Files
notarius/internal/modules/dnd/codec/npcinteractions/codec.go

125 lines
3.8 KiB
Go

// Package npcinteractions encodes durable D&D NPC interaction artifacts.
package npcinteractions
import (
"embed"
"fmt"
"strings"
"gitea.maximumdirect.net/eric/notarius/internal/framework/contracts"
"gitea.maximumdirect.net/eric/notarius/internal/modules/dnd"
"gitea.maximumdirect.net/eric/notarius/internal/modules/dnd/codec/candidatejson"
)
const (
SchemaID = "notarius.dnd.npc_interactions"
SchemaName = "notarius_dnd_npc_interactions_v1"
SchemaVersion = "v1"
MediaType = "application/json"
)
//go:embed assets/schemas/dnd_npc_interactions.v1.json
var schemaAssets embed.FS
var _ contracts.ArtifactCodec[dnd.NPCInteractionList] = (*Codec)(nil)
type Codec struct{}
func New() *Codec { return &Codec{} }
func (c *Codec) Kind() contracts.ArtifactKind { return dnd.NPCInteractionListKind }
func (c *Codec) Schema() contracts.ArtifactSchema {
raw, err := schemaAssets.ReadFile("assets/schemas/dnd_npc_interactions.v1.json")
if err != nil {
return contracts.ArtifactSchema{}
}
return contracts.ArtifactSchema{
ID: SchemaID,
Name: SchemaName,
Version: SchemaVersion,
JSONSchema: append([]byte(nil), raw...),
}
}
func (c *Codec) MediaType() string { return MediaType }
func (c *Codec) Metadata(value dnd.NPCInteractionList) map[string]any {
return map[string]any{"interaction_count": len(value.Interactions)}
}
func (c *Codec) Encode(value dnd.NPCInteractionList) ([]byte, error) {
if err := validate(value); err != nil {
return nil, fmt.Errorf("encode dnd npc interaction list: %w", err)
}
return c.EncodeCandidate(value)
}
// EncodeCandidate provides the durable representation before semantic
// validators have approved a value.
func (c *Codec) EncodeCandidate(value dnd.NPCInteractionList) ([]byte, error) {
return candidatejson.EncodeCandidate("dnd npc interaction list", value)
}
func (c *Codec) Decode(content []byte) (dnd.NPCInteractionList, error) {
value, err := c.DecodeCandidate(content)
if err != nil {
return dnd.NPCInteractionList{}, err
}
if err := validate(value); err != nil {
return dnd.NPCInteractionList{}, fmt.Errorf("decode dnd npc interaction list: %w", err)
}
return value, nil
}
// DecodeCandidate reads one strict durable JSON value before semantic
// validators have approved it.
func (c *Codec) DecodeCandidate(content []byte) (dnd.NPCInteractionList, error) {
return candidatejson.DecodeCandidate[dnd.NPCInteractionList]("dnd npc interaction list", content)
}
func validate(value dnd.NPCInteractionList) error {
if value.Interactions == nil {
return fmt.Errorf("interactions must be present")
}
for index, interaction := range value.Interactions {
prefix := fmt.Sprintf("interactions[%d]", index)
if strings.TrimSpace(interaction.Name) == "" {
return fmt.Errorf("%s.name must not be empty", prefix)
}
if !validInteractionKind(interaction.Kind) {
return fmt.Errorf("%s.kind must be supported", prefix)
}
if len(interaction.SourceRefs) == 0 {
return fmt.Errorf("%s.source_refs must contain at least one reference", prefix)
}
for refIndex, ref := range interaction.SourceRefs {
refPrefix := fmt.Sprintf("%s.source_refs[%d]", prefix, refIndex)
if strings.TrimSpace(ref.SourceID) == "" {
return fmt.Errorf("%s.source_id must not be empty", refPrefix)
}
if ref.StartUnitID <= 0 {
return fmt.Errorf("%s.start_unit_id must be positive", refPrefix)
}
if ref.EndUnitID <= 0 {
return fmt.Errorf("%s.end_unit_id must be positive", refPrefix)
}
}
}
return nil
}
func validInteractionKind(value dnd.NPCInteractionKind) bool {
switch value {
case dnd.NPCInteractionKindMentioned,
dnd.NPCInteractionKindNoncombatPresence,
dnd.NPCInteractionKindDialogue,
dnd.NPCInteractionKindCombatAlly,
dnd.NPCInteractionKindCombatOpponent,
dnd.NPCInteractionKindOther:
return true
default:
return false
}
}