Plan chunk map exports and scene descriptions

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validator, and normalizer development. Treat model-quality review as an
iterative human evaluation aid, not a deterministic correctness gate.
### Expand Sequential D&D Artifacts
### Extract NPC Interactions
- Add narrative extraction for scene summaries, party actions, and NPCs
encountered when that output proves useful beyond the dedicated NPC artifact.
- Use ordered pipeline steps when a later artifact needs an accepted earlier
artifact as context. Keep independent lanes in the same step and do not
introduce a general DAG or concurrent cross-lane reconciliation model.
- Add an ordered NPC-interaction artifact that records how an identifiable NPC
participates in the session without adding occurrence-level state to the
normalized NPC registry. Use `npc-interactions` as the working lane and
product name; the exact artifact kind may be finalized with its contract.
- Keep each record minimal: canonical NPC `name`, one bounded interaction
`kind`, and transcript `source_refs` supporting both the identity and
classification.
- Start with the mutually exclusive vocabulary `mentioned`,
`noncombat_presence`, `dialogue`, `combat_ally`, `combat_opponent`, and
`other`. Define narrow inclusion rules and category precedence before
implementation so overlapping activity does not produce arbitrary labels.
- Model interactions as ordered occurrences rather than one scalar NPC
category. The same NPC may therefore have separate records when the
transcript establishes distinct interactions, such as dialogue followed by
hostile combat.
- Run NPC identity extraction first and provide its accepted names-only
projection to the interaction extractor for grounding. Registry names may
disambiguate identity but never establish that an interaction occurred, and
registry source references must not be copied into interaction evidence.
- Evaluate category agreement, evidence sufficiency, duplicate behavior, and
smaller-model reliability on human-reviewed transcripts before expanding the
enum or adding additional fields.
### Improve D&D Scene Classification
### Export Accepted Chunk Maps
- Extend scene annotations with classifications that downstream extractors can
use, including reliable combat and narrative indicators.
- Strengthen the scene prompt so every scene containing combat turns is marked
as combat, and add validation capable of detecting missing or inconsistent
combat classifications.
- Allow the combat extractor to no-op for chunks that are not classified as
combat, avoiding unnecessary model calls where practical.
- Allow a narrative extractor to select the corresponding scene classification
rather than processing every chunk indiscriminately.
- Add an option to emit the accepted materialized chunk map as a proper,
framework-owned artifact with a documented schema identity, version, media
type, canonical encoding, and source/chunker provenance.
- Export the exact ordered chunks used for lane execution, including stable
chunk IDs and current-source ranges. Do not expose a model's raw boundary
proposal or require a second model call to reconstruct information already
owned by the framework.
- Treat chunk-map export as an output concern rather than an ordinary
extraction lane. Chunking is pipeline-wide and precedes lane extraction; a
pseudo-extractor would duplicate work and obscure that ownership boundary.
- Keep the generic contract independent of D&D interpretation. Namespaced
annotations may be preserved when they are part of the accepted chunk plan,
but downstream applications should not need domain-specific annotations to
understand chunk identity, order, or source coverage.
### Extract D&D Scene Descriptions
- Add a `dnd/scene-descriptions` extractor that runs once for each accepted
scene chunk and explicitly owns the small amount of scene synthesis useful to
downstream applications.
- Keep the private model response to exactly `kind`, `title`, and `summary`.
Use the enum `combat`, `narrative`, `recap`, and `meta`: `narrative` means
current-session in-world gameplay that is not combat, recap, or sustained
out-of-character discussion.
- Treat brief table talk or rules clarification as incidental to the enclosing
gameplay scene. A sustained transition between kinds should normally create
a chunk boundary; define a primary-kind rule for residual mixed chunks before
implementation.
- Deterministically attach the accepted chunk ID and its exact source range
while mapping the private response into the durable artifact. Do not ask the
model to reproduce IDs or segment boundaries, and do not defer required
identity or evidence until normalization.
