Plan D&D scene description extraction
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@@ -18,27 +18,10 @@ not as committed release dates.
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### Extract D&D Scene Descriptions
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- Add a `dnd/scene-descriptions` extractor that runs once for each accepted
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scene chunk and explicitly owns the small amount of scene synthesis useful to
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downstream applications.
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- Keep the private model response to exactly `kind`, `title`, and `summary`.
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Use the enum `combat`, `narrative`, `recap`, and `meta`: `narrative` means
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current-session in-world gameplay that is not combat, recap, or sustained
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out-of-character discussion.
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- Treat brief table talk or rules clarification as incidental to the enclosing
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gameplay scene. A sustained transition between kinds should normally create
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a chunk boundary; define a primary-kind rule for residual mixed chunks before
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implementation.
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- Deterministically attach the accepted chunk ID and its exact source range
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while mapping the private response into the durable artifact. Do not ask the
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model to reproduce IDs or segment boundaries, and do not defer required
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identity or evidence until normalization.
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- Keep normalization limited to stable ordering, exact deduplication, and
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canonical invariant enforcement. Titles and summaries are explicit,
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source-bounded synthesis owned by this artifact rather than by the chunker.
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- Do not add `participants`. Derive participant-oriented views by joining scene
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ranges with NPC evidence or, preferably, NPC-interaction occurrences. An NPC
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registry reference proves identity, not exhaustive presence in every scene.
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Add one minimal, source-bounded description for each accepted D&D scene chunk.
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The proposed durable contract, scene-kind policy, evidence boundary, and
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relationship to later chunker minimization are defined in
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[D&D Scene Descriptions](dnd-scene-descriptions.md).
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### Minimize And Use D&D Scene Chunking
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