package register import ( "slices" "gitea.maximumdirect.net/eric/notarius/internal/core/source" "gitea.maximumdirect.net/eric/notarius/internal/modules/dnd" ) func appendSpellLists(values []dnd.SpellList) (dnd.SpellList, error) { count := 0 present := false for _, value := range values { if value.SpellCasts != nil { present = true } count += len(value.SpellCasts) } if !present { return dnd.SpellList{}, nil } combined := dnd.SpellList{SpellCasts: make([]dnd.SpellCast, 0, count)} for _, value := range values { for _, spellCast := range value.SpellCasts { combined.SpellCasts = append(combined.SpellCasts, cloneSpellCast(spellCast)) } } return combined, nil } func appendNPCLists(values []dnd.NPCList) (dnd.NPCList, error) { count := 0 present := false for _, value := range values { if value.NPCs != nil { present = true } count += len(value.NPCs) } if !present { return dnd.NPCList{}, nil } combined := dnd.NPCList{NPCs: make([]dnd.NPC, 0, count)} for _, value := range values { for _, npc := range value.NPCs { combined.NPCs = append(combined.NPCs, cloneNPC(npc)) } } return combined, nil } func appendCombatTurnLists(values []dnd.CombatTurnList) (dnd.CombatTurnList, error) { count := 0 present := false for _, value := range values { if value.CombatTurns != nil { present = true } count += len(value.CombatTurns) } if !present { return dnd.CombatTurnList{}, nil } combined := dnd.CombatTurnList{CombatTurns: make([]dnd.CombatTurn, 0, count)} for _, value := range values { for _, turn := range value.CombatTurns { combined.CombatTurns = append(combined.CombatTurns, cloneCombatTurn(turn)) } } return combined, nil } func appendEnemyEventLists(values []dnd.EnemyEventList) (dnd.EnemyEventList, error) { count := 0 present := false for _, value := range values { if value.Events != nil { present = true } count += len(value.Events) } if !present { return dnd.EnemyEventList{}, nil } combined := dnd.EnemyEventList{Events: make([]dnd.EnemyEvent, 0, count)} for _, value := range values { for _, event := range value.Events { combined.Events = append(combined.Events, cloneEnemyEvent(event)) } } return combined, nil } func appendItemEventLists(values []dnd.ItemEventList) (dnd.ItemEventList, error) { count := 0 present := false for _, value := range values { if value.Events != nil { present = true } count += len(value.Events) } if !present { return dnd.ItemEventList{}, nil } combined := dnd.ItemEventList{Events: make([]dnd.ItemEvent, 0, count)} for _, value := range values { for _, event := range value.Events { combined.Events = append(combined.Events, cloneItemEvent(event)) } } return combined, nil } func appendNPCInteractionLists(values []dnd.NPCInteractionList) (dnd.NPCInteractionList, error) { count := 0 present := false for _, value := range values { if value.Interactions != nil { present = true } count += len(value.Interactions) } if !present { return dnd.NPCInteractionList{}, nil } combined := dnd.NPCInteractionList{Interactions: make([]dnd.NPCInteraction, 0, count)} for _, value := range values { for _, interaction := range value.Interactions { combined.Interactions = append(combined.Interactions, cloneNPCInteraction(interaction)) } } return combined, nil } func appendSceneDescriptionLists(values []dnd.SceneDescriptionList) (dnd.SceneDescriptionList, error) { count := 0 present := false for _, value := range values { if value.Scenes != nil { present = true } count += len(value.Scenes) } if !present { return dnd.SceneDescriptionList{}, nil } combined := dnd.SceneDescriptionList{Scenes: make([]dnd.SceneDescription, 0, count)} for _, value := range values { combined.Scenes = append(combined.Scenes, value.Scenes...) } return combined, nil } func cloneCombatTurn(value dnd.CombatTurn) dnd.CombatTurn { clone := value clone.SourceRefs = cloneSourceRefs(value.SourceRefs) return clone } func cloneEnemyEvent(value dnd.EnemyEvent) dnd.EnemyEvent { clone := value clone.SourceRefs = cloneSourceRefs(value.SourceRefs) return clone } func cloneItemEvent(value dnd.ItemEvent) dnd.ItemEvent { clone := value if value.Quantity != nil { quantity := *value.Quantity clone.Quantity = &quantity } clone.SourceRefs = cloneSourceRefs(value.SourceRefs) return clone } func cloneSpellCast(value dnd.SpellCast) dnd.SpellCast { clone := value clone.SourceRefs = cloneSourceRefs(value.SourceRefs) return clone } func cloneNPC(value dnd.NPC) dnd.NPC { clone := value clone.SourceRefs = cloneSourceRefs(value.SourceRefs) return clone } func cloneNPCInteraction(value dnd.NPCInteraction) dnd.NPCInteraction { clone := value clone.SourceRefs = cloneSourceRefs(value.SourceRefs) return clone } func cloneSourceRefs(refs []source.SourceRef) []source.SourceRef { return slices.Clone(refs) }