141 lines
4.2 KiB
Go
141 lines
4.2 KiB
Go
// Package npcinteractions encodes durable D&D NPC interaction artifacts.
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package npcinteractions
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import (
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"bytes"
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"embed"
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"encoding/json"
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"fmt"
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"io"
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"strings"
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"gitea.maximumdirect.net/eric/notarius/internal/framework/contracts"
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"gitea.maximumdirect.net/eric/notarius/internal/modules/dnd"
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)
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const (
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SchemaID = "notarius.dnd.npc_interactions"
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SchemaName = "notarius_dnd_npc_interactions_v1"
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SchemaVersion = "v1"
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MediaType = "application/json"
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)
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//go:embed assets/schemas/dnd_npc_interactions.v1.json
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var schemaAssets embed.FS
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var _ contracts.ArtifactCodec[dnd.NPCInteractionList] = (*Codec)(nil)
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type Codec struct{}
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func New() *Codec { return &Codec{} }
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func (c *Codec) Kind() contracts.ArtifactKind { return dnd.NPCInteractionListKind }
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func (c *Codec) Schema() contracts.ArtifactSchema {
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raw, err := schemaAssets.ReadFile("assets/schemas/dnd_npc_interactions.v1.json")
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if err != nil {
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return contracts.ArtifactSchema{}
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}
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return contracts.ArtifactSchema{
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ID: SchemaID,
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Name: SchemaName,
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Version: SchemaVersion,
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JSONSchema: append([]byte(nil), raw...),
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}
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}
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func (c *Codec) MediaType() string { return MediaType }
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func (c *Codec) Metadata(value dnd.NPCInteractionList) map[string]any {
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return map[string]any{"interaction_count": len(value.Interactions)}
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}
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func (c *Codec) Encode(value dnd.NPCInteractionList) ([]byte, error) {
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if err := validate(value); err != nil {
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return nil, fmt.Errorf("encode dnd npc interaction list: %w", err)
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}
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return c.EncodeCandidate(value)
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}
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// EncodeCandidate provides the durable representation before semantic
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// validators have approved a value.
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func (c *Codec) EncodeCandidate(value dnd.NPCInteractionList) ([]byte, error) {
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content, err := json.Marshal(value)
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if err != nil {
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return nil, fmt.Errorf("encode dnd npc interaction list: %w", err)
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}
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return content, nil
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}
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func (c *Codec) Decode(content []byte) (dnd.NPCInteractionList, error) {
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value, err := c.DecodeCandidate(content)
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if err != nil {
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return dnd.NPCInteractionList{}, err
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}
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if err := validate(value); err != nil {
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return dnd.NPCInteractionList{}, fmt.Errorf("decode dnd npc interaction list: %w", err)
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}
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return value, nil
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}
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// DecodeCandidate reads one strict durable JSON value before semantic
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// validators have approved it.
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func (c *Codec) DecodeCandidate(content []byte) (dnd.NPCInteractionList, error) {
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decoder := json.NewDecoder(bytes.NewReader(content))
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decoder.DisallowUnknownFields()
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var value dnd.NPCInteractionList
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if err := decoder.Decode(&value); err != nil {
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return dnd.NPCInteractionList{}, fmt.Errorf("decode dnd npc interaction list: %w", err)
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}
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var trailing any
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if err := decoder.Decode(&trailing); err != io.EOF {
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return dnd.NPCInteractionList{}, fmt.Errorf("decode dnd npc interaction list: multiple JSON values")
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}
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return value, nil
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}
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func validate(value dnd.NPCInteractionList) error {
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if value.Interactions == nil {
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return fmt.Errorf("interactions must be present")
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}
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for index, interaction := range value.Interactions {
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prefix := fmt.Sprintf("interactions[%d]", index)
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if strings.TrimSpace(interaction.Name) == "" {
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return fmt.Errorf("%s.name must not be empty", prefix)
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}
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if !validInteractionKind(interaction.Kind) {
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return fmt.Errorf("%s.kind must be supported", prefix)
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}
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if len(interaction.SourceRefs) == 0 {
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return fmt.Errorf("%s.source_refs must contain at least one reference", prefix)
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}
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for refIndex, ref := range interaction.SourceRefs {
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refPrefix := fmt.Sprintf("%s.source_refs[%d]", prefix, refIndex)
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if strings.TrimSpace(ref.SourceID) == "" {
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return fmt.Errorf("%s.source_id must not be empty", refPrefix)
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}
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if ref.StartUnitID <= 0 {
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return fmt.Errorf("%s.start_unit_id must be positive", refPrefix)
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}
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if ref.EndUnitID <= 0 {
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return fmt.Errorf("%s.end_unit_id must be positive", refPrefix)
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}
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}
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}
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return nil
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}
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func validInteractionKind(value dnd.NPCInteractionKind) bool {
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switch value {
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case dnd.NPCInteractionKindMentioned,
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dnd.NPCInteractionKindNoncombatPresence,
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dnd.NPCInteractionKindDialogue,
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dnd.NPCInteractionKindCombatAlly,
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dnd.NPCInteractionKindCombatOpponent,
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dnd.NPCInteractionKindOther:
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return true
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default:
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return false
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}
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}
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