Files
notarius/internal/modules/dnd/normalize/combatturns/normalizer.go

372 lines
12 KiB
Go

// Package combatturns normalizes merged D&D combat-turn candidates.
package combatturns
import (
"context"
"fmt"
"sort"
"strconv"
"strings"
"gitea.maximumdirect.net/eric/notarius/internal/core/source"
"gitea.maximumdirect.net/eric/notarius/internal/framework/contracts"
"gitea.maximumdirect.net/eric/notarius/internal/framework/pipeline"
"gitea.maximumdirect.net/eric/notarius/internal/modules/dnd"
"gitea.maximumdirect.net/eric/notarius/internal/modules/dnd/npcs/identity"
npcregistry "gitea.maximumdirect.net/eric/notarius/internal/modules/dnd/npcs/registry"
"gitea.maximumdirect.net/eric/notarius/internal/modules/dnd/shared"
"gitea.maximumdirect.net/eric/notarius/internal/modules/dnd/shared/diagnostics"
)
const (
Key = "dnd/combat-turns"
normalizationPolicy = "dnd.combat_turns.normalize.v2"
NormalizationPolicy = normalizationPolicy
ReasonCodeActorCanonicalized = "combat_actor_canonicalized"
ReasonCodeSourceRefsNormalized = "source_references_normalized"
ReasonCodeTurnsReordered = "combat_turns_reordered"
ReasonCodeDuplicateCollapsed = "duplicate_combat_turn_collapsed"
)
const (
NPCRegistryReferenceSlot = npcregistry.ReferenceSlot
NPCRegistryMaxBytes = npcregistry.MaxBytes
)
var requiredCapabilities = []string{"merged"}
var providedCapabilities = []string{"normalized"}
var _ contracts.Normalizer[dnd.CombatTurnList] = (*Normalizer)(nil)
var _ contracts.ManifestMetadataProvider = (*Normalizer)(nil)
var _ pipeline.CheckpointFingerprintProvider = (*Normalizer)(nil)
type Options struct{}
type Normalizer struct {
npcResolver *npcregistry.Resolver
}
func New(_ Options, references ...contracts.ReferenceSet) (*Normalizer, error) {
if len(references) > 1 {
return nil, normalizerErrorf("at most one reference set may be supplied")
}
var referenceSet contracts.ReferenceSet
if len(references) == 1 {
referenceSet = references[0]
}
npcResolver, err := npcregistry.NewResolver(referenceSet)
if err != nil {
return nil, normalizerErrorf("prepare NPC registry: %w", err)
}
return &Normalizer{npcResolver: npcResolver}, nil
}
func (n *Normalizer) Key() string { return Key }
func (n *Normalizer) ReferenceSlots() []contracts.ReferenceSlot { return referenceSlots() }
func (n *Normalizer) ManifestMetadata() map[string]any {
if n == nil {
return nil
}
metadata := map[string]any{
"normalization_policy": normalizationPolicy,
"identity_policy": identity.Policy,
}
seeded := n.npcResolver.Seeded()
if seeded.Bound() {
metadata["npc_registry_digest"] = seeded.Digest()
metadata["npc_count"] = seeded.Count()
}
return metadata
}
func (n *Normalizer) CheckpointFingerprints() []pipeline.CheckpointFingerprint {
if n == nil {
return nil
}
fingerprints := []pipeline.CheckpointFingerprint{
{Name: "normalization_policy", Value: normalizationPolicy},
{Name: "identity_policy", Value: identity.Policy},
}
seeded := n.npcResolver.Seeded()
fingerprints = append(fingerprints, pipeline.CheckpointFingerprint{Name: "npc_registry", Value: seeded.ProjectionDigest()})
return fingerprints
}
func (n *Normalizer) Normalize(ctx context.Context, req contracts.TypedNormalizeRequest[dnd.CombatTurnList]) (contracts.TypedNormalizeResult[dnd.CombatTurnList], error) {
if n == nil {
return contracts.TypedNormalizeResult[dnd.CombatTurnList]{}, normalizerErrorf("normalizer must not be nil")
}
if ctx == nil {
return contracts.TypedNormalizeResult[dnd.CombatTurnList]{}, normalizerErrorf("context must not be nil")
}
if err := ctx.Err(); err != nil {
return contracts.TypedNormalizeResult[dnd.CombatTurnList]{}, normalizerErrorf("context error before normalize: %w", err)
}
npcRegistry, err := n.npcResolver.Resolve(req.References)
if err != nil {
return contracts.TypedNormalizeResult[dnd.CombatTurnList]{}, normalizerErrorf("resolve NPC registry: %w", err)
