Extract shared D&D combat policy

This commit is contained in:
2026-08-28 00:13:44 +00:00
parent 0f2b23dce1
commit fcfff3ad15
8 changed files with 62 additions and 22 deletions

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@@ -5,9 +5,7 @@ into multiple scenes or use facts that are not supported by it.
Return one kind, one concise title, and one concise summary. Choose exactly one
kind:
- combat: active combat materially organizes the scene, including
initiative-like exchanges or sustained hostile action. Planning a fight or
discussing a completed fight is not combat by itself.
- combat: a scene classified as combat under the shared combat policy.
- narrative: current-session in-world play that is not principally active
combat, a prior-session recap, or sustained out-of-character session
discussion. This includes exploration, travel, dialogue, investigation,
@@ -20,15 +18,13 @@ kind:
play.
Narrative is the default for actual current-session gameplay that does not meet
another definition. When the accepted chunk is mixed:
another definition. When the accepted chunk has no substantive active combat:
1. use combat when active combat is a substantive central activity, even with
brief setup, rules clarification, or immediate aftermath;
2. otherwise use recap when recounting a previous session is the chunk's
1. use recap when recounting a previous session is the chunk's
primary table purpose;
3. otherwise use meta when sustained out-of-character session discussion is
2. otherwise use meta when sustained out-of-character session discussion is
primary and in-world progression is no more than incidental; and
4. use narrative for all remaining current-session in-world play.
3. use narrative for all remaining current-session in-world play.
Brief table talk, dice resolution, rules clarification, jokes, or
administrative comments do not make a gameplay scene meta. A short recollection

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@@ -27,6 +27,8 @@ messages:
content_file: ./sharedassets/common-dnd-transcript-chunk.md
cache_control:
type: ephemeral
- role: user
content_file: ./sharedassets/common-dnd-scene-combat-policy.md
- role: user
content_file: ./instructions.md
cache_control:

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@@ -0,0 +1,13 @@
Use `combat` only when substantive active combat materially organizes the
scene. Active combat includes initiative or turn exchanges, attacks, combat
spells, damage, saves, movement, or similarly sustained hostile action.
Do not use `combat` for planning or preparing for a possible fight; threats,
hostile dialogue, or a tense confrontation; immediate aftermath, looting,
healing, or discussion of a completed fight; a recap or in-world recollection
of earlier combat; or out-of-character rules discussion without active
encounter play.
When a chunk contains substantive active combat alongside brief setup, rules
clarification, interruption, phase transition, or immediate aftermath, classify
it as `combat`.

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@@ -59,6 +59,8 @@ before beginning the next one.
## Stage 1: Extract The Shared Combat Policy
✅ Complete
### Goal
Give the existing extractor and future validator one byte-identical owner for

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@@ -24,6 +24,7 @@ var promptAssetManifest = shared.PromptAssetManifest{
"common-dnd-identity.md",
"common-dnd-references.md",
"common-dnd-transcript-chunk.md",
"common-dnd-scene-combat-policy.md",
},
}

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@@ -42,6 +42,23 @@ func TestRegisterPromptAssetsPreparesSceneDescriptionPrompt(t *testing.T) {
if prepared.PromptID != PromptID || prepared.OutputContract.SchemaPath != "dnd_scene_descriptions_llm.v1.json" {
t.Fatalf("prepared prompt = %#v, want scene-description prompt identity and schema wiring", prepared)
}
const combatPolicySentinel = "substantive active combat materially organizes the"
transcriptIndex := -1
policyIndex := -1
instructionsIndex := len(prepared.Messages) - 1
policyOccurrences := 0
for index, message := range prepared.Messages {
if strings.Contains(message.Content, "scene-description-transcript") {
transcriptIndex = index
}
if count := strings.Count(message.Content, combatPolicySentinel); count > 0 {
policyIndex = index
policyOccurrences += count
}
}
if policyOccurrences != 1 || policyIndex <= transcriptIndex || policyIndex >= instructionsIndex {
t.Fatalf("combat policy appeared %d times at message %d; want once after transcript message %d and before instructions message %d", policyOccurrences, policyIndex, transcriptIndex, instructionsIndex)
}
}
func TestPromptMetadataAndDiagnosticsDoNotContainRawAssets(t *testing.T) {

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@@ -30,6 +30,7 @@ func TestExtractionPromptComposition(t *testing.T) {
npcSentinel = "npc-registry-sentinel"
catalogSentinel = "spell-catalog-sentinel"
evidenceSentinel = "Transcript units are the only evidence"
combatPolicySentinel = "substantive active combat materially organizes the"
)
registry := llm.NewAssetRegistry()
if err := registerPromptAssets(registry); err != nil {
@@ -48,6 +49,7 @@ func TestExtractionPromptComposition(t *testing.T) {
promptVersion string
inputs map[string]promptkit.ArtifactRef
suffixGroups [][]string
middleSentinel string
}{
{name: "npcs", promptID: npcextract.PromptID, promptVersion: npcextract.SchemaVersion, inputs: commonInputs, suffixGroups: [][]string{{evidenceSentinel}}},
{name: "locations", promptID: locationextract.PromptID, promptVersion: locationextract.SchemaVersion, inputs: commonInputs, suffixGroups: [][]string{{evidenceSentinel}}},
@@ -55,7 +57,7 @@ func TestExtractionPromptComposition(t *testing.T) {
"item_registry": promptkit.Inline(`{"items":[{"id":"item-registry-sentinel","name":"Torch"}]}`),
}), suffixGroups: [][]string{{evidenceSentinel}, {"item-registry-sentinel"}}},
{name: "item registry", promptID: itemregistryextract.PromptID, promptVersion: itemregistryextract.SchemaVersion, inputs: commonInputs, suffixGroups: [][]string{{evidenceSentinel}}},
{name: "scene descriptions", promptID: scenedescriptionextract.PromptID, promptVersion: scenedescriptionextract.SchemaVersion, inputs: commonInputs},
{name: "scene descriptions", promptID: scenedescriptionextract.PromptID, promptVersion: scenedescriptionextract.SchemaVersion, inputs: commonInputs, middleSentinel: combatPolicySentinel},
{
name: "combat turns",
promptID: combatextract.PromptID,
@@ -155,6 +157,12 @@ func TestExtractionPromptComposition(t *testing.T) {
previousIndex = groupIndex
}
instructionIndex := len(prepared.Messages) - 1
if testCase.middleSentinel != "" {
policyIndex := renderedInputMessageIndex(t, prepared.Messages, testCase.middleSentinel)
if policyIndex <= transcriptIndex || policyIndex >= instructionIndex {
t.Fatalf("combat policy rendered at message %d, want after transcript message %d and before instructions message %d", policyIndex, transcriptIndex, instructionIndex)
}
}
if instructionIndex <= previousIndex {
t.Fatalf("instructions rendered at message %d, want after lane input message %d", instructionIndex, previousIndex)
}

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@@ -27,6 +27,7 @@ var sharedPromptPaths = map[string]string{
"common-dnd-identity.md": "prompts/common-dnd-identity.md",
"common-dnd-transcript-full.md": "prompts/common-dnd-transcript-full.md",
"common-dnd-transcript-chunk.md": "prompts/common-dnd-transcript-chunk.md",
"common-dnd-scene-combat-policy.md": "prompts/common-dnd-scene-combat-policy.md",
"common-dnd-references.md": "prompts/common-dnd-references.md",
"common-dnd-npc-registry.md": "prompts/common-dnd-npc-registry.md",
}