Clarify D&D registration composition
This commit is contained in:
83
internal/modules/dnd/register/merge.go
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83
internal/modules/dnd/register/merge.go
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@@ -0,0 +1,83 @@
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package register
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import (
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"gitea.maximumdirect.net/eric/notarius/internal/core/source"
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"gitea.maximumdirect.net/eric/notarius/internal/modules/dnd"
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)
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func appendSpellLists(values []dnd.SpellList) (dnd.SpellList, error) {
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count := 0
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for _, value := range values {
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count += len(value.SpellCasts)
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}
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combined := dnd.SpellList{SpellCasts: make([]dnd.SpellCast, 0, count)}
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for _, value := range values {
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combined.SpellCasts = append(combined.SpellCasts, value.SpellCasts...)
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}
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return combined, nil
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}
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func appendNPCLists(values []dnd.NPCList) (dnd.NPCList, error) {
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count := 0
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present := false
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for _, value := range values {
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if value.NPCs != nil {
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present = true
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}
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count += len(value.NPCs)
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}
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if !present {
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return dnd.NPCList{}, nil
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}
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combined := dnd.NPCList{NPCs: make([]dnd.NPC, 0, count)}
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for _, value := range values {
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combined.NPCs = append(combined.NPCs, value.NPCs...)
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}
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return combined, nil
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}
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func appendCombatTurnLists(values []dnd.CombatTurnList) (dnd.CombatTurnList, error) {
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count := 0
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present := false
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for _, value := range values {
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if value.CombatTurns != nil {
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present = true
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}
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count += len(value.CombatTurns)
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}
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if !present {
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return dnd.CombatTurnList{}, nil
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}
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combined := dnd.CombatTurnList{CombatTurns: make([]dnd.CombatTurn, 0, count)}
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for _, value := range values {
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for _, turn := range value.CombatTurns {
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combined.CombatTurns = append(combined.CombatTurns, cloneCombatTurn(turn))
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}
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}
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return combined, nil
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}
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func cloneCombatTurn(value dnd.CombatTurn) dnd.CombatTurn {
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clone := value
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if value.Round != nil {
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round := *value.Round
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clone.Round = &round
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}
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if value.Actions != nil {
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clone.Actions = make([]dnd.CombatAction, len(value.Actions))
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for index, action := range value.Actions {
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clone.Actions[index] = action
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if action.Targets != nil {
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clone.Actions[index].Targets = append([]string(nil), action.Targets...)
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}
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if action.Resolution != nil {
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resolution := *action.Resolution
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clone.Actions[index].Resolution = &resolution
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}
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}
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}
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if value.SourceRefs != nil {
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clone.SourceRefs = append([]source.SourceRef(nil), value.SourceRefs...)
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}
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return clone
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}
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