Make combat scene validation more reliable
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@@ -107,8 +107,12 @@ func (attemptDebugLLM) CompleteStructured(_ context.Context, request contracts.S
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}
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func preparedAttemptDebugPipeline(t *testing.T) *PreparedPipeline {
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return preparedAttemptDebugPipelineWithChunks(t, 1)
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}
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func preparedAttemptDebugPipelineWithChunks(t *testing.T, chunkCount int) *PreparedPipeline {
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t.Helper()
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prepared := preparedConcurrentPipeline(t, 1)
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prepared := preparedConcurrentPipeline(t, chunkCount)
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prepared.Steps[0].lanes = prepared.Steps[0].lanes[:1]
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prepared.resolved.Steps[0].ArtifactLanes = prepared.resolved.Steps[0].ArtifactLanes[:1]
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prepared.Steps[0].ArtifactLanes = prepared.Steps[0].ArtifactLanes[:1]
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