Files
notarius/internal/modules/dnd/validate/combatturns/invariants/validator.go

219 lines
7.5 KiB
Go

// Package invariants validates normalized D&D combat-turn artifacts.
package invariants
import (
"context"
"fmt"
"strconv"
"strings"
"gitea.maximumdirect.net/eric/notarius/internal/core/source"
"gitea.maximumdirect.net/eric/notarius/internal/framework/contracts"
"gitea.maximumdirect.net/eric/notarius/internal/framework/pipeline"
"gitea.maximumdirect.net/eric/notarius/internal/modules/dnd"
"gitea.maximumdirect.net/eric/notarius/internal/modules/dnd/npcs/identity"
"gitea.maximumdirect.net/eric/notarius/internal/modules/dnd/shared/diagnostics"
combatshape "gitea.maximumdirect.net/eric/notarius/internal/modules/dnd/validate/combatturns/shape"
)
const (
Key = "normalize/dnd/combat-turns/invariants"
ReasonCode = "invalid_combat_turn_normalization"
policy = "dnd.combat_turns.validator.normalized.v1"
)
type Options struct{}
type Validator struct{}
var _ contracts.TypedValidator[dnd.CombatTurnList] = (*Validator)(nil)
var _ pipeline.CheckpointFingerprintProvider = (*Validator)(nil)
func New(Options) *Validator { return &Validator{} }
func (v *Validator) Name() string { return Key }
func (v *Validator) ExecutionClass() contracts.ExecutionClass {
return contracts.ExecutionClassDeterministic
}
func (v *Validator) CheckpointFingerprints() []pipeline.CheckpointFingerprint {
return []pipeline.CheckpointFingerprint{{Name: "policy", Value: policy}}
}
func (v *Validator) Validate(_ context.Context, req contracts.TypedValidationRequest[dnd.CombatTurnList]) (contracts.ValidationResult, error) {
if err := Validate(req.Source, req.Value); err != nil {
return contracts.ValidationResult{Approved: false, ReasonCode: ReasonCode, Message: err.Error()}, nil
}
return contracts.ValidationResult{Approved: true}, nil
}
// Validate checks only invariants owned by normalized combat-turn output. A
// shape or source-reference failure is deliberately deferred to its owner.
func Validate(doc *source.SourceDocument, value dnd.CombatTurnList) error {
if combatshape.Validate(value) != nil || !sourceRefsValid(doc, value) {
return nil
}
issues := issuesFor(doc, value)
if len(issues) == 0 {
return nil
}
return fmt.Errorf("%s", diagnostics.Aggregate("invalid combat turn normalization", issues))
}
func issuesFor(doc *source.SourceDocument, value dnd.CombatTurnList) []string {
issues := make([]string, 0)
seenIdentity := make(map[string]int)
previousPosition := -1
for turnIndex, turn := range value.CombatTurns {
prefix := fmt.Sprintf("combat_turns[%d]", turnIndex)
if turn.Actor != identity.NormalizeDisplay(turn.Actor) {
issues = append(issues, prefix+".actor is not display-normalized: "+diagnostics.Quote(turn.Actor))
}
if turn.Summary != identity.NormalizeDisplay(turn.Summary) {
issues = append(issues, prefix+".summary is not display-normalized: "+diagnostics.Quote(turn.Summary))
}
for actionIndex, action := range turn.Actions {
actionPrefix := fmt.Sprintf("%s.actions[%d]", prefix, actionIndex)
if action.Declaration != identity.NormalizeDisplay(action.Declaration) {
issues = append(issues, actionPrefix+".declaration is not display-normalized: "+diagnostics.Quote(action.Declaration))
}
seenTargets := make(map[string]int, len(action.Targets))
for targetIndex, target := range action.Targets {
if target != identity.NormalizeDisplay(target) {
issues = append(issues, fmt.Sprintf("%s.targets[%d] is not display-normalized: %s", actionPrefix, targetIndex, diagnostics.Quote(target)))
}
key := identity.ComparisonKey(target)
if previous, exists := seenTargets[key]; exists {
issues = append(issues, fmt.Sprintf("%s.targets[%d] duplicates target %d under comparison identity", actionPrefix, targetIndex, previous))
