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D&D Module Internals
This guide records the conventions shared by the production D&D module family. It complements Module Internals, which owns generic registration and extension mechanics, and Configuration, which owns the selectable keys, bindings, reference syntax, and default validator chains.
Durable Artifact Contracts
The nine lanes have separate durable wire contracts. This guide deliberately does not repeat their JSON shapes or schemas.
| Lane | Durable contract |
|---|---|
| Spells | spell artifacts |
| NPCs | NPC artifacts |
| Combat turns | combat-turn artifacts |
| Item events | item-event artifacts |
| NPC interactions | NPC-interaction artifacts |
| Scene descriptions | scene-description artifacts |
| Enemy events | enemy-event artifacts |
| Locations | location artifacts |
| Location occurrences | location-occurrence artifacts |
Family Composition
The D&D registrar registers the family’s artifact codecs, extractors, typed
append-order mergers, normalizers, validators, prompt assets, fallback LLM
profile asset, and default validator chains. Each extractor and normalizer has
a stable module spec, explicit execution class, strict option decoding, and a
typed builder. Scene chunking, every extractor, NPC normalization, and location
normalization are registered as llm_backed; the remaining current D&D mergers
and normalizers are deterministic. The metadata is available to catalog inspection and
resolved-pipeline debug data and determines which selected bindings inherit the
pipeline profile. Configuration remains the canonical owner of the exact keys,
profile precedence, and validator order.
Private structured-LLM response schemas are deliberately minimal. They reject invalid JSON structure, missing required fields, incompatible types, and unknown fields, while preserving semantic candidates for deterministic validation. Do not promote a private response envelope into a durable schema; the contracts above define durable data.
Prompt Construction
D&D extractors assemble prompts from an ordered manifest of shared and module-owned assets. The location extractor and occurrence extractor reuse the shared D&D system, evidence, identity, reference, and transcript assets instead of copying their text into individual modules. A manifest’s declared sequence, including cache-control placement, is part of the prompt behavior.
Every maintained D&D LLM prompt selects dnd-extraction as its default
profile. The D&D registrar embeds that fallback profile with the maintained
OpenRouter model, timeout, and service-tier policy. An operator may provide a
complete profile with the same ID through the configured PromptKit source; that
definition replaces the fallback rather than merging with it. The fallback
leaves reasoning and optional sampling controls unspecified. Deployment profile
selection and the maintained operator example are documented in
Configuration.
All extraction prompts share this four-message rendered prefix: the system message without cache control, the identity message without cache control, the campaign-reference message with ephemeral cache control, and the chunk transcript message with ephemeral cache control. This gives equivalent extraction requests the same reusable prefix through their source material.
Extraction-evidence policy, generated NPC registries, spell catalogs, module tasks, and instructions follow the transcript because they are not universal across all extraction lanes. The final instructions message carries ephemeral cache control; evidence, registry, catalog, and task messages do not. Preserve this division when changing an extractor or its assets so prompt-cache behavior remains stable.
The other D&D LLM prompts intentionally follow different patterns. Scene chunking has no sibling extraction lane with which to share its full transcript, so it renders campaign references before its task and instructions, then places the cacheable full transcript last. NPC and location normalization share the entity-reconciliation response schema and safety boundary while retaining their own task and identity rules. NPC normalization keeps its task and cacheable instructions before the candidate collection, followed by the cacheable transcript windows: candidates must be available before their supporting evidence is evaluated, and those windows are not a cross-lane prefix. Mounted assets and their declared message order determine the prompt fingerprint, so intentional prompt edits continue to invalidate stale checkpoints.
All extractors use the shared prompt-input preparation rules. The current chunk is copied into transcript material; player, party, glossary, and compatible campaign references are context for disambiguation, not source evidence. Reference prompt material is canonically ordered before it is rendered, which keeps equivalent inputs stable across runs.
Evidence, Candidates, And Normalization
The current transcript is the only durable evidence source. Extractors assign the current source identity, preserve candidate evidence ranges for validators, and canonically order or remove exact duplicate ranges without asking the model to repair semantic errors. Campaign context and generated artifacts may ground names or control routing, but they never establish evidence for a D&D result.
