Tighten NPC interaction validation and consistency
This commit is contained in:
166
internal/modules/dnd/npcinteractions/canonical.go
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166
internal/modules/dnd/npcinteractions/canonical.go
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@@ -0,0 +1,166 @@
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// Package npcinteractions owns canonical ordering and exact-identity rules for
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// D&D NPC interaction artifacts.
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package npcinteractions
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import (
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"sort"
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"strconv"
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"strings"
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"gitea.maximumdirect.net/eric/notarius/internal/core/source"
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"gitea.maximumdirect.net/eric/notarius/internal/modules/dnd"
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"gitea.maximumdirect.net/eric/notarius/internal/modules/dnd/npcs/identity"
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)
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// CanonicalizeSourceRefs returns a cloned, document-ordered, de-duplicated
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// source-reference list.
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func CanonicalizeSourceRefs(doc *source.SourceDocument, input []source.SourceRef) []source.SourceRef {
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if input == nil {
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return nil
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}
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canonical := append([]source.SourceRef(nil), input...)
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sort.SliceStable(canonical, func(left, right int) bool {
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return SourceRefLess(doc, canonical[left], canonical[right])
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})
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unique := make([]source.SourceRef, 0, len(canonical))
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for _, ref := range canonical {
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if len(unique) == 0 || unique[len(unique)-1] != ref {
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unique = append(unique, ref)
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}
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}
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return unique
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}
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// SourceRefsEqual reports whether two source-reference lists have identical
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// representations and values.
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func SourceRefsEqual(left, right []source.SourceRef) bool {
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if (left == nil) != (right == nil) || len(left) != len(right) {
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return false
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}
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for index := range left {
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if left[index] != right[index] {
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return false
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}
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}
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return true
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}
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// SourceRefLess orders references by source identity and then by the source
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// document positions of their endpoints. Invalid endpoints sort after valid
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// endpoints and fall back to their literal IDs for deterministic diagnostics.
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func SourceRefLess(doc *source.SourceDocument, left, right source.SourceRef) bool {
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if left.SourceID != right.SourceID {
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return left.SourceID < right.SourceID
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}
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leftStart, leftStartOK := source.UnitIndex(doc, left.StartUnitID)
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rightStart, rightStartOK := source.UnitIndex(doc, right.StartUnitID)
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if leftStartOK != rightStartOK {
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return leftStartOK
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}
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if leftStartOK && leftStart != rightStart {
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return leftStart < rightStart
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}
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if left.StartUnitID != right.StartUnitID {
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return left.StartUnitID < right.StartUnitID
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}
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leftEnd, leftEndOK := source.UnitIndex(doc, left.EndUnitID)
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rightEnd, rightEndOK := source.UnitIndex(doc, right.EndUnitID)
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if leftEndOK != rightEndOK {
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return leftEndOK
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}
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if leftEndOK && leftEnd != rightEnd {
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return leftEnd < rightEnd
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}
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return left.EndUnitID < right.EndUnitID
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}
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// Less defines the canonical order for NPC interaction occurrences.
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func Less(doc *source.SourceDocument, left, right dnd.NPCInteraction) bool {
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leftPosition, leftHasEvidence := EarliestSourcePosition(doc, left)
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rightPosition, rightHasEvidence := EarliestSourcePosition(doc, right)
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if leftHasEvidence != rightHasEvidence {
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return leftHasEvidence
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}
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if leftHasEvidence && leftPosition != rightPosition {
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return leftPosition < rightPosition
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}
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leftKey := identity.ComparisonKey(left.Name)
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rightKey := identity.ComparisonKey(right.Name)
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if leftKey != rightKey {
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return leftKey < rightKey
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}
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if left.Name != right.Name {
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return left.Name < right.Name
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}
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if left.Kind != right.Kind {
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return left.Kind < right.Kind
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}
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return sourceRefsLess(doc, left.SourceRefs, right.SourceRefs)
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}
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// EarliestSourcePosition returns the earliest valid cited position.
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func EarliestSourcePosition(doc *source.SourceDocument, interaction dnd.NPCInteraction) (int, bool) {
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found := false
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earliest := 0
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for _, ref := range interaction.SourceRefs {
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if source.ValidateRef(doc, ref) != nil {
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continue
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}
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position, ok := source.UnitIndex(doc, ref.StartUnitID)
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if !ok || (found && position >= earliest) {
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continue
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}
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earliest = position
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found = true
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}
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return earliest, found
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}
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// ValidSourceRefs reports whether an interaction has non-empty, valid
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// current-document evidence.
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func ValidSourceRefs(doc *source.SourceDocument, refs []source.SourceRef) bool {
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if len(refs) == 0 {
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return false
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}
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for _, ref := range refs {
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if source.ValidateRef(doc, ref) != nil {
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return false
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}
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}
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return true
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}
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// ExactIdentity returns a collision-safe key over every durable interaction
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// field. Callers decide whether the record is eligible for duplicate handling.
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func ExactIdentity(interaction dnd.NPCInteraction) string {
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var key strings.Builder
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writeKeyString(&key, interaction.Name)
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writeKeyString(&key, string(interaction.Kind))
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for _, ref := range interaction.SourceRefs {
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writeKeyString(&key, ref.SourceID)
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writeKeyInt(&key, ref.StartUnitID)
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writeKeyInt(&key, ref.EndUnitID)
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}
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return key.String()
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}
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func sourceRefsLess(doc *source.SourceDocument, left, right []source.SourceRef) bool {
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for index := 0; index < len(left) && index < len(right); index++ {
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if left[index] == right[index] {
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continue
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}
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return SourceRefLess(doc, left[index], right[index])
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}
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return len(left) < len(right)
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}
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func writeKeyString(builder *strings.Builder, value string) {
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builder.WriteString(strconv.Itoa(len(value)))
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builder.WriteByte(':')
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builder.WriteString(value)
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}
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func writeKeyInt(builder *strings.Builder, value int) {
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builder.WriteString(strconv.Itoa(value))
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builder.WriteByte(';')
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}
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