Use `combat` only when substantive active combat materially organizes the scene. Active combat includes initiative or turn exchanges, attacks, combat spells, damage, saves, movement, or similarly sustained hostile action. Do not use `combat` for planning or preparing for a possible fight; threats, hostile dialogue, or a tense confrontation; immediate aftermath, looting, healing, or discussion of a completed fight; a recap or in-world recollection of earlier combat; or out-of-character rules discussion without active encounter play. When a chunk contains substantive active combat alongside brief setup, rules clarification, interruption, phase transition, or immediate aftermath, classify it as `combat`.