Extract shared D&D combat policy

This commit is contained in:
2026-08-28 00:13:44 +00:00
parent 0f2b23dce1
commit fcfff3ad15
8 changed files with 62 additions and 22 deletions

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@@ -5,9 +5,7 @@ into multiple scenes or use facts that are not supported by it.
Return one kind, one concise title, and one concise summary. Choose exactly one
kind:
- combat: active combat materially organizes the scene, including
initiative-like exchanges or sustained hostile action. Planning a fight or
discussing a completed fight is not combat by itself.
- combat: a scene classified as combat under the shared combat policy.
- narrative: current-session in-world play that is not principally active
combat, a prior-session recap, or sustained out-of-character session
discussion. This includes exploration, travel, dialogue, investigation,
@@ -20,15 +18,13 @@ kind:
play.
Narrative is the default for actual current-session gameplay that does not meet
another definition. When the accepted chunk is mixed:
another definition. When the accepted chunk has no substantive active combat:
1. use combat when active combat is a substantive central activity, even with
brief setup, rules clarification, or immediate aftermath;
2. otherwise use recap when recounting a previous session is the chunk's
1. use recap when recounting a previous session is the chunk's
primary table purpose;
3. otherwise use meta when sustained out-of-character session discussion is
2. otherwise use meta when sustained out-of-character session discussion is
primary and in-world progression is no more than incidental; and
4. use narrative for all remaining current-session in-world play.
3. use narrative for all remaining current-session in-world play.
Brief table talk, dice resolution, rules clarification, jokes, or
administrative comments do not make a gameplay scene meta. A short recollection