Default chains keep responsibilities separate: structural validators assess the candidate, source-reference validators resolve cited ranges against the current source, durable-schema validation checks an approved representation, and relatedness validators report advisory evidence concerns. The configured order is documented in Configuration.
Enemy-event extraction additionally rejects a second engaged observation for
the same comparison identity within one scene-scoped result. Normalization may
combine results from distinct scenes, so it intentionally does not apply that
rule. Configuration owns the exact validator key and chain position.
Normalizers are deterministic for spells, combat turns, item events, NPC interactions, scene descriptions, enemy events, and location occurrences. They canonicalize display values and evidence, use source-document order for stable output, and issue bounded warnings for changes or collapsed duplicates. The NPC and location normalizers are intentional exceptions: each first produces a deterministic candidate set, then may use a bounded structured-LLM proposal to reconcile identity groups. Invalid or unusable proposals retain the deterministic result and surface retry or fallback diagnostics; the model does not directly replace durable records.
Generated References And Grounding
Normalized D&D artifacts can be handed to a later step through a generated reference binding. The framework verifies artifact compatibility and retains producer provenance; consumers resolve the handed-off artifact into an immutable, validated projection for each operation. External files are checked during preparation, while generated artifacts are resolved at the handoff.
NPC registries are names-only grounding projections: they may canonicalize
actors for spells and combat turns and are required for NPC interactions, but
they do not supply evidence. Scene-description registries are eligibility-only
projections: they retain the current chunk’s classification data, not scene
prose or evidence, and exist to route combat extraction. Enemy-event extraction
also projects combat turns to actor and turn_kind and filters NPC
interactions to combat_opponent names and kinds. Location registries project
ordered {id, name} pairs to location-occurrence extraction and normalization;
exact ID/name matching keeps same-name locations distinguishable. These compact
projections, like NPC grounding, are source-free guidance and never event
evidence.
Lane-Specific Rules
The following differences are intentional and should remain explicit when a shared helper changes.
| Lane | Intentional behavior |
|---|---|
| Spells | May use a spell-catalog overlay and optional NPC grounding; the catalog validator supplies domain-specific semantic checks. |
| NPCs | Does not consume an NPC registry. Its normalizer is the LLM-assisted reconciliation exception described above. |
| Combat turns | Requires a scene-description artifact. It calls the LLM only for an exact combat classification; exact non-combat classifications return an accepted empty result, while missing or mismatched classifications return an empty result with a bounded warning. Optional NPC grounding never becomes evidence. |
| Item events | Uses campaign context for disambiguation but has no NPC-registry or scene-description dependency. |
| NPC interactions | Requires the normalized NPC registry at extraction and normalization, using it for canonical actor grounding only. |
| Scene descriptions | Produces the classifications consumed by combat routing; it does not consume an NPC registry or provide evidence for combat artifacts. |
| Enemy events | Requires NPC, scene-description, combat-turn, and NPC-interaction artifacts. It calls the LLM only for an exact combat classification, records ordered observations rather than terminal state, and normalizes recognized names through the NPC registry while preserving grounded collective labels. |
| Locations | Produces a source-anchored, session-scoped registry. Its LLM-assisted reconciliation is proposal-only and never collapses same-name places without validated identity and evidence rules. |
| Location occurrences | Requires the normalized location registry for both extraction and normalization. It classifies only transcript-established occurrences as visited, planned, recalled, or mentioned; the deterministic normalizer enforces exact registry grounding and never turns registry provenance into occurrence evidence. |
The combat and scene-description contracts describe their exact handoff and empty-result behavior in more detail: combat turns and scene descriptions. The enemy-event contract defines its durable semantics; Configuration owns its selectable bindings and validation chains.
Focused Verification
When changing D&D behavior, test the affected codec, extractor, normalizer, validator, prompt-asset manifest, and registry projection. Also test generated handoffs at the integration boundary and run the full D&D module suite:
go test ./internal/modules/dnd/...
go test ./internal/modules/integration/...