Update documentation to reflect the implemented chunking module
This commit is contained in:
@@ -57,15 +57,15 @@ approved.
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"pipeline_id": "dnd-session",
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"pipeline_digest": "sha256:...",
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"input_module": "seriatim",
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"chunker": "generic",
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"chunker": "dnd/scenes",
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"module_metadata": {
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"chunker": {
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"prompt_id": "dnd.scenes",
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"prompt_version": "v1",
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"prompt_sha256": "sha256:...",
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"response_schema_key": "dnd_scenes",
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"response_schema_id": "schema-dnd-scenes",
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"response_schema_name": "dnd_scenes",
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"response_schema_id": "notarius.dnd.scenes",
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"response_schema_name": "notarius_dnd_scenes_v1",
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"response_schema_version": "v1",
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"response_schema_sha256": "sha256:..."
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}
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@@ -98,6 +98,8 @@ approved.
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Fields with empty values may be omitted by JSON encoding.
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`module_metadata` is omitted when no singleton module provides metadata.
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`validation_status` is `approved` when no candidates were rejected and
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`rejected` when one or more candidates were rejected.
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@@ -1,104 +0,0 @@
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# Chunk Module Roadmap
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Current Notarius behavior is documented in the canonical README, CLI,
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configuration, operations, internal, and integration docs. This roadmap records
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future chunk-module behavior only.
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## Goal
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Chunk modules should be a clear module-author boundary, and LLM-backed chunking
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should be a first-class capability.
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The immediate target is a D&D-specific scene chunker that divides transcript
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source units into coherent scenes before extraction. The broader target is that
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any chunk module can be implemented as a black box when it satisfies the
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framework chunk contract.
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## Target Chunk Contract
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The framework chunk contract should support deterministic and LLM-backed
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chunkers through the same module interface.
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Chunkers should receive runtime dependencies from the runner, including the
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structured LLM client when a chunker needs model calls. Chunkers should not
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construct provider clients internally.
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The framework should validate these result invariants for every chunk module:
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- chunk IDs are non-empty and unique within a run;
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- each chunk references the input source document ID;
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- chunk indexes are deterministic and sequential in returned order;
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- each chunk contains at least one source unit;
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- each chunk source unit comes from the source document;
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- source units within each chunk appear in source-document order.
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The framework should not require complete source-unit coverage and should not
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forbid overlap between chunks. Individual chunk modules may enforce stricter
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policies, such as full coverage or non-overlap, when those policies are part of
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the module's own contract.
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Chunk metadata should remain flexible and module-owned. Framework code should
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preserve chunk metadata and pass it to downstream modules, but it should not
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adopt transcript-specific or D&D-specific metadata fields.
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## D&D Scene Chunker Target
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The D&D scene chunker should live under
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`internal/modules/chunk/dnd/scenes` and use the module key `dnd/scenes`.
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It should require transcript source capabilities and provide the generic
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`chunks` capability plus a scene-specific chunk capability. D&D scene-boundary
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prompt logic, response-schema interpretation, and stricter scene policies belong
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inside the module.
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The module should use the framework structured LLM client for scene-boundary
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detection. The model response should describe source-unit boundaries and useful
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scene metadata; the Go module should validate the response and convert it into
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`contracts.SourceChunk` values.
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For `dnd/scenes`, the module-owned policy should be:
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- cover the full source document from first source unit to last source unit;
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- return sequential, contiguous, non-overlapping scenes;
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- use exact source-unit IDs for boundaries;
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- fail with actionable errors for malformed model output rather than silently
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falling back to a generic chunker.
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Scene chunk IDs and indexes should be assigned by the module, not trusted from
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model output. Useful scene information should be stored in chunk metadata, such
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as title, primary mode, participants, summary, boundary note, and boundary
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confidence. Overall boundary caveats should be surfaced as chunker warnings.
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## Draft Asset Target
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Initial D&D scene chunker prompt and schema drafts exist under
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`internal/modules/chunk/dnd/scenes/assets`. They should be revised before the
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module is implemented.
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The response schema should be versioned and named consistently with existing
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module-owned response schemas, such as `dnd_scenes.v1.json`, with a schema key,
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schema ID, schema version, and OpenAI-compatible response schema name.
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Boundary fields should use source-unit ID strings, not integer segment IDs.
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The schema should focus on boundary and metadata decisions rather than final
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framework chunk fields. Prompt terminology and schema terminology should match
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exactly, including primary mode enum values and boundary field names.
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The user prompt should be a Go template that includes source document ID,
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chunking scope, ordered source units, and selected metadata such as speaker and
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timestamps when available. It may contain D&D-specific scene guidance, but it
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should not imply that the framework itself is transcript-specific.