- Keep normalization limited to stable ordering, exact deduplication, and
canonical invariant enforcement. Titles and summaries are explicit,
source-bounded synthesis owned by this artifact rather than by the chunker.
- Do not add `participants`. Derive participant-oriented views by joining scene
ranges with NPC evidence or, preferably, NPC-interaction occurrences. An NPC
registry reference proves identity, not exhaustive presence in every scene.
### Minimize And Use D&D Scene Chunking
- Reduce the D&D scene chunker toward its narrow responsibility: identifying
coherent scene boundaries. Retain boundary confidence or caveats only when a
demonstrated validator or operator workflow consumes them; move title,
summary, scene kind, and participant duties to dedicated artifacts.
- Allow the combat extractor to no-op for chunks classified as non-combat only
after the scene-description artifact can be supplied through an explicit
ordered dependency. Do not make generic chunk materialization depend on a D&D
classification.
- Use ordered pipeline steps whenever a later artifact needs an accepted
earlier artifact as context. Keep independent lanes in the same step and do
not introduce a general DAG or concurrent cross-lane reconciliation model.
- Reassess whether one shared scene plan provides enough context for NPC,
spell, combat, and narrative pipelines after these extractors have real-world
usage. Add more complex chunking only in response to demonstrated failures.
spell, combat, interaction, and scene-description lanes after real-world use.
Add more complex chunking only in response to demonstrated failures.
## Shared Normalization And Quality Work

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# Minimal D&D Extraction Contracts Implementation Plan
**Status:** Implemented
## Objective
Implement the durable contract redesign defined by
[Minimal D&D Extraction Contracts](minimal-dnd-extraction-contracts.md) and
[ADR-0009](../adr/0009-minimal-evidence-grounded-extraction-artifacts.md).
The result is a coordinated in-place redesign of NPC, spell-cast, and combat-turn
extraction. Each lane must emit only its narrow, evidence-grounded facts; no
removed rich-schema field may survive as an optional field, placeholder, compatibility
shim, or deterministic synthesis.
This plan deliberately starts with NPCs because the NPC registry is a generated
reference consumed by spell and combat extraction. Spell and combat then change
independently, followed by one repository-wide contract and documentation
pass.
## Fixed Decisions And Guardrails
The implementing agent must treat these as decisions, not open design choices:
- Keep the artifact kinds `dnd/npc-list`, `dnd/spell-list`, and
`dnd/combat-turn-list`, their module keys and capabilities, their media types,
and their prompt IDs stable.
- Retain exactly the existing v1 schema keys, IDs, names, versions, filenames,
prompt IDs, and prompt versions listed in the feature roadmap. Change their
unpublished shapes and content in place; do not harmonize the private spell
identity as part of this work.
- Do not add v2 assets, runtime version negotiation, migration code, dual-write
behavior, a second module registration, or compatibility fixtures for the
superseded pre-release shapes. Existing fixtures should be rewritten or
deleted according to whether they still protect current behavior.
- Require the top-level list field and every record field. A list may be empty,
but every returned record must have at least one source reference. Use strict
JSON objects with unknown fields rejected and no nullable or optional legacy
fields.
- Keep private source references limited to `start_unit_id` and `end_unit_id`.
Mapping assigns the current source document ID; campaign references and an
NPC registry never become event evidence.
- Keep the shared prompt ordering policy: stable shared instructions first,
stable campaign and generated references next, module task material after
those references, and the chunk-variable transcript last.
- Preserve the existing production validator-chain order and the rule that a
configured chain is authoritative. Remove or simplify validators; do not
silently reorder chains.
- Preserve the existing NPC ID derivation algorithm and comparison/display
normalization for canonical names. Retain existing semantic-policy
identifiers as well as schema and prompt versions; pre-redesign development
state is disposable. Unchanged canonical names must not receive new IDs.
- Use deterministic code only for display normalization, known catalog or NPC
canonicalization, application-owned IDs, evidence canonicalization, ordering,
and exact duplicate collapse. Do not introduce fuzzy matching or inferred
enrichment.
