Strengthen validation retries and checkpoint safety
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@@ -90,13 +90,13 @@ func (v *Validator) Validate(_ context.Context, req contracts.TypedValidationReq
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return contracts.ValidationResult{}, fmt.Errorf("resolve NPC registry: %w", err)
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}
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if !registry.Bound() {
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return contracts.ValidationResult{Approved: false, ReasonCode: ReasonCode, Message: "invalid enemy event normalization: NPC registry reference is required"}, nil
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return contracts.ValidationResult{Approved: false, ReasonCode: ReasonCode, Message: "invalid enemy event normalization: NPC registry reference is required", CorrectionGuidance: "Return enemy events using contextual NPC names that match the supplied NPC registry."}, nil
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}
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issues := issuesFor(shared.NewSourceRefOrderFromIndex(index), req.Value, registry)
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if len(issues) == 0 {
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return contracts.ValidationResult{Approved: true}, nil
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}
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return contracts.ValidationResult{Approved: false, ReasonCode: ReasonCode, Message: diagnostics.Aggregate("invalid enemy event normalization", issues)}, nil
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return contracts.ValidationResult{Approved: false, ReasonCode: ReasonCode, Message: diagnostics.Aggregate("invalid enemy event normalization", issues), CorrectionGuidance: "Return enemy events in canonical transcript order, without duplicate events, using contextual NPC names that match the supplied registry and evidence."}, nil
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}
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func allSourceRefsValid(index source.DocumentIndex, value dnd.EnemyEventList) bool {
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