Reuse document indexes in D&D validators

This commit is contained in:
2026-07-25 12:57:31 +00:00
parent 7a66095912
commit 97cdb01357
9 changed files with 51 additions and 27 deletions

View File

@@ -36,10 +36,14 @@ func (v *Validator) CheckpointFingerprints() []pipeline.CheckpointFingerprint {
}
func (v *Validator) Validate(_ context.Context, req contracts.TypedValidationRequest[dnd.SceneDescriptionList]) (contracts.ValidationResult, error) {
if shape.Validate(req.Value) != nil || !sourceRefsValid(req.Source, req.Value) {
if shape.Validate(req.Value) != nil {
return contracts.ValidationResult{Approved: true}, nil
}
issues := issuesFor(req.Source, req.Value)
index := source.NewDocumentIndex(req.Source)
if !sourceRefsValid(index, req.Value) {
return contracts.ValidationResult{Approved: true}, nil
}
issues := issuesFor(index, req.Value)
if len(issues) == 0 {
return contracts.ValidationResult{Approved: true}, nil
}
@@ -49,20 +53,20 @@ func (v *Validator) Validate(_ context.Context, req contracts.TypedValidationReq
}, nil
}
func sourceRefsValid(doc *source.SourceDocument, value dnd.SceneDescriptionList) bool {
func sourceRefsValid(index source.DocumentIndex, value dnd.SceneDescriptionList) bool {
for _, scene := range value.Scenes {
if source.ValidateRef(doc, scene.SourceRef) != nil {
if index.ValidateRef(scene.SourceRef) != nil {
return false
}
}
return true
}
func issuesFor(doc *source.SourceDocument, value dnd.SceneDescriptionList) []string {
func issuesFor(index source.DocumentIndex, value dnd.SceneDescriptionList) []string {
issues := make([]string, 0)
if !sort.SliceIsSorted(value.Scenes, func(left, right int) bool {
leftStart, _ := source.UnitIndex(doc, value.Scenes[left].SourceRef.StartUnitID)
rightStart, _ := source.UnitIndex(doc, value.Scenes[right].SourceRef.StartUnitID)
leftStart, _ := index.Position(value.Scenes[left].SourceRef.StartUnitID)
rightStart, _ := index.Position(value.Scenes[right].SourceRef.StartUnitID)
if leftStart != rightStart {
return leftStart < rightStart
}