} else {
seenTargets[key] = targetIndex
}
}
if action.Resolution != nil && *action.Resolution != identity.NormalizeDisplay(*action.Resolution) {
issues = append(issues, actionPrefix+".resolution is not display-normalized: "+diagnostics.Quote(*action.Resolution))
}
}
for refIndex := 1; refIndex < len(turn.SourceRefs); refIndex++ {
previous := turn.SourceRefs[refIndex-1]
current := turn.SourceRefs[refIndex]
if sourceRefLess(current, previous) {
issues = append(issues, fmt.Sprintf("%s.source_refs are not in canonical order at index %d", prefix, refIndex))
} else if current == previous {
issues = append(issues, fmt.Sprintf("%s.source_refs[%d] duplicates the previous reference", prefix, refIndex))
}
}
position, ok := earliestSourcePosition(doc, turn)
if !ok {
continue
}
if previousPosition > position {
issues = append(issues, fmt.Sprintf("%s is out of chronological order: evidence position %d follows %d", prefix, position, previousPosition))
}
previousPosition = position
if key, ok := duplicateKey(turn); ok {
if previous, exists := seenIdentity[key]; exists {
issues = append(issues, fmt.Sprintf("%s duplicates combat turn %d under normalized identity", prefix, previous))
} else {
seenIdentity[key] = turnIndex
}
}
}
return issues
}
func sourceRefsValid(doc *source.SourceDocument, value dnd.CombatTurnList) bool {
for _, turn := range value.CombatTurns {
for _, ref := range turn.SourceRefs {
if source.ValidateRef(doc, ref) != nil {
return false
}
}
}
return true
}
func sourceRefLess(left, right source.SourceRef) bool {
if left.SourceID != right.SourceID {
return left.SourceID < right.SourceID
}
if left.StartUnitID != right.StartUnitID {
return left.StartUnitID < right.StartUnitID
}
return left.EndUnitID < right.EndUnitID
}
func earliestSourcePosition(doc *source.SourceDocument, turn dnd.CombatTurn) (int, bool) {
if doc == nil {
return 0, false
}
earliest := 0
found := false
for _, ref := range turn.SourceRefs {
if source.ValidateRef(doc, ref) != nil {
continue
}
index, ok := source.UnitIndex(doc, ref.StartUnitID)
if !ok || (found && index >= earliest) {
continue
}
earliest = index
found = true
}
return earliest, found
}
func duplicateKey(turn dnd.CombatTurn) (string, bool) {
if len(turn.SourceRefs) == 0 {
return "", false
}
var key strings.Builder
writeKeyString(&key, identity.ComparisonKey(turn.Actor))
writeKeyString(&key, string(turn.TurnKind))
if turn.Round == nil {
key.WriteByte('0')
} else {
key.WriteByte('1')
writeKeyInt(&key, *turn.Round)
}
for _, ref := range turn.SourceRefs {
writeKeyString(&key, ref.SourceID)
writeKeyInt(&key, ref.StartUnitID)
writeKeyInt(&key, ref.EndUnitID)
}
return key.String(), true
}
func writeKeyString(builder *strings.Builder, value string) {
builder.WriteString(strconv.Itoa(len(value)))
builder.WriteByte(':')
builder.WriteString(value)
}
func writeKeyInt(builder *strings.Builder, value int) {
builder.WriteString(strconv.Itoa(value))
builder.WriteByte(';')
}
func Spec() pipeline.ValidatorSpec {
return pipeline.ValidatorSpec{Key: Key, ExecutionClass: contracts.ExecutionClassDeterministic}
}
func Register(registry *pipeline.ValidatorRegistry) error {
return pipeline.RegisterTypedValidatorBuilder(registry, dnd.CombatTurnListKind, Spec(), validateOptions, func(request pipeline.BuildRequest) (contracts.TypedValidator[dnd.CombatTurnList], error) {
options, err := DecodeOptions(request.Options)
if err != nil {
return nil, err
}
return New(options), nil
})
}
func DecodeOptions(options map[string]any) (Options, error) {
if err := pipeline.RejectUnknownOptions(options); err != nil {
return Options{}, err
}
return Options{}, nil
}
func validateOptions(options map[string]any) error { _, err := DecodeOptions(options); return err }