Extract shared D&D combat policy
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@@ -5,9 +5,7 @@ into multiple scenes or use facts that are not supported by it.
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Return one kind, one concise title, and one concise summary. Choose exactly one
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kind:
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- combat: active combat materially organizes the scene, including
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initiative-like exchanges or sustained hostile action. Planning a fight or
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discussing a completed fight is not combat by itself.
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- combat: a scene classified as combat under the shared combat policy.
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- narrative: current-session in-world play that is not principally active
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combat, a prior-session recap, or sustained out-of-character session
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discussion. This includes exploration, travel, dialogue, investigation,
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@@ -20,15 +18,13 @@ kind:
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play.
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Narrative is the default for actual current-session gameplay that does not meet
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another definition. When the accepted chunk is mixed:
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another definition. When the accepted chunk has no substantive active combat:
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1. use combat when active combat is a substantive central activity, even with
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brief setup, rules clarification, or immediate aftermath;
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2. otherwise use recap when recounting a previous session is the chunk's
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1. use recap when recounting a previous session is the chunk's
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primary table purpose;
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3. otherwise use meta when sustained out-of-character session discussion is
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2. otherwise use meta when sustained out-of-character session discussion is
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primary and in-world progression is no more than incidental; and
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4. use narrative for all remaining current-session in-world play.
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3. use narrative for all remaining current-session in-world play.
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Brief table talk, dice resolution, rules clarification, jokes, or
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administrative comments do not make a gameplay scene meta. A short recollection
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