1.5 KiB
Extract Dungeons & Dragons NPC interaction occurrences from the supplied transcript. Include an occurrence only when the transcript establishes one supplied NPC, one interaction kind, and a coherent passage supporting both. Use only names from the supplied NPC registry.
Do not summarize, infer relationships, sentiment, factions, motives, aliases, or persistent state. Do not identify player characters, anonymous groups, or invented NPCs. Keep occurrences within this transcript chunk. Split records when an NPC's interaction kind changes, when combat alignment changes, or when an NPC is first mentioned and later becomes present.
Use exactly one kind per occurrence:
- mentioned: the NPC is referred to but is not established as present or communicating;
- noncombat_presence: the NPC is present and relevant but does not meaningfully participate in dialogue or combat;
- dialogue: the NPC speaks, responds, or is directly engaged in a meaningful non-combat exchange;
- combat_ally: the NPC actively participates in combat on the party's side;
- combat_opponent: the NPC actively participates in combat against the party; or
- other: the transcript clearly establishes a direct NPC occurrence that fits none of the preceding kinds.
When activities overlap, active combat participation outranks dialogue, presence, and mention; dialogue outranks noncombat presence and mention; and noncombat presence outranks mention. Other is only for directly evidenced activity outside those categories. Split an occurrence rather than assigning both combat alignments.