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## Documentation Target
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Current-behavior docs should be updated only after the corresponding behavior is
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implemented.
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Internal module-author documentation should eventually define the chunk module
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API, including `Chunker`, `ChunkRequest`, `ChunkResult`, `SourceChunk`,
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validation invariants, warning semantics, LLM-backed chunker expectations,
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module specs, capability guidance, and option parsing expectations.
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When `dnd/scenes` becomes production behavior, configuration, CLI, internal
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module, and troubleshooting docs should describe the implemented module and its
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failure modes.
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@@ -1,245 +0,0 @@
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# Chunk Follow-Up Implementation Plan
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This plan addresses review findings from the first `dnd/scenes` implementation.
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It is written for an LLM coding agent that will implement each stage in order.
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Before beginning any stage, review:
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- `docs/policy/architecture.md`
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- `docs/policy/development.md`
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- `docs/policy/documentation.md`
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- `docs/roadmap/chunk.md`
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Do not move planned behavior into non-roadmap docs until the corresponding code
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is implemented. Do not revert unrelated user changes.
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## Goals
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- Record chunker prompt and response-schema provenance in run manifests.
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- Ensure downstream extractors receive canonical source units from the source
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document, not chunker-mutated unit payloads.
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- Prevent empty or whitespace-only scene caveats from becoming warnings.
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## Stage 1: Run-Manifest Module Metadata
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Goal: make non-lane module provenance auditable without adding
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chunker-specific fields or D&D-specific framework behavior.
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Design decision:
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- Add a generic top-level run manifest metadata map for singleton pipeline
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modules:
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```go
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ModuleMetadata map[string]map[string]any `json:"module_metadata,omitempty"`
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```
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- Use stable stage keys:
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- `input`
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- `chunker`
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- `output`
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- Keep existing artifact lane metadata under `ArtifactLaneManifest.Metadata`.
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Do not move extractor, merger, normalizer, or validator metadata into the
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top-level map in this stage.
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- Record metadata only when a built module implements
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`contracts.ManifestMetadataProvider` and returns non-empty metadata.
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- Continue to reject raw prompts, raw response schemas, source text, provider
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payloads, and secrets from manifest metadata by convention and tests.
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Code changes:
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- Add `ModuleMetadata` to `internal/core/artifacts.RunManifest`.
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- Add a small helper in `internal/framework/pipeline/runner.go` to attach
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top-level module metadata by stage key.
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- After building the input adapter, chunker, and output encoder, call that
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helper with keys `input`, `chunker`, and `output` respectively.
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- Keep `setLaneManifestMetadata` for lane-owned modules. If practical, share
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metadata cloning logic with the new helper.
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- Ensure failed runs that already have a manifest also retain any metadata
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collected before the failure.
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Tests:
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- Add pipeline runner tests proving top-level metadata is recorded for a fake
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chunker that implements `ManifestMetadataProvider`.
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- Add a test proving the existing lane metadata behavior remains unchanged.
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- Add a CLI or output integration test proving a `dnd/scenes` run manifest
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contains `module_metadata.chunker` with prompt/schema provenance.
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- Add a negative assertion that raw prompt text, raw schema JSON, source text,
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provider payloads, and API key-like fields are not present in the scene
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chunker metadata.
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Documentation:
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- Update `docs/internal/pipeline.md` to describe top-level metadata for input,
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chunker, and output modules, and lane metadata for lane modules.
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- Update `docs/internal/modules.md` to say that `dnd/scenes` prompt/schema
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provenance appears under `module_metadata.chunker`.
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- Update `docs/integrations/json-output.md` and `docs/operations.md` if their
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manifest descriptions need to mention `module_metadata`.
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Validation:
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```sh
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go test ./internal/core/artifacts
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go test ./internal/framework/pipeline
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go test ./internal/cli
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go test ./internal/modules/chunk/dnd/scenes
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```
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Stage completion criteria:
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- `dnd/scenes` prompt/schema provenance is visible in durable
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`manifest.json` and diagnostics `run-manifest.json`.
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- Existing artifact lane metadata remains in the same JSON location as before.
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## Stage 2: Canonical Source Units In Chunk Results
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Goal: preserve the chunker boundary contract while ensuring extractors always
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consume source document units, not rewritten units supplied by a chunker.
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Design decision:
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- Keep the chunker contract expressed in terms of `contracts.SourceChunk`.
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- Continue validating chunk IDs, source IDs, indexes, unit membership, unit
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uniqueness within each chunk, and source-ordering.
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- After validation, canonicalize chunk units by replacing each returned
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`SourceUnit` with a defensive copy of the matching source document unit.
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- Preserve `SourceChunk.Metadata` as module-owned chunk metadata.
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- Do not require full source coverage and do not reject overlap between chunks.
