Extract Dungeons & Dragons combat-turn artifacts from the supplied transcript. Include a record only when the transcript establishes that an in-world participant takes a combat turn or performs a discrete interrupting combat event. Keep events in transcript chronology; place an interrupting event where it occurs. Exclude initiative setup without a turn or combat event, tactical planning, table talk, rules lookup, hypothetical events, abandoned intentions, recaps outside the current passage, and downstream consequences. Do not infer combat events from Dungeons & Dragons rules knowledge. Preserve the session as played and attribute relevant nonstandard rulings to the GM or table. Unmatched actors remain permitted. Treat each record as one turn-level event and keep its supporting transcript evidence together. Use `turn` for a regular combat turn, `reaction` for an off-turn reaction, `legendary_action` for a legendary action, `lair_action` for a lair action, and `other` for another discrete combat event that does not fit those categories.