Add NPC interaction validators
This commit is contained in:
@@ -0,0 +1,70 @@
|
||||
package shape
|
||||
|
||||
import (
|
||||
"context"
|
||||
"reflect"
|
||||
"strings"
|
||||
"testing"
|
||||
"unicode/utf8"
|
||||
|
||||
"gitea.maximumdirect.net/eric/notarius/internal/core/source"
|
||||
"gitea.maximumdirect.net/eric/notarius/internal/framework/contracts"
|
||||
"gitea.maximumdirect.net/eric/notarius/internal/framework/pipeline"
|
||||
"gitea.maximumdirect.net/eric/notarius/internal/modules/dnd"
|
||||
)
|
||||
|
||||
func TestValidatorOwnsRequiredNameKindAndEvidence(t *testing.T) {
|
||||
valid := validList()
|
||||
result, err := New(Options{}).Validate(context.Background(), contracts.TypedValidationRequest[dnd.NPCInteractionList]{Value: valid})
|
||||
if err != nil || !result.Approved {
|
||||
t.Fatalf("Validate() = %#v, %v", result, err)
|
||||
}
|
||||
for _, test := range []struct {
|
||||
name string
|
||||
value dnd.NPCInteractionList
|
||||
want string
|
||||
}{
|
||||
{"missing interactions", dnd.NPCInteractionList{}, "interactions must be present"},
|
||||
{"blank name", dnd.NPCInteractionList{Interactions: []dnd.NPCInteraction{{Name: " ", Kind: dnd.NPCInteractionKindDialogue, SourceRefs: valid.Interactions[0].SourceRefs}}}, "name must not be empty"},
|
||||
{"unsupported kind", dnd.NPCInteractionList{Interactions: []dnd.NPCInteraction{{Name: "Mira Thorn", Kind: "unsupported", SourceRefs: valid.Interactions[0].SourceRefs}}}, "kind is unsupported"},
|
||||
{"missing evidence", dnd.NPCInteractionList{Interactions: []dnd.NPCInteraction{{Name: "Mira Thorn", Kind: dnd.NPCInteractionKindDialogue}}}, "source_refs must contain"},
|
||||
} {
|
||||
t.Run(test.name, func(t *testing.T) {
|
||||
result, err := New(Options{}).Validate(context.Background(), contracts.TypedValidationRequest[dnd.NPCInteractionList]{Value: test.value})
|
||||
if err != nil || result.Approved || result.ReasonCode != ReasonCode || !strings.Contains(result.Message, test.want) {
|
||||
t.Fatalf("Validate() = %#v, %v; want %q", result, err, test.want)
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
func TestValidatorBoundsDiagnosticsPreservesValueAndRegistersTypedContract(t *testing.T) {
|
||||
value := dnd.NPCInteractionList{Interactions: make([]dnd.NPCInteraction, 24)}
|
||||
for index := range value.Interactions {
|
||||
value.Interactions[index] = dnd.NPCInteraction{Name: strings.Repeat("火", 220) + "\n", Kind: "unsupported"}
|
||||
}
|
||||
result, err := New(Options{}).Validate(context.Background(), contracts.TypedValidationRequest[dnd.NPCInteractionList]{Value: value})
|
||||
if err != nil || result.Approved || len([]byte(result.Message)) > 4096 || !utf8.ValidString(result.Message) || !strings.Contains(result.Message, "additional issue(s) omitted") {
|
||||
t.Fatalf("Validate() = %#v, %v", result, err)
|
||||
}
|
||||
if value.Interactions[0].Name != strings.Repeat("火", 220)+"\n" {
|
||||
t.Fatal("Validate() mutated input")
|
||||
}
|
||||
if got := New(Options{}).CheckpointFingerprints(); !reflect.DeepEqual(got, []pipeline.CheckpointFingerprint{{Name: "policy", Value: policy}}) {
|
||||
t.Fatalf("CheckpointFingerprints() = %#v", got)
|
||||
}
|
||||
registry := pipeline.NewValidatorRegistry()
|
||||
if err := Register(registry); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
if _, err := DecodeOptions(map[string]any{"unexpected": true}); err == nil {
|
||||
t.Fatal("DecodeOptions() accepted unknown option")
|
||||
}
|
||||
}
|
||||
|
||||
func validList() dnd.NPCInteractionList {
|
||||
return dnd.NPCInteractionList{Interactions: []dnd.NPCInteraction{{
|
||||
Name: "Mira Thorn", Kind: dnd.NPCInteractionKindDialogue,
|
||||
SourceRefs: []source.SourceRef{{SourceID: "session", StartUnitID: 1, EndUnitID: 1}},
|
||||
}}}
|
||||
}
|
||||
Reference in New Issue
Block a user