Files

163 lines
5.5 KiB
Go

// Package invariants validates normalized D&D combat-turn artifacts.
package invariants
import (
"context"
"fmt"
"strconv"
"strings"
"gitea.maximumdirect.net/eric/notarius/internal/core/source"
"gitea.maximumdirect.net/eric/notarius/internal/framework/contracts"
"gitea.maximumdirect.net/eric/notarius/internal/framework/pipeline"
"gitea.maximumdirect.net/eric/notarius/internal/modules/dnd"
"gitea.maximumdirect.net/eric/notarius/internal/modules/dnd/npcs/identity"
"gitea.maximumdirect.net/eric/notarius/internal/modules/dnd/shared"
"gitea.maximumdirect.net/eric/notarius/internal/modules/dnd/shared/diagnostics"
combatshape "gitea.maximumdirect.net/eric/notarius/internal/modules/dnd/validate/combatturns/shape"
)
const (
Key = "normalize/dnd/combat-turns/invariants"
ReasonCode = "invalid_combat_turn_normalization"
policy = "dnd.combat_turns.validator.normalized.v2"
)
type Options struct{}
type Validator struct{}
var _ contracts.TypedValidator[dnd.CombatTurnList] = (*Validator)(nil)
var _ pipeline.CheckpointFingerprintProvider = (*Validator)(nil)
func New(Options) *Validator { return &Validator{} }
func (v *Validator) Name() string { return Key }
func (v *Validator) ExecutionClass() contracts.ExecutionClass {
return contracts.ExecutionClassDeterministic
}
func (v *Validator) CheckpointFingerprints() []pipeline.CheckpointFingerprint {
return []pipeline.CheckpointFingerprint{{Name: "policy", Value: policy}}
}
func (v *Validator) Validate(_ context.Context, req contracts.TypedValidationRequest[dnd.CombatTurnList]) (contracts.ValidationResult, error) {
if err := Validate(req.Source, req.Value); err != nil {
return contracts.ValidationResult{Approved: false, ReasonCode: ReasonCode, Message: err.Error()}, nil
}
return contracts.ValidationResult{Approved: true}, nil
}
// Validate checks only invariants owned by normalized combat-turn output. A
// shape or source-reference failure is deliberately deferred to its owner.
func Validate(doc *source.SourceDocument, value dnd.CombatTurnList) error {
if combatshape.Validate(value) != nil {
return nil
}
index := source.NewDocumentIndex(doc)
if !sourceRefsValid(index, value) {
return nil
}
issues := issuesFor(shared.NewSourceRefOrderFromIndex(index), value)
if len(issues) == 0 {
return nil
}
return fmt.Errorf("%s", diagnostics.Aggregate("invalid combat turn normalization", issues))
}
func issuesFor(order shared.SourceRefOrder, value dnd.CombatTurnList) []string {
issues := make([]string, 0)
seenIdentity := make(map[string]int)
previousPosition := -1
for turnIndex, turn := range value.CombatTurns {
prefix := fmt.Sprintf("combat_turns[%d]", turnIndex)
if turn.Actor != identity.NormalizeDisplay(turn.Actor) {
issues = append(issues, prefix+".actor is not display-normalized: "+diagnostics.Quote(turn.Actor))
}
for refIndex := 1; refIndex < len(turn.SourceRefs); refIndex++ {
previous := turn.SourceRefs[refIndex-1]
current := turn.SourceRefs[refIndex]
if order.Less(current, previous) {
issues = append(issues, fmt.Sprintf("%s.source_refs are not in canonical order at index %d", prefix, refIndex))
} else if current == previous {
issues = append(issues, fmt.Sprintf("%s.source_refs[%d] duplicates the previous reference", prefix, refIndex))
}
}
position, ok := order.EarliestValid(turn.SourceRefs)
if !ok {
continue
}
if previousPosition > position {
issues = append(issues, fmt.Sprintf("%s is out of chronological order: evidence position %d follows %d", prefix, position, previousPosition))
}
previousPosition = position
if key, ok := duplicateKey(turn); ok {
if previous, exists := seenIdentity[key]; exists {
issues = append(issues, fmt.Sprintf("%s duplicates combat turn %d under normalized identity", prefix, previous))
} else {
seenIdentity[key] = turnIndex
}
}
}
return issues
}
func sourceRefsValid(index source.DocumentIndex, value dnd.CombatTurnList) bool {
for _, turn := range value.CombatTurns {
for _, ref := range turn.SourceRefs {
if index.ValidateRef(ref) != nil {
return false
}
}
}
return true
}
func duplicateKey(turn dnd.CombatTurn) (string, bool) {
if len(turn.SourceRefs) == 0 {
return "", false
}
var key strings.Builder
writeKeyString(&key, identity.ComparisonKey(turn.Actor))
writeKeyString(&key, string(turn.TurnKind))
for _, ref := range turn.SourceRefs {
writeKeyString(&key, ref.SourceID)
writeKeyInt(&key, ref.StartUnitID)
writeKeyInt(&key, ref.EndUnitID)
}
return key.String(), true
}
func writeKeyString(builder *strings.Builder, value string) {
builder.WriteString(strconv.Itoa(len(value)))
builder.WriteByte(':')
builder.WriteString(value)
}
func writeKeyInt(builder *strings.Builder, value int) {
builder.WriteString(strconv.Itoa(value))
builder.WriteByte(';')
}
func Spec() pipeline.ValidatorSpec {
return pipeline.ValidatorSpec{Key: Key, ExecutionClass: contracts.ExecutionClassDeterministic}
}
func Register(registry *pipeline.ValidatorRegistry) error {
return pipeline.RegisterTypedValidatorBuilder(registry, dnd.CombatTurnListKind, Spec(), validateOptions, func(request pipeline.BuildRequest) (contracts.TypedValidator[dnd.CombatTurnList], error) {
options, err := DecodeOptions(request.Options)
if err != nil {
return nil, err
}
return New(options), nil
})
}
func DecodeOptions(options map[string]any) (Options, error) {
if err := pipeline.RejectUnknownOptions(options); err != nil {
return Options{}, err
}
return Options{}, nil
}
func validateOptions(options map[string]any) error { _, err := DecodeOptions(options); return err }