Tighten NPC interaction validation and consistency

This commit is contained in:
2026-07-23 14:25:32 +00:00
parent 36e0512454
commit bfe25609a7
14 changed files with 426 additions and 278 deletions

View File

@@ -16,7 +16,8 @@ import (
const (
Key = "extract/dnd/npc-interactions/source_relatedness"
WarningReasonCode = "npc_interaction_not_near_source"
policy = "dnd.npc_interactions.validator.source_relatedness.v1"
OmittedReasonCode = "npc_interaction_relatedness_warnings_omitted"
policy = "dnd.npc_interactions.validator.source_relatedness.v2"
)
type Options struct{}
@@ -57,7 +58,10 @@ func (v *Validator) Validate(_ context.Context, req contracts.TypedValidationReq
Message: fmt.Sprintf("NPC interaction name %s was not found in cited source text", diagnostics.Quote(interaction.Name)),
})
}
return contracts.ValidationResult{Approved: true, Warnings: warnings}, nil
return contracts.ValidationResult{
Approved: true,
Warnings: diagnostics.LimitWarnings(warnings, "npc_interactions", OmittedReasonCode),
}, nil
}
func Spec() pipeline.ValidatorSpec {

View File

@@ -10,6 +10,7 @@ import (
"gitea.maximumdirect.net/eric/notarius/internal/framework/contracts"
"gitea.maximumdirect.net/eric/notarius/internal/framework/pipeline"
"gitea.maximumdirect.net/eric/notarius/internal/modules/dnd"
"gitea.maximumdirect.net/eric/notarius/internal/modules/dnd/shared/diagnostics"
)
func TestValidatorUsesOnlyCurrentTranscriptAndWarnsOncePerInteraction(t *testing.T) {
@@ -49,3 +50,26 @@ func TestValidatorDefersMalformedShapeAndInvalidRanges(t *testing.T) {
t.Fatal(err)
}
}
func TestValidatorBoundsWarnings(t *testing.T) {
count := diagnostics.MaxWarnings + 5
interactions := make([]dnd.NPCInteraction, count)
for index := range interactions {
interactions[index] = dnd.NPCInteraction{
Name: "Missing NPC",
Kind: dnd.NPCInteractionKindMentioned,
SourceRefs: []source.SourceRef{{SourceID: "session", StartUnitID: 1, EndUnitID: 1}},
}
}
result, err := New(Options{}).Validate(context.Background(), contracts.TypedValidationRequest[dnd.NPCInteractionList]{
Source: &source.SourceDocument{ID: "session", Units: []source.SourceUnit{{ID: 1, Text: "The party waits."}}},
Value: dnd.NPCInteractionList{Interactions: interactions},
})
if err != nil || !result.Approved {
t.Fatalf("Validate() = %#v, %v", result, err)
}
if len(result.Warnings) != diagnostics.MaxWarnings ||
result.Warnings[len(result.Warnings)-1].ReasonCode != OmittedReasonCode {
t.Fatalf("warnings = %#v", result.Warnings)
}
}