}
index := source.NewDocumentIndex(req.Source)
order := shared.NewSourceRefOrderFromIndex(index)
value, warnings := normalizeList(req.MergeOutput.Value, index, order, npcRegistry)
return contracts.TypedNormalizeResult[dnd.CombatTurnList]{Value: value, Warnings: warnings}, nil
}
type normalizedRecord struct {
turn dnd.CombatTurn
inputIndex int
earliest int
hasEvidence bool
}
type actorCanonicalization struct {
from string
to string
}
func normalizeList(input dnd.CombatTurnList, documentIndex source.DocumentIndex, order shared.SourceRefOrder, registry *npcregistry.Registry) (dnd.CombatTurnList, []contracts.Warning) {
if input.CombatTurns == nil {
return dnd.CombatTurnList{}, nil
}
records := make([]normalizedRecord, len(input.CombatTurns))
warnings := make([]contracts.Warning, 0)
for index, inputTurn := range input.CombatTurns {
turn, actorChange, refsChanged := normalizeTurn(inputTurn, order, registry)
earliest, hasEvidence := order.EarliestValid(turn.SourceRefs)
records[index] = normalizedRecord{
turn: turn,
inputIndex: index,
earliest: earliest,
hasEvidence: hasEvidence,
}
if actorChange != nil {
warnings = append(warnings, contracts.Warning{
Scope: turnScope(index),
ReasonCode: ReasonCodeActorCanonicalized,
Message: fmt.Sprintf("input index %d: actor canonicalized from %s to %s",
index, diagnostics.Quote(actorChange.from), diagnostics.Quote(actorChange.to)),
})
}
if refsChanged {
warnings = append(warnings, contracts.Warning{
Scope: turnScope(index),
ReasonCode: ReasonCodeSourceRefsNormalized,
Message: fmt.Sprintf("input index %d: source references normalized (original count %d, final count %d)",
index, len(inputTurn.SourceRefs), len(turn.SourceRefs)),
})
}
}
sort.SliceStable(records, func(left, right int) bool {
if records[left].hasEvidence != records[right].hasEvidence {
return records[left].hasEvidence
}
if !records[left].hasEvidence {
return false
}
return records[left].earliest < records[right].earliest
})
for position, record := range records {
if position == record.inputIndex {
continue
}
warnings = append(warnings, contracts.Warning{
Scope: turnScope(record.inputIndex),
ReasonCode: ReasonCodeTurnsReordered,
Message: fmt.Sprintf("input index %d moved to normalized position %d by source chronology",
record.inputIndex, position),
})
}
output, duplicateWarnings := collapseDuplicates(records, documentIndex)
warnings = append(warnings, duplicateWarnings...)
return dnd.CombatTurnList{CombatTurns: output}, warnings
}
func normalizeTurn(input dnd.CombatTurn, order shared.SourceRefOrder, registry *npcregistry.Registry) (dnd.CombatTurn, *actorCanonicalization, bool) {
output := cloneCombatTurn(input)
output.Actor = identity.NormalizeDisplay(input.Actor)
if canonical, ok := registry.Lookup(output.Actor); ok {
canonicalName := identity.NormalizeDisplay(canonical.Name)
output.Actor = canonicalName
}
var actorChange *actorCanonicalization
if input.Actor != output.Actor {
actorChange = &actorCanonicalization{from: input.Actor, to: output.Actor}
}
output.SourceRefs = order.Canonicalize(input.SourceRefs)
refsChanged := !sourceRefsEqual(input.SourceRefs, output.SourceRefs)
return output, actorChange, refsChanged
}
func cloneCombatTurn(input dnd.CombatTurn) dnd.CombatTurn {
output := input
if input.SourceRefs != nil {
output.SourceRefs = make([]source.SourceRef, len(input.SourceRefs))
copy(output.SourceRefs, input.SourceRefs)
}
return output
}
func sourceRefsEqual(left, right []source.SourceRef) bool {
if (left == nil) != (right == nil) || len(left) != len(right) {
return false
}
for index := range left {
if left[index] != right[index] {
return false
}
}
return true
}
type duplicateGroup struct {
retainedIndex int
removed []int
}
func collapseDuplicates(records []normalizedRecord, documentIndex source.DocumentIndex) ([]dnd.CombatTurn, []contracts.Warning) {
