Add NPC interaction validators
This commit is contained in:
@@ -0,0 +1,157 @@
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package invariants
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import (
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"context"
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"encoding/json"
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"reflect"
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"strings"
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"testing"
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"gitea.maximumdirect.net/eric/notarius/internal/core/source"
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"gitea.maximumdirect.net/eric/notarius/internal/framework/contracts"
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"gitea.maximumdirect.net/eric/notarius/internal/framework/pipeline"
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"gitea.maximumdirect.net/eric/notarius/internal/modules/dnd"
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npccodec "gitea.maximumdirect.net/eric/notarius/internal/modules/dnd/codec/npcs"
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"gitea.maximumdirect.net/eric/notarius/internal/modules/dnd/npcs/identity"
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npcregistry "gitea.maximumdirect.net/eric/notarius/internal/modules/dnd/npcs/registry"
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)
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func TestValidatorApprovesCanonicalNormalizedInteractions(t *testing.T) {
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references := registryReferences(t, "Aria", "Borin")
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result, err := newValidator(t, references).Validate(context.Background(), request(references, normalizedList()))
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if err != nil || !result.Approved {
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t.Fatalf("Validate() = %#v, %v", result, err)
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}
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}
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func TestValidatorRejectsOwnedCanonicalNameReferenceOrderListOrderAndDuplicates(t *testing.T) {
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references := registryReferences(t, "Aria", "Borin")
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for _, test := range []struct {
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name string
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mutate func(*dnd.NPCInteractionList)
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want string
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}{
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{"canonical name", func(value *dnd.NPCInteractionList) { value.Interactions[0].Name = " aria " }, "canonical NPC display name"},
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{"reference order", func(value *dnd.NPCInteractionList) {
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value.Interactions[0].SourceRefs = []source.SourceRef{{SourceID: "session", StartUnitID: 20, EndUnitID: 20}, {SourceID: "session", StartUnitID: 10, EndUnitID: 10}}
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}, "not in canonical order"},
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{"duplicate reference", func(value *dnd.NPCInteractionList) {
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value.Interactions[0].SourceRefs = append(value.Interactions[0].SourceRefs, value.Interactions[0].SourceRefs[0])
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}, "duplicates the previous reference"},
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{"list order", func(value *dnd.NPCInteractionList) {
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value.Interactions[0], value.Interactions[1] = value.Interactions[1], value.Interactions[0]
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}, "interactions are not in canonical order"},
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{"name tie breaker", func(value *dnd.NPCInteractionList) {
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value.Interactions[0] = dnd.NPCInteraction{Name: "Borin", Kind: dnd.NPCInteractionKindDialogue, SourceRefs: []source.SourceRef{{SourceID: "session", StartUnitID: 10, EndUnitID: 10}}}
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value.Interactions[1] = dnd.NPCInteraction{Name: "Aria", Kind: dnd.NPCInteractionKindDialogue, SourceRefs: []source.SourceRef{{SourceID: "session", StartUnitID: 10, EndUnitID: 10}}}
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}, "interactions are not in canonical order"},
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{"duplicate record", func(value *dnd.NPCInteractionList) {
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value.Interactions = append(value.Interactions, value.Interactions[0])
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}, "duplicates interaction"},
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} {
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t.Run(test.name, func(t *testing.T) {
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value := normalizedList()
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test.mutate(&value)
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result, err := newValidator(t, references).Validate(context.Background(), request(references, value))
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if err != nil || result.Approved || result.ReasonCode != ReasonCode || !strings.Contains(result.Message, test.want) {
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t.Fatalf("Validate() = %#v, %v; want %q", result, err, test.want)
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}
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})
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}
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}
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func TestValidatorDefersShapeAndSourceReferenceFailuresAndRequiresRegistry(t *testing.T) {
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references := registryReferences(t, "Aria", "Borin")
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for _, value := range []dnd.NPCInteractionList{
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{Interactions: []dnd.NPCInteraction{{Name: "Aria"}}},
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{Interactions: []dnd.NPCInteraction{{Name: "Aria", Kind: dnd.NPCInteractionKindDialogue, SourceRefs: []source.SourceRef{{SourceID: "session", StartUnitID: 99, EndUnitID: 99}}}}},
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} {
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result, err := newValidator(t, references).Validate(context.Background(), request(references, value))
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if err != nil || !result.Approved {
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t.Fatalf("deferral = %#v, %v", result, err)
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}
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}
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result, err := newValidator(t).Validate(context.Background(), request(contracts.ReferenceSet{}, normalizedList()))
