Adjust the prompt FS layout and test strategy

This commit is contained in:
2026-07-06 11:26:21 -05:00
parent 8cafa64174
commit 47cf7e76ec
20 changed files with 266 additions and 111 deletions

View File

@@ -81,9 +81,19 @@ func wantReferenceSlots() []contracts.ReferenceSlot {
Description: "Optional campaign glossary reference material used only for scene disambiguation.",
AcceptedMediaTypes: append([]string(nil), accepted...),
},
{
Name: "party",
Description: "Optional party roster reference material used only for scene disambiguation.",
AcceptedMediaTypes: append([]string(nil), accepted...),
},
{
Name: "players",
Description: "Optional player list reference material used only for scene disambiguation.",
AcceptedMediaTypes: append([]string(nil), accepted...),
},
{
Name: "roster",
Description: "Optional campaign roster or player-character reference material used only for scene disambiguation.",
Description: "Deprecated alias for party roster reference material used only for scene disambiguation.",
AcceptedMediaTypes: append([]string(nil), accepted...),
},
}
@@ -146,8 +156,11 @@ func TestChunkReturnsSceneChunksFromStructuredOutput(t *testing.T) {
if got := string(transcript.Content); got != sceneTranscriptJSON {
t.Fatalf("transcript content = %q, want original source input", got)
}
if got := string(req.Inputs["roster"].Content); got != " " {
t.Fatalf("roster input = %q, want empty reference placeholder", got)
if got := string(req.Inputs["players"].Content); got != " " {
t.Fatalf("players input = %q, want empty reference placeholder", got)
}
if got := string(req.Inputs["party"].Content); got != " " {
t.Fatalf("party input = %q, want empty reference placeholder", got)
}
if got := string(req.Inputs["glossary"].Content); got != " " {
t.Fatalf("glossary input = %q, want empty reference placeholder", got)
@@ -204,10 +217,16 @@ func TestChunkPassesReferencesAsPromptInputs(t *testing.T) {
req := chunkRequestWithClient(client)
req.References = contracts.ReferenceSet{
Slots: map[string]contracts.ResolvedReferenceSlot{
"roster": {
Slot: contracts.ReferenceSlot{Name: "roster"},
"players": {
Slot: contracts.ReferenceSlot{Name: "players"},
Items: []contracts.ReferenceItem{
{SlotName: "roster", Content: []byte("Aria: cleric")},
{SlotName: "players", Content: []byte("Alice: Aria")},
},
},
"party": {
Slot: contracts.ReferenceSlot{Name: "party"},
Items: []contracts.ReferenceItem{
{SlotName: "party", Content: []byte("Aria: cleric")},
},
},
"glossary": {
@@ -223,8 +242,11 @@ func TestChunkPassesReferencesAsPromptInputs(t *testing.T) {
t.Fatalf("Chunk() error = %v, want nil", err)
}
request := client.requests[0]
if got := string(request.Inputs["roster"].Content); got != "Aria: cleric" {
t.Fatalf("roster input = %q, want reference content", got)
if got := string(request.Inputs["players"].Content); got != "Alice: Aria" {
t.Fatalf("players input = %q, want reference content", got)
}
if got := string(request.Inputs["party"].Content); got != "Aria: cleric" {
t.Fatalf("party input = %q, want reference content", got)
}
if got := string(request.Inputs["glossary"].Content); got != "Brightmantle: local temple" {
t.Fatalf("glossary input = %q, want reference content", got)
@@ -234,6 +256,29 @@ func TestChunkPassesReferencesAsPromptInputs(t *testing.T) {
}
}
func TestPromptInputsMapLegacyRosterReferenceToParty(t *testing.T) {
inputs := promptInputs(contracts.ChunkRequest{
SourceInput: sceneSourceInput(),
References: contracts.ReferenceSet{
Slots: map[string]contracts.ResolvedReferenceSlot{
"roster": {
Slot: contracts.ReferenceSlot{Name: "roster"},
Items: []contracts.ReferenceItem{
{SlotName: "roster", Content: []byte("Legacy roster text")},
},
},
},
},
})
if got := string(inputs["party"].Content); got != "Legacy roster text" {
t.Fatalf("party input = %q, want legacy roster content", got)
}
if _, ok := inputs["roster"]; ok {
t.Fatalf("roster prompt input was present; want only party input")
}
}
func TestChunkRejectsWhitespaceOnlyBoundaryCaveats(t *testing.T) {
client := &fakeScenesLLMClient{
response: chunkResponse{