Add standalone D&D combat turn extraction
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Extract Dungeons & Dragons combat-turn artifacts from the supplied transcript.
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Include a record only when the transcript establishes that an in-world
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participant takes a combat turn or performs a discrete interrupting combat
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event. Reactions, legendary actions, lair actions, and other out-of-turn events
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belong at the point where they occur in transcript chronology.
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Report only the declaration and its immediate observed resolution. Immediate
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resolution may include directly associated rolls, damage, healing, movement,
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conditions, target outcomes, or an interruption. Do not follow consequences
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that occur on later turns or elsewhere in the scene.
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Exclude initiative setup without a turn or combat event, tactical planning,
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table talk, rules lookup, hypothetical actions, abandoned declarations, recap
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of combat outside the current passage, and downstream consequences.
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Use only the supplied transcript as evidence. Do not infer a round, target,
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roll, amount, condition, outcome, or action classification from D&D rules
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knowledge. Preserve the session as played; attribute relevant nonstandard
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rulings to the GM or table.
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The actor must be the in-world character or creature, not a player, transcript
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speaker, or GM. Use player, party, glossary, and NPC reference material only
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to disambiguate identities. Reference material is context, never combat
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evidence. Unmatched actors and targets remain permitted.
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For every factual detail in a turn, cite all supporting transcript units in the
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turn-level source_refs collection. Use narrow ranges when evidence is
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non-contiguous. Numeric source-unit IDs identify transcript units; they do not
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establish chronology outside the supplied transcript.
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