Strengthen validation retries and checkpoint safety
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@@ -36,7 +36,7 @@ func (v *Validator) CheckpointFingerprints() []pipeline.CheckpointFingerprint {
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func (v *Validator) Validate(_ context.Context, req contracts.TypedValidationRequest[dnd.EnemyEventList]) (contracts.ValidationResult, error) {
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if err := Validate(req.Value); err != nil {
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return contracts.ValidationResult{Approved: false, ReasonCode: ReasonCode, Message: err.Error()}, nil
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return contracts.ValidationResult{Approved: false, ReasonCode: ReasonCode, Message: err.Error(), CorrectionGuidance: "Return a complete enemy-event list with every required field present, valid contextual NPC names, supported event values, and valid source references."}, nil
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}
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return contracts.ValidationResult{Approved: true}, nil
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}
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