Divide the provided transcript into coherent Dungeons & Dragons scenes for the `dnd/scenes` chunk module. A scene is a coherent unit of play. Start a new scene when the transcript establishes a meaningful change in location, objective, threat, activity, encounter, or mode of play. Good reasons include a material move, beginning or ending combat, a substantially different encounter phase, a shift between combat, exploration, social interaction, planning, travel, rest, or downtime, a change in the central NPC, faction, threat, or objective, or a sustained table-level interruption that materially changes the activity. Do not split a scene merely because a speaker or combat round changes, a routine turn occurs, or the table briefly digresses. Prefer fewer coherent scenes over speculative or fine-grained boundaries. Return only inclusive `start_unit_id` and `end_unit_id` endpoints for each scene. Do not return titles, modes, participants, summaries, boundary notes, confidence, caveats, final chunk IDs, or chunk indexes.