- Follow the testing policy: protect schemas and behavior at their owning
boundaries, delete obsolete tests, and avoid tests that snapshot prompt prose
or detect exact shared-prefix length. No live or paid model call is a stage
completion requirement.
- Each stage must leave the repository compiling and `go test ./...` passing.
Update all affected fixtures and callers within the stage that changes a
public Go type; do not leave an intentionally broken intermediate commit.
## Stage 1: Cut Over The NPC Contract And Name Projection
This stage establishes the redesigned generated reference on which later stages
depend.
### 1.1 Replace the durable and private data shapes
- Reduce `dnd.NPC` in `internal/modules/dnd/types.go` to exactly `ID`, `Name`,
and `SourceRefs`. Delete `NPCRelationship` and every alias, description, and
relationship field or helper that becomes unused.
- Rewrite the existing strict durable schema `dnd_npcs.v1.json` with required
top-level `npcs`, and records containing only required `id`, `name`, and
`source_refs`. Keep the NPC codec at schema version `v1`, name
`notarius_dnd_npcs_v1`, and its existing schema ID and media type.
- Rewrite the strict private schema `dnd_npcs_llm.v1.json`. Its records contain
only required `name` and model-facing source ranges. Keep the extractor schema
identity and prompt ID/version unchanged.
- Reduce the private response DTO and mapping accordingly. Preserve candidate
data at the mapping boundary so deterministic validators, rather than mapping
defaults, reject blank names or invalid ranges. Assign the current source ID
and derive the NPC ID in application code.
- Rewrite the NPC task and instruction assets to ask only for individually
identifiable NPC names and supporting transcript ranges. Explicitly exclude
anonymous groups, generic roles, invented labels, descriptions, aliases, and
relationships. Keep transcript material last in the manifest.
### 1.2 Simplify NPC identity, normalization, and validation
- Keep the identity policy at `dnd.npcs.identity.v1`. Retain display
normalization, comparison keys, ID syntax, and deterministic ID derivation.
Validate nonblank canonical names, exact ID/name agreement, duplicate
canonical names, and duplicate IDs. Delete alias validation and alias-specific
issue locations/codes.
- Keep NPC normalization at `dnd.npcs.normalize.v1`. Normalize the retained
display name, derive its ID, canonicalize and deduplicate source references,
consolidate records only by the canonical-name comparison key, preserve the
first stable record, and union exact evidence. Remove alias promotion,
relationship merge/rewrites, and their warning codes.
- Keep the existing NPC shape and source-relatedness policy identifiers. The
shape validator checks only list presence, nonblank `id` and `name`, and
nonempty source references; source-relatedness grounds a record only through
its retained name. The existing source-ref validator remains the owner of
range validity.
- Keep the default validation order domain-first, then JSON Schema, then the
advisory relatedness validator. Simplify only the validator implementations
and selections whose owned behavior changed.
### 1.3 Separate durable registry provenance from model input
- Continue to canonicalize and retain the complete redesigned NPC artifact for
registry validation, cache identity, manifests, and provenance.
`Registry.Digest()` remains the digest of that complete canonical artifact
when bound and remains empty when no registry was supplied.
- Build a second structural JSON projection for model grounding with the exact
shape `{"npcs":[{"name":"Mira Thorn"}]}` in normalized registry order. It
contains names only: no IDs, source references, origin URI, aliases, or other
provenance. Generate it with typed values and `json.Marshal`, not string
concatenation. The empty projection is exactly `{"npcs":[]}`.
- Add an explicit projection digest accessor. The digest is SHA-256 over the
exact projected bytes, including for an absent or empty registry, and
`PromptInput().Digest` must equal it. Keep full-artifact and projection digests
distinct even when their content happens to coincide.
- Index `Registry.Lookup` by canonical name only. Retain immutable return values
and defensive copies. Remove alias indexing and alias-aware comments.