if len(records) == 0 {
return make([]dnd.CombatTurn, 0), nil
}
keep := make([]bool, len(records))
groups := make([]duplicateGroup, 0)
groupByKey := make(map[string]int)
for index, record := range records {
key, eligible := duplicateKey(record.turn, documentIndex)
if !eligible {
keep[index] = true
continue
}
groupIndex, exists := groupByKey[key]
if !exists {
groupByKey[key] = len(groups)
groups = append(groups, duplicateGroup{retainedIndex: record.inputIndex})
keep[index] = true
continue
}
groups[groupIndex].removed = append(groups[groupIndex].removed, record.inputIndex)
}
output := make([]dnd.CombatTurn, 0, len(records))
for index, record := range records {
if keep[index] {
output = append(output, cloneCombatTurn(record.turn))
}
}
warnings := make([]contracts.Warning, 0)
for _, group := range groups {
if len(group.removed) == 0 {
continue
}
warnings = append(warnings, duplicateWarning(group.retainedIndex, group.removed))
}
return output, warnings
}
func duplicateKey(turn dnd.CombatTurn, documentIndex source.DocumentIndex) (string, bool) {
if len(turn.SourceRefs) == 0 {
return "", false
}
for _, ref := range turn.SourceRefs {
if documentIndex.ValidateRef(ref) != nil {
return "", false
}
}
var key strings.Builder
writeKeyString(&key, identity.ComparisonKey(turn.Actor))
writeKeyString(&key, string(turn.TurnKind))
for _, ref := range turn.SourceRefs {
writeKeyString(&key, ref.SourceID)
writeKeyInt(&key, ref.StartUnitID)
writeKeyInt(&key, ref.EndUnitID)
}
return key.String(), true
}
func writeKeyString(builder *strings.Builder, value string) {
builder.WriteString(strconv.Itoa(len(value)))
builder.WriteByte(':')
builder.WriteString(value)
}
func writeKeyInt(builder *strings.Builder, value int) {
builder.WriteString(strconv.Itoa(value))
builder.WriteByte(';')
}
func duplicateWarning(retainedIndex int, removed []int) contracts.Warning {
issues := make([]string, len(removed))
for index, removedIndex := range removed {
issues[index] = fmt.Sprintf("removed input index %d", removedIndex)
}
return contracts.Warning{
Scope: turnScope(retainedIndex),
ReasonCode: ReasonCodeDuplicateCollapsed,
Message: diagnostics.Aggregate(
fmt.Sprintf("duplicate combat turn collapsed; retained input index %d", retainedIndex),
issues,
),
}
}
func turnScope(index int) string { return fmt.Sprintf("combat_turns[%d]", index) }
func referenceSlots() []contracts.ReferenceSlot {
return []contracts.ReferenceSlot{{
Name: NPCRegistryReferenceSlot,
Description: "Optional normalized NPC registry used for canonical actor grounding.",
AcceptedMediaTypes: []string{"application/json"},
AcceptedArtifactKinds: []contracts.ArtifactKind{dnd.NPCRegistryKind},
MaxBytes: NPCRegistryMaxBytes,
}}
}
func ModuleSpec() pipeline.ModuleSpec {
return pipeline.ModuleSpec{
Key: Key,
Stage: pipeline.StageNormalize,
ExecutionClass: contracts.ExecutionClassDeterministic,
Requires: append([]string(nil), requiredCapabilities...),
Provides: append([]string(nil), providedCapabilities...),
ArtifactKind: dnd.CombatTurnListKind,
ReferenceSlots: referenceSlots(),
}
}
func Register(registry *pipeline.NormalizerRegistry) error {
return pipeline.RegisterNormalizerBuilder(registry, ModuleSpec(), validateOptions, func(request pipeline.BuildRequest) (contracts.Normalizer[dnd.CombatTurnList], error) {
options, err := DecodeOptions(request.Options)
if err != nil {
return nil, err
}
return New(options, request.References)
})
}
func validateOptions(options map[string]any) error {
_, err := DecodeOptions(options)
return err
}
func DecodeOptions(options map[string]any) (Options, error) {
if err := pipeline.RejectUnknownOptions(options); err != nil {
return Options{}, normalizerErrorf("%w", err)
}
return Options{}, nil
}
func normalizerErrorf(format string, args ...any) error {
return fmt.Errorf("dnd combat turns normalizer: "+format, args...)
}