Make combat scene validation more reliable

This commit is contained in:
2026-08-29 11:39:02 +00:00
parent 7e626753bf
commit f208dbe954
18 changed files with 146 additions and 136 deletions

View File

@@ -107,8 +107,12 @@ func (attemptDebugLLM) CompleteStructured(_ context.Context, request contracts.S
}
func preparedAttemptDebugPipeline(t *testing.T) *PreparedPipeline {
return preparedAttemptDebugPipelineWithChunks(t, 1)
}
func preparedAttemptDebugPipelineWithChunks(t *testing.T, chunkCount int) *PreparedPipeline {
t.Helper()
prepared := preparedConcurrentPipeline(t, 1)
prepared := preparedConcurrentPipeline(t, chunkCount)
prepared.Steps[0].lanes = prepared.Steps[0].lanes[:1]
prepared.resolved.Steps[0].ArtifactLanes = prepared.resolved.Steps[0].ArtifactLanes[:1]
prepared.Steps[0].ArtifactLanes = prepared.Steps[0].ArtifactLanes[:1]