Strengthen validation retries and checkpoint safety

This commit is contained in:
2026-08-27 11:50:37 +00:00
parent b2e83bd6e7
commit e6b2ae88d2
73 changed files with 934 additions and 1560 deletions

View File

@@ -90,13 +90,13 @@ func (v *Validator) Validate(_ context.Context, req contracts.TypedValidationReq
return contracts.ValidationResult{}, fmt.Errorf("resolve NPC registry: %w", err)
}
if !registry.Bound() {
return contracts.ValidationResult{Approved: false, ReasonCode: ReasonCode, Message: "invalid enemy event normalization: NPC registry reference is required"}, nil
return contracts.ValidationResult{Approved: false, ReasonCode: ReasonCode, Message: "invalid enemy event normalization: NPC registry reference is required", CorrectionGuidance: "Return enemy events using contextual NPC names that match the supplied NPC registry."}, nil
}
issues := issuesFor(shared.NewSourceRefOrderFromIndex(index), req.Value, registry)
if len(issues) == 0 {
return contracts.ValidationResult{Approved: true}, nil
}
return contracts.ValidationResult{Approved: false, ReasonCode: ReasonCode, Message: diagnostics.Aggregate("invalid enemy event normalization", issues)}, nil
return contracts.ValidationResult{Approved: false, ReasonCode: ReasonCode, Message: diagnostics.Aggregate("invalid enemy event normalization", issues), CorrectionGuidance: "Return enemy events in canonical transcript order, without duplicate events, using contextual NPC names that match the supplied registry and evidence."}, nil
}
func allSourceRefsValid(index source.DocumentIndex, value dnd.EnemyEventList) bool {