- In spell extraction, combat extraction, and combat normalization, use the NPC
name-projection digest for the component-local checkpoint fingerprint because
it exactly describes the names that affect those operations. Keep the full
registry digest and count in manifest metadata for provenance. Framework-owned
generated-reference fingerprints may still invalidate a run when any upstream
artifact byte changes; do not broaden this stage into a framework cache
redesign.
### 1.4 Update owners, consumers, and tests
- Update NPC codec, schema, extractor, identity, validator, normalizer, registry,
registration, pipeline-integration, and CLI fixtures to the new shape. Adapt
spell and combat tests that construct `dnd.NPC` values so the repository
remains buildable, but do not change their own artifact contracts yet.
- Add or rewrite focused tests for strict schema acceptance/rejection,
codec round trips, unchanged ID derivation for known names, name-only
consolidation, evidence union, registry immutability, and canonical-name-only
lookup. Rewrite the existing fixture for the minimal current contract; do not
retain the superseded rich fixture solely to test backwards incompatibility.
- Test the projection as a data contract: it contains only ordered names,
equivalent normalized registries produce identical bytes and digest,
evidence/ID-only changes do not change the projection digest, and name/order
changes do. This is not authorization to snapshot assembled prompt prose or
prefix lengths.
- Update `docs/integrations/dnd-npc-artifacts.md` to own the redesigned v1
durable schema. Update `docs/internal/modules.md` and
`docs/internal/llm.md` only for current NPC behavior that lands in this stage.
### Stage 1 completion criteria
- NPC durable and private schemas expose no removed enrichment fields.
- The generated NPC prompt input contains names only while manifests retain
full registry provenance.
- Spell and combat consumers accept generated or external registries in the
redesigned v1 shape; rich pre-redesign registry JSON fails strict decoding.
- Focused NPC, spell-wiring, combat-wiring, integration, and CLI tests pass, and
`go test ./...` passes.
## Stage 2: Cut Over Spell-Cast Extraction
### 2.1 Replace the spell contract and prompt
- Reduce `dnd.SpellCast` to exactly `Caster`, `Spell`, and `SourceRefs`.
- Rewrite `dnd_spells.v1.json` in place. Keep the durable codec at version v1,
name `notarius_dnd_spells_v1`, and its existing schema ID. Its strict record
contains only required `caster`, `spell`, and `source_refs`.
- Rewrite `dnd_spells_llm.v1.json` with the same logical fields and model-facing
ranges. Keep the existing private key, ID, name, prompt version, and schema
path unchanged.
- Reduce the private DTO, canonicalization, and mapping to the retained fields.
Continue assigning current source IDs, stable-ordering candidates by evidence,
and preserving semantically invalid candidates for deterministic validation.
- Rewrite spell task and instruction assets around the narrow casting-event
boundary. Retain the spell catalog and name-only NPC projection as
disambiguation inputs, never evidence. Remove effect, outcome, and narrative
duties and remove the `common-dnd-immediate-resolution.md` message from the
spell manifest and spell asset registration. Do not delete the shared file in
this stage because combat still uses it.
### 2.2 Simplify spell policies
- Keep the spell shape policy identifier unchanged and validate only list
presence, nonblank caster/spell, and nonempty source references.
- Keep catalog validation, source-reference validation, and source-relatedness
behavior and policy identities unchanged where their actual semantics are
already limited to spell name, caster, and evidence.
- Simplify normalization and duplicate comparison to caster, catalog-canonical
spell name, and the complete valid evidence set. Remove all prose selection,
copying, fixture fields, and assertions. Preserve catalog fingerprints and
metadata.
- Keep the exact inclusion rule from the feature roadmap: an actual casting or
unambiguous declared attempt is included; mentions, plans, rules discussion,
and catalog matches are not.
### 2.3 Update owners and tests
- Update spell codec, private schema, extractor, validators, normalizer, merge
and registration tests, pipeline integration, CLI output fixtures, and any
maintained examples to the minimal shape. Rewrite or delete rich-schema
fixtures rather than retaining them as compatibility cases.
- Replace tests of effects and narrative descriptions with focused tests of the
retained contract: strict unknown-field rejection, codec round trips, current
source-ID assignment, catalog canonicalization, evidence ordering, duplicate
collapse, and NPC name-projection wiring.
- Update `docs/integrations/dnd-spell-artifacts.md` as the canonical redesigned
v1 contract and update current internal module/LLM documentation for the
smaller prompt and response. Do not duplicate the spell catalog contract
owned by its existing integration document.
### Stage 2 completion criteria
- No production spell type, schema, prompt, validator, normalizer, fixture, or
documentation contract refers to effect or narrative description.
- Spell prompt/schema identities remain exactly their existing v1 values.
- Focused spell and pipeline tests pass, and `go test ./...` passes.
## Stage 3: Cut Over Combat-Turn Extraction
### 3.1 Replace the combat contract and prompt
- Reduce `dnd.CombatTurn` to exactly `Actor`, `TurnKind`, and `SourceRefs`.
Delete `CombatAction`, `CombatActionCategory`, their constants, and all
now-unused helpers. Retain the existing five `CombatTurnKind` values.
- Rewrite `dnd_combat_turns.v1.json` in place. Keep the durable codec at version
v1, name `notarius_dnd_combat_turns_v1`, and its existing schema ID. Use a
strict required record with `actor`, `turn_kind`, and `source_refs` only.
- Simplify the durable codec to direct strict encoding/decoding if its custom
wire representation exists only to distinguish removed nullable fields.
Preserve presence semantics for the top-level list and strict unknown-field
rejection.
- Rewrite `dnd_combat_turns_llm.v1.json` while retaining its private schema and
prompt identities, and reduce the DTO/mapping to actor, turn kind, and
model-facing ranges. Keep the semantic mapping policy identifier unchanged.
- Rewrite combat task/instruction assets around detecting ordered turns and
discrete interrupting events. Remove round, action, target, declaration,
resolution, outcome, and summary duties. Remove the shared immediate-
resolution message from the combat manifest.
- Once both spell and combat manifests no longer use it, delete
`common-dnd-immediate-resolution.md` and its shared and module asset
registrations. Retain all other shared evidence, identity, reference, NPC,
and transcript assets in their cache-friendly order.
### 3.2 Simplify combat normalization and validation
- Keep combat normalization at `dnd.combat_turns.normalize.v1`. Continue to
display-normalize and registry-canonicalize actors, canonicalize evidence,
order records chronologically, and collapse exact duplicates by actor, turn
kind, and complete valid evidence. Delete action/target/prose normalization
and warning codes.
- Keep the invariant policy identifier unchanged. It checks canonical actor
display, canonical and chronological evidence, stable event ordering, and
absence of duplicate event identities; it performs no nested-action checks.
- Keep the shape policy identifier unchanged and validate only list presence,
nonblank actor, allowed turn kind, and nonempty source references.
- Keep the source-relatedness policy identifier unchanged and compare only the
actor against cited transcript material. Remove declaration-token heuristics
and their now-unused helpers. Keep source-reference validation unchanged if
its semantics did not change.
- Simplify merge/clone behavior to copy only retained values and source refs.
Preserve stable ordering and defensive ownership.
### 3.3 Update owners and tests
- Update codec, private schema, extractor, normalizer, validators, merge,
registration, pipeline integration, CLI fixtures, and examples to the minimal
shape. Rewrite or delete rich-schema fixtures rather than retaining them as
compatibility cases.
- Delete tests whose sole policy was round/action/summary handling. Add or
rewrite focused tests for strict schemas, enum validation, mapping and
source-ID assignment, actor canonicalization through the redesigned NPC
registry, chronology, exact duplicate collapse, and invariant validation.
- Update `docs/integrations/dnd-combat-turn-artifacts.md` as the canonical
redesigned v1 contract and update current internal module/LLM documentation
for the implemented behavior.
### Stage 3 completion criteria
- No production combat type, prompt, schema, policