor. Do not add tests that inspect the resolver's map,
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count index construction, or assert performance.
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Verification:
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```sh
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go test ./internal/modules/dnd/shared \
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./internal/modules/dnd/validate/spells/source_relatedness \
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./internal/modules/dnd/validate/npcs/source_relatedness \
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./internal/modules/dnd/validate/combatturns/source_relatedness \
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./internal/modules/dnd/validate/npcinteractions/source_relatedness \
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./internal/modules/dnd/validate/scenedescriptions/source_relatedness
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```
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## Stage 3: Reuse Document Indexes Across D&D Validators
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Migrate repeated source-reference validation and position lookup in rejecting
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and invariant validators to one `source.DocumentIndex` per validation
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invocation.
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Implementation:
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1. Construct the index only after any existing shape-deferral or request
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precondition logic that should run first.
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2. Use `DocumentIndex.ValidateRef` inside source-reference loops in the spell,
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NPC, combat-turn, NPC-interaction, and scene-description source-reference
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validators.
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3. Pass an operation-scoped index into invariant helper functions that
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repeatedly validate references or compare source positions. Apply this to
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combat turns, NPC interactions, and scene descriptions where relevant.
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4. Replace scene invariant `source.UnitIndex` calls inside sort comparisons
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with `DocumentIndex.Position`.
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5. Preserve extract-stage chunk-containment checks, validator deferral,
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aggregate diagnostic order, reason codes, and truncation. The index changes
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lookup mechanics only.
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6. Do not extract the artifact-specific validator loops into a generic callback
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helper.
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Tests:
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- Existing validator suites should continue to express the behavioral
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contract. Add or change tests only if a source-document boundary is not
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already protected.
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- Do not add source-code inspection tests or assertions that a particular
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helper was called.
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Verification:
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```sh
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go test ./internal/modules/dnd/validate/...
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```
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## Stage 4: Reuse Document Indexes In Domain And Normalization Logic
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Finish the operation-scoped index migration outside validators and simplify
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the NPC and combat-turn canonicalization call sites.
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Implementation:
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1. In spell and combat-turn normalization, construct one
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`source.DocumentIndex` for the normalization operation and pass it through
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duplicate-identity helpers instead of calling `source.ValidateRef` for each
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record and reference.
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2. In scene-description normalization, replace its local unit-position map and
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repeated `source.ValidateRef` calls with one `source.DocumentIndex`. Use the
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same index for validation and chronological ordering.
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3. Update `internal/modules/dnd/npcinteractions` canonical helpers so callers
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performing repeated validity checks can supply and reuse an operation-scoped
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index. Propagate the index through interaction normalization and invariant
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validation as needed. Do not keep a second loop that delegates to
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`source.ValidateRef`.
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4. Review `internal/modules/dnd/shared/unit_refs.go`. Where one extraction
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mapping operation resolves multiple unit IDs, construct one document index
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at the operation boundary and resolve all unit IDs through it. Preserve the
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existing field-scoped errors and raw candidate mapping behavior.
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5. Remove the NPC and combat-turn `canonicalizeSourceRefs` wrappers that return
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change and duplicate-count values their callers discard. Call
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`SourceRefOrder.Canonicalize` directly and perform the single behavioral
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comparison each normalizer actually needs.
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6. Keep the spell normalizer's richer `canonicalizeSourceRefs` helper because
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it intentionally distinguishes ordering changes from duplicate removal for
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diagnostics.
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7. Do not alter normalization identities, collapse eligibility, ordering,
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warning scopes, or checkpoint fingerprints.
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Tests:
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- Run the existing extractor, domain-helper, and normalizer tests as behavioral
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regression coverage.
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- Add coverage only for an observable boundary found to be missing; do not
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test tuple arity, helper presence, map construction, or private call paths.
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Verification:
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```sh
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go test ./internal/modules/dnd/extract/... \
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./internal/modules/dnd/npcinteractions \
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./internal/modules/dnd/normalize/...
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```
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## Stage 5: Centralize Strict D&D Candidate JSON Mechanics
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Extract the identical candidate JSON encoding and strict decoding behavior used
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by the five D&D artifact codecs.
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Implementation:
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1. Add a narrowly named shared package beneath
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`internal/modules/dnd/codec/` for generic typed candidate JSON mechanics.
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It may depend only on the Go standard library and must not import an
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artifact-specific codec or D&D artifact type.
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2. Provide generic helpers that:
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- encode a typed candidate with `json.Marshal`;
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- decode exactly one typed JSON value;
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- reject unknown fields with `DisallowUnknownFields`;
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- reject trailing JSON values; and
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- wrap failures with a caller-supplied artifact label so existing codec
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errors retain useful context.
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3. Migrate the spell, NPC, combat-turn, NPC-interaction, and
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scene-description codecs to delegate only `EncodeCandidate` and
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`DecodeCandidate` mechanics to the helper.
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4. Keep `Codec`, `New`, schema loading, kind, version, media type,
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`Encode`/`Decode` approved-value validation, and artifact-specific
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validation in each owning package.
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5. Preserve the exact accepted and rejected JSON language. In particular, do
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not make candidate decoding permissive, add normalization, or merge durable
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schemas.
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Tests:
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- Give the shared package focused table-driven tests for successful typed
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round-trip, unknown-field rejection, malformed JSON, and trailing-value
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rejection.
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- Retain each artifact codec's package-level boundary tests and maintained
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durable fixtures. Remove only tests that become exact redundant copies of
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helper mechanism tests and provide no artifact-boundary confidence.
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- Do not consolidate artifact fixtures or schemas.
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Verification:
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```sh
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go test ./internal/modules/dnd/codec/...
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```
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## Stage 6: Remove Unused NPC Aliases And Close Documentation
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Remove the unnecessary internal API surface and update the canonical
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implemented-behavior documentation after all preceding refactors are present.
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Implementation:
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1. Delete `npcs/registry.New`; `Resolve` remains the single registry
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construction entry point.
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2. Delete `npcs/identity.Validate`; `ValidateList` remains the explicit
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whole-list validation entry point.
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3. Confirm there are no production or test callers before deletion. Do not add
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compatibility aliases or deprecation shims: these are internal,
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pre-release APIs.
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4. Update [Module Internals](../internal/modules.md) concisely to reflect:
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- independently owned nested merger output;
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- operation-scoped indexed source-reference and citation traversal; and
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- the shared strict candidate JSON mechanism with artifact-owned durable
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codec policy.
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5. Do not add these implementation details to user configuration, integration
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contracts, or ADRs. No user-visible or durable contract changes are
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intended.
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6. Run formatting over changed Go files and inspect the final diff for
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accidental schema, prompt, configuration, or fingerprint changes.
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Tests and verification:
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```sh
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go test ./internal/modules/dnd/...
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go test ./...
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go vet ./...
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go build ./cmd/notarius
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```
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The final implementation is complete when:
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- all commands above pass;
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- the five artifact mergers preserve order, presence, and independent nested
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ownership;
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- repeated D&D source-reference operations use one document index at their
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operation boundary;
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- all five codecs share strict candidate JSON mechanics without surrendering
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artifact-specific policy;
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- the NPC and combat normalizers compute only the canonicalization results they
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use;
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- the two unused aliases are absent; and
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- `git diff` shows no prompt, schema, durable artifact, module-key,
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configuration, or checkpoint-policy changes.
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## Open Questions
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None. The implementation choices required for this refactoring are resolved
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above.
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@@ -7,12 +7,21 @@ import (
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func appendSpellLists(values []dnd.SpellList) (dnd.SpellList, error) {
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count := 0
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present := false
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for _, value := range values {
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if value.SpellCasts != nil {
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present = true
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}
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count += len(value.SpellCasts)
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}
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if !present {
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return dnd.SpellList{}, nil
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}
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combined := dnd.SpellList{SpellCasts: make([]dnd.SpellCast, 0, count)}
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for _, value := range values {
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combined.SpellCasts = append(combined.SpellCasts, value.SpellCasts...)
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for _, spellCast := range value.SpellCasts {
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combined.SpellCasts = append(combined.SpellCasts, cloneSpellCast(spellCast))
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}
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}
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return combined, nil
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}
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@@ -31,7 +40,9 @@ func appendNPCLists(values []dnd.NPCList) (dnd.NPCList, error) {
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}
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combined := dnd.NPCList{NPCs: make([]dnd.NPC, 0, count)}
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for _, value := range values {
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combined.NPCs = append(combined.NPCs, value.NPCs...)
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for _, npc := range value.NPCs {
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combined.NPCs = append(combined.NPCs, cloneNPC(npc))
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}
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}
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return combined, nil
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}
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@@ -105,6 +116,22 @@ func cloneCombatTurn(value dnd.CombatTurn) dnd.CombatTurn {
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return clone
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}
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func cloneSpellCast(value dnd.SpellCast) dnd.SpellCast {
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clone := value
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if value.SourceRefs != nil {
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clone.SourceRefs = append([]source.SourceRef(nil), value.SourceRefs...)
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}
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return clone
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}
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func cloneNPC(value dnd.NPC) dnd.NPC {
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clone := value
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if value.SourceRefs != nil {
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clone.SourceRefs = append([]source.SourceRef(nil), value.SourceRefs...)
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}
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return clone
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}
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func cloneNPCInteraction(value dnd.NPCInteraction) dnd.NPCInteraction {
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clone := value
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if value.SourceRefs != nil {
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@@ -285,6 +285,47 @@ func TestAppendNPCListsPreservesOrderAndArrayPresence(t *testing.T) {
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}
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})
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}
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input := []dnd.NPCList{{NPCs: []dnd.NPC{{Name: "first", SourceRefs: []source.SourceRef{{SourceID: "session", StartUnitID: 10, EndUnitID: 10}}}}}}
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merged, err := appendNPCLists(input)
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if err != nil {
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t.Fatalf("appendNPCLists() error = %v", err)
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}
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merged.NPCs[0].SourceRefs[0].StartUnitID = 999
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if input[0].NPCs[0].SourceRefs[0].StartUnitID == 999 {
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t.Fatal("merged NPCs share source reference storage")
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}
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}
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func TestAppendSpellListsPreservesOrderPresenceAndOwnership(t *testing.T) {
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tests := []struct {
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name string
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in []dnd.SpellList
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want dnd.SpellList
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}{
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{name: "no values", in: nil, want: dnd.SpellList{}},
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{name: "nil values", in: []dnd.SpellList{{}, {}}, want: dnd.SpellList{}},
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{name: "present empty", in: []dnd.SpellList{{SpellCasts: []dnd.SpellCast{}}}, want: dnd.SpellList{SpellCasts: []dnd.SpellCast{}}},
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{name: "ordered values", in: []dnd.SpellList{{SpellCasts: []dnd.SpellCast{{Spell: "first"}}}, {SpellCasts: []dnd.SpellCast{{Spell: "second"}}}}, want: dnd.SpellList{SpellCasts: []dnd.SpellCast{{Spell: "first"}, {Spell: "second"}}}},
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}
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for _, tt := range tests {
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t.Run(tt.name, func(t *testing.T) {
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got, err := appendSpellLists(tt.in)
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if err != nil || !reflect.DeepEqual(got, tt.want) {
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t.Fatalf("appendSpellLists() = %#v, error = %v, want %#v", got, err, tt.want)
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}
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})
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}
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input := []dnd.SpellList{{SpellCasts: []dnd.SpellCast{{Spell: "Shield", SourceRefs: []source.SourceRef{{SourceID: "session", StartUnitID: 10, EndUnitID: 10}}}}}}
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merged, err := appendSpellLists(input)
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if err != nil {
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t.Fatalf("appendSpellLists() error = %v", err)
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}
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merged.SpellCasts[0].SourceRefs[0].StartUnitID = 999
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if input[0].SpellCasts[0].SourceRefs[0].StartUnitID == 999 {
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t.Fatal("merged spell casts share source reference storage")
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}
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}
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func TestAppendNPCInteractionListsPreservesOrderPresenceAndOwnership(t *testing.T) {
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