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- Do not preserve chunker-mutated per-unit text, kind, or metadata. A chunker
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that wants to add scene-level information must use `SourceChunk.Metadata`.
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Code changes:
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- Replace or extend `validateChunkResult` in
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`internal/framework/pipeline/chunk_validation.go` so it returns canonical
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chunks, for example:
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```go
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func validateAndCanonicalizeChunkResult(doc *source.SourceDocument, chunks []contracts.SourceChunk) ([]contracts.SourceChunk, error)
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```
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- Build a source-unit lookup from the validated source document.
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- For each chunk:
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- validate the existing generic invariants;
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- copy chunk ID, source ID, index, and chunk metadata;
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- replace the unit slice with cloned source units from the source document in
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the returned boundary/order.
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- Update the runner to use canonical chunks for all downstream extraction and
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merge behavior.
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- Ensure chunk metadata is cloned so later module or caller mutation cannot
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affect runner state.
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- Keep the implementation source-agnostic. Do not inspect transcript-specific
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metadata keys.
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Tests:
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- Add a runner test where a fake chunker returns a valid unit ID with mutated
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text, kind, and unit metadata. Assert the extractor receives the original
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source document unit values.
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- Add a runner test proving chunk metadata survives canonicalization and is not
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aliased to the chunker-returned map.
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- Keep existing tests for invalid chunk IDs, duplicate IDs, wrong source ID,
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wrong index, empty units, repeated unit IDs, unknown unit IDs, out-of-order
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units, partial coverage, and overlap.
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- Add or update tests so generic chunking still behaves unchanged.
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Documentation:
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- Update internal chunk contract docs to state that source units in chunks are
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canonicalized from the source document by ID before extractors run.
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- Document that chunk metadata is the supported mechanism for passing
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chunker-owned context to extractors.
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Validation:
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```sh
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go test ./internal/framework/pipeline
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go test ./internal/modules/chunk/generic
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go test ./internal/modules/chunk/dnd/scenes
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```
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Stage completion criteria:
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- Extractors cannot observe chunker-rewritten source-unit text, kind, or unit
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metadata.
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- Chunker-owned scene metadata still reaches extractors through
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`SourceChunk.Metadata`.
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## Stage 3: Scene Caveat Hygiene
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Goal: ensure model caveats become useful warnings and never produce blank
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warnings that can confuse operators or affect diagnostics retention.
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Design decision:
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- Require caveat strings to be non-empty after trimming.
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- Treat whitespace-only caveats as malformed structured output rather than
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silently dropping them. This is consistent with the `dnd/scenes` policy of
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failing explicitly for malformed model output.
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- Store warning messages as trimmed caveat text.
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Code changes:
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- Update `internal/modules/chunk/dnd/scenes/assets/schemas/dnd_scenes.v1.json`
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so `boundary_caveats.items` has `minLength: 1`.
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- Update `warningsFromCaveats` or response validation in
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`internal/modules/chunk/dnd/scenes/chunker.go` to trim caveats and reject
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empty results with a module-prefixed malformed-output error.
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- Prefer validating caveats before constructing chunks so all malformed response
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checks happen together.
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Tests:
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- Add schema tests proving `boundary_caveats` items require non-empty strings.
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- Add chunker tests proving:
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- caveat warning messages are trimmed;
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- whitespace-only caveats fail explicitly;
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- valid caveats still produce `scene_boundary_caveat` warnings.
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- Keep existing warning tests passing.
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Documentation:
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- Update `docs/internal/modules.md` and `docs/troubleshooting.md` if needed to
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mention that malformed caveats are treated as malformed structured output.
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Validation:
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```sh
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go test ./internal/modules/chunk/dnd/scenes
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go test ./internal/cli
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```
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Stage completion criteria:
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- No blank warnings can be emitted from `dnd/scenes` boundary caveats.
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- Valid caveats remain visible as warnings.
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## Stage 4: Full Verification
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Goal: verify the follow-up work across contracts, production wiring,
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documentation, and the command entry point.
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Run:
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```sh
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go test ./...
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go vet ./...
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go build ./cmd/notarius
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```
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Inspect or test representative output manifests:
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- `manifest.json` includes `module_metadata.chunker` for a `dnd/scenes` run;
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- `module_metadata.chunker` contains prompt and response-schema provenance;
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- no raw prompt, raw schema, source text, provider payload, or secret appears in
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module metadata;
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- artifact lane metadata remains under `artifact_lanes[].metadata`;
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- `warnings.json` contains trimmed scene caveats and no blank caveat warnings.
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Stage completion criteria:
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- Full validation commands pass.
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- Current-behavior docs match implemented behavior.
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- Any remaining planned or deferred behavior stays under `docs/roadmap/`.
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Reference in New Issue
Block a user