Use references in D&D spell extraction

This commit is contained in:
2026-07-05 14:49:17 +00:00
parent 2f97895732
commit ef4bdd4f9f
10 changed files with 381 additions and 11 deletions

View File

@@ -32,11 +32,12 @@ var spellsPromptBundle = mustLoadPromptBundle()
func mustLoadPromptBundle() *prompt.Bundle {
bundle, err := prompt.LoadBundle(embeddedAssets, prompt.Definition{
PromptID: PromptID,
Version: SchemaVersion,
EmbeddedPath: "assets/prompts",
SystemPath: "assets/prompts/system.md",
UserPath: "assets/prompts/user.md",
PromptID: PromptID,
Version: SchemaVersion,
EmbeddedPath: "assets/prompts",
SystemPath: "assets/prompts/system.md",
UserPath: "assets/prompts/user.md",
ReferenceSlots: cloneReferenceSlots(referenceSlots),
})
if err != nil {
panic(err)
@@ -74,7 +75,7 @@ func renderPrompt(req contracts.ExtractionRequest) (system string, user string,
if err != nil {
return "", "", prompt.Metadata{}, err
}
system, user, metadata, err = spellsPromptBundle.RenderUserSystem(data)
system, user, metadata, err = spellsPromptBundle.RenderUserSystemWithReferences(data, req.References)
if err != nil {
return "", "", prompt.Metadata{}, fmt.Errorf("dnd spells prompt: %w", err)
}