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if err != nil || result.Approved || result.ReasonCode != ReasonCode || !strings.Contains(result.Message, "required") {
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t.Fatalf("unbound registry = %#v, %v", result, err)
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}
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}
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func TestValidatorResolvesGeneratedRegistryAndKeepsMetadataAndInputsImmutable(t *testing.T) {
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references := registryReferences(t, "Aria", "Borin")
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validator := newValidator(t)
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value := normalizedList()
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before := cloneList(value)
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result, err := validator.Validate(context.Background(), request(references, value))
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if err != nil || !result.Approved || !reflect.DeepEqual(value, before) {
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t.Fatalf("generated validation = %#v, %v; value=%#v", result, err, value)
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}
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metadata, err := json.Marshal(newValidator(t, references).ManifestMetadata())
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if err != nil {
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t.Fatal(err)
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}
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if strings.Contains(string(metadata), "Aria") || strings.Contains(string(metadata), "other-session") {
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t.Fatalf("metadata leaked registry content: %s", metadata)
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}
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if got := newValidator(t, references).CheckpointFingerprints(); len(got) != 2 || got[0].Value != policy || !strings.HasPrefix(got[1].Value, "sha256:") {
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t.Fatalf("CheckpointFingerprints() = %#v", got)
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}
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registry := pipeline.NewValidatorRegistry()
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if err := Register(registry); err != nil {
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t.Fatal(err)
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}
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if _, err := DecodeOptions(map[string]any{"unexpected": true}); err == nil {
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t.Fatal("DecodeOptions() accepted unknown option")
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}
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}
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func newValidator(t *testing.T, references ...contracts.ReferenceSet) *Validator {
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t.Helper()
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validator, err := New(Options{}, references...)
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if err != nil {
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t.Fatal(err)
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}
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return validator
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}
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func request(references contracts.ReferenceSet, value dnd.NPCInteractionList) contracts.TypedValidationRequest[dnd.NPCInteractionList] {
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return contracts.TypedValidationRequest[dnd.NPCInteractionList]{Source: document(), References: references, Value: value}
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}
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func document() *source.SourceDocument {
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return &source.SourceDocument{ID: "session", Units: []source.SourceUnit{{ID: 10}, {ID: 20}}}
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}
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func normalizedList() dnd.NPCInteractionList {
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return dnd.NPCInteractionList{Interactions: []dnd.NPCInteraction{
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{Name: "Aria", Kind: dnd.NPCInteractionKindDialogue, SourceRefs: []source.SourceRef{{SourceID: "session", StartUnitID: 10, EndUnitID: 10}}},
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{Name: "Borin", Kind: dnd.NPCInteractionKindMentioned, SourceRefs: []source.SourceRef{{SourceID: "session", StartUnitID: 20, EndUnitID: 20}}},
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}}
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}
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func cloneList(value dnd.NPCInteractionList) dnd.NPCInteractionList {
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copyValue := dnd.NPCInteractionList{Interactions: make([]dnd.NPCInteraction, len(value.Interactions))}
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for index, interaction := range value.Interactions {
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copyValue.Interactions[index] = interaction
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copyValue.Interactions[index].SourceRefs = append([]source.SourceRef(nil), interaction.SourceRefs...)
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}
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return copyValue
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}
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func registryReferences(t *testing.T, names ...string) contracts.ReferenceSet {
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t.Helper()
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npcs := make([]dnd.NPC, len(names))
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for index, name := range names {
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npcs[index] = dnd.NPC{ID: identity.DeriveID(name), Name: name, SourceRefs: []source.SourceRef{{SourceID: "other-session", StartUnitID: index + 1, EndUnitID: index + 1}}}
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}
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content, err := npccodec.New().Encode(dnd.NPCList{NPCs: npcs})
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if err != nil {
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t.Fatal(err)
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}
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return contracts.ReferenceSet{Slots: map[string]contracts.ResolvedReferenceSlot{
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npcregistry.ReferenceSlot: {
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Slot: contracts.ReferenceSlot{Name: npcregistry.ReferenceSlot},
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Items: []contracts.ReferenceItem{{SlotName: npcregistry.ReferenceSlot, MediaType: npccodec.MediaType, Content: content, Origin: contracts.ReferenceOrigin{Type: "generated"}}},
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},
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}}
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}
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