package combatturns import ( "embed" "fmt" "strings" "gitea.maximumdirect.net/eric/notarius/internal/framework/contracts" "gitea.maximumdirect.net/eric/notarius/internal/modules/dnd" "gitea.maximumdirect.net/eric/notarius/internal/modules/dnd/codec/candidatejson" ) const ( SchemaID = "notarius.dnd.combat_turns" SchemaName = "notarius_dnd_combat_turns_v1" SchemaVersion = "v1" MediaType = "application/json" ) //go:embed assets/schemas/dnd_combat_turns.v1.json var schemaAssets embed.FS var _ contracts.ArtifactCodec[dnd.CombatTurnList] = (*Codec)(nil) type Codec struct{} func New() *Codec { return &Codec{} } func (c *Codec) Kind() contracts.ArtifactKind { return dnd.CombatTurnListKind } func (c *Codec) Schema() contracts.ArtifactSchema { raw, err := schemaAssets.ReadFile("assets/schemas/dnd_combat_turns.v1.json") if err != nil { return contracts.ArtifactSchema{} } return contracts.ArtifactSchema{ ID: SchemaID, Name: SchemaName, Version: SchemaVersion, JSONSchema: append([]byte(nil), raw...), } } func (c *Codec) MediaType() string { return MediaType } func (c *Codec) Metadata(value dnd.CombatTurnList) map[string]any { return map[string]any{"combat_turn_count": len(value.CombatTurns)} } func (c *Codec) Encode(value dnd.CombatTurnList) ([]byte, error) { if err := validate(value); err != nil { return nil, fmt.Errorf("encode dnd combat turn list: %w", err) } return c.EncodeCandidate(value) } // EncodeCandidate provides the durable representation before typed validators // have approved a value. func (c *Codec) EncodeCandidate(value dnd.CombatTurnList) ([]byte, error) { return candidatejson.EncodeCandidate("dnd combat turn list", value) } func (c *Codec) Decode(content []byte) (dnd.CombatTurnList, error) { value, err := c.DecodeCandidate(content) if err != nil { return dnd.CombatTurnList{}, err } if err := validate(value); err != nil { return dnd.CombatTurnList{}, fmt.Errorf("decode dnd combat turn list: %w", err) } return value, nil } // DecodeCandidate reads one strict durable JSON value before semantic // validators have approved it. func (c *Codec) DecodeCandidate(content []byte) (dnd.CombatTurnList, error) { return candidatejson.DecodeCandidate[dnd.CombatTurnList]("dnd combat turn list", content) } func validate(value dnd.CombatTurnList) error { if value.CombatTurns == nil { return fmt.Errorf("combat_turns must be present") } for index, turn := range value.CombatTurns { prefix := fmt.Sprintf("combat_turns[%d]", index) if strings.TrimSpace(turn.Actor) == "" { return fmt.Errorf("%s.actor must not be empty", prefix) } if !validTurnKind(turn.TurnKind) { return fmt.Errorf("%s.turn_kind must be supported", prefix) } if len(turn.SourceRefs) == 0 { return fmt.Errorf("%s.source_refs must contain at least one reference", prefix) } for refIndex, ref := range turn.SourceRefs { refPrefix := fmt.Sprintf("%s.source_refs[%d]", prefix, refIndex) if strings.TrimSpace(ref.SourceID) == "" { return fmt.Errorf("%s.source_id must not be empty", refPrefix) } if ref.StartUnitID <= 0 { return fmt.Errorf("%s.start_unit_id must be positive", refPrefix) } if ref.EndUnitID <= 0 { return fmt.Errorf("%s.end_unit_id must be positive", refPrefix) } } } return nil } func validTurnKind(value dnd.CombatTurnKind) bool { switch value { case dnd.CombatTurnKindTurn, dnd.CombatTurnKindReaction, dnd.CombatTurnKindLegendaryAction, dnd.CombatTurnKindLairAction, dnd.CombatTurnKindOther: return true default: return false } }