Enforce unique enemy engagements per scene

This commit is contained in:
2026-08-03 22:50:41 +00:00
parent 42973215fa
commit e6b7c61f45
7 changed files with 536 additions and 0 deletions

View File

@@ -20,6 +20,7 @@ import (
combatshape "gitea.maximumdirect.net/eric/notarius/internal/modules/dnd/validate/combatturns/shape"
combatsourcerefs "gitea.maximumdirect.net/eric/notarius/internal/modules/dnd/validate/combatturns/source_refs"
combatrelatedness "gitea.maximumdirect.net/eric/notarius/internal/modules/dnd/validate/combatturns/source_relatedness"
enemyeventengagements "gitea.maximumdirect.net/eric/notarius/internal/modules/dnd/validate/enemyevents/engagements"
enemyeventinvariants "gitea.maximumdirect.net/eric/notarius/internal/modules/dnd/validate/enemyevents/invariants"
enemyeventshape "gitea.maximumdirect.net/eric/notarius/internal/modules/dnd/validate/enemyevents/shape"
enemyeventrefs "gitea.maximumdirect.net/eric/notarius/internal/modules/dnd/validate/enemyevents/source_refs"
@@ -140,6 +141,7 @@ func registerDefaultChains(registry *pipeline.ValidatorChainRegistry) error {
Validators: []pipeline.ModuleBinding{
pipeline.Binding(validjson.Key),
pipeline.Binding(enemyeventshape.Key),
pipeline.Binding(enemyeventengagements.Key),
pipeline.Binding(enemyeventrefs.Key),
pipeline.Binding(validjsonschema.Key),
pipeline.Binding(enemyeventrelatedness.Key),