Centralize D&D candidate JSON codecs
This commit is contained in:
38
internal/modules/dnd/codec/candidatejson/candidate_json.go
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38
internal/modules/dnd/codec/candidatejson/candidate_json.go
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@@ -0,0 +1,38 @@
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// Package candidatejson provides strict JSON mechanics for D&D artifact
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// candidates before artifact-specific validation.
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package candidatejson
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import (
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"bytes"
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"encoding/json"
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"fmt"
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"io"
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)
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// EncodeCandidate encodes a typed candidate with an artifact-specific error
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// label.
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func EncodeCandidate[T any](label string, value T) ([]byte, error) {
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content, err := json.Marshal(value)
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if err != nil {
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return nil, fmt.Errorf("encode %s: %w", label, err)
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}
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return content, nil
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}
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// DecodeCandidate decodes exactly one typed JSON value while rejecting unknown
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// fields and trailing values with an artifact-specific error label.
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func DecodeCandidate[T any](label string, content []byte) (T, error) {
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decoder := json.NewDecoder(bytes.NewReader(content))
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decoder.DisallowUnknownFields()
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var value T
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if err := decoder.Decode(&value); err != nil {
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var zero T
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return zero, fmt.Errorf("decode %s: %w", label, err)
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}
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var trailing any
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if err := decoder.Decode(&trailing); err != io.EOF {
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var zero T
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return zero, fmt.Errorf("decode %s: multiple JSON values", label)
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}
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return value, nil
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}
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