package spells import ( "embed" "fmt" "strings" "gitea.maximumdirect.net/eric/notarius/internal/framework/contracts" "gitea.maximumdirect.net/eric/notarius/internal/modules/dnd" "gitea.maximumdirect.net/eric/notarius/internal/modules/dnd/codec/candidatejson" "gitea.maximumdirect.net/eric/notarius/internal/modules/dnd/codec/sourcerange" ) const ( SchemaID = "notarius.dnd.spells" SchemaName = "notarius_dnd_spells_v1" SchemaVersion = "v1" MediaType = "application/json" ) //go:embed assets/schemas/dnd_spells.v1.json var schemaAssets embed.FS var _ contracts.ArtifactCodec[dnd.SpellList] = (*Codec)(nil) var _ contracts.CandidateArtifactCodec[dnd.SpellList] = (*Codec)(nil) type Codec struct{} func New() *Codec { return &Codec{} } func (c *Codec) Kind() contracts.ArtifactKind { return dnd.SpellListKind } func (c *Codec) Schema() contracts.ArtifactSchema { raw, err := schemaAssets.ReadFile("assets/schemas/dnd_spells.v1.json") if err != nil { return contracts.ArtifactSchema{} } return contracts.ArtifactSchema{ID: SchemaID, Name: SchemaName, Version: SchemaVersion, JSONSchema: raw} } func (c *Codec) MediaType() string { return MediaType } func (c *Codec) Metadata(value dnd.SpellList) map[string]any { return map[string]any{"spell_cast_count": len(value.SpellCasts)} } func (c *Codec) Encode(value dnd.SpellList) ([]byte, error) { if err := validate(value); err != nil { return nil, fmt.Errorf("encode dnd spell list: %w", err) } return c.EncodeCandidate(value) } // EncodeCandidate provides the same stable representation before typed // validators have approved a value. func (c *Codec) EncodeCandidate(value dnd.SpellList) ([]byte, error) { return candidatejson.EncodeCandidate("dnd spell list", value) } func (c *Codec) Decode(content []byte) (dnd.SpellList, error) { value, err := c.DecodeCandidate(content) if err != nil { return dnd.SpellList{}, err } if err := validate(value); err != nil { return dnd.SpellList{}, fmt.Errorf("decode dnd spell list: %w", err) } return value, nil } // DecodeCandidate reads the durable representation before semantic validators // have approved it. func (c *Codec) DecodeCandidate(content []byte) (dnd.SpellList, error) { return candidatejson.DecodeCandidate[dnd.SpellList]("dnd spell list", content) } func validate(value dnd.SpellList) error { if value.SpellCasts == nil { return fmt.Errorf("spell_casts must be present") } for index, spell := range value.SpellCasts { if strings.TrimSpace(spell.Caster) == "" { return fmt.Errorf("spell_casts[%d].caster must not be empty", index) } if strings.TrimSpace(spell.Spell) == "" { return fmt.Errorf("spell_casts[%d].spell must not be empty", index) } if len(spell.SourceRefs) == 0 { return fmt.Errorf("spell_casts[%d].source_refs must not be empty", index) } for refIndex, ref := range spell.SourceRefs { if strings.TrimSpace(ref.SourceID) == "" { return fmt.Errorf("spell_casts[%d].source_refs[%d].source_id must not be empty", index, refIndex) } if err := sourcerange.Validate(ref); err != nil { return fmt.Errorf("spell_casts[%d].source_refs[%d]: %w", index, refIndex, err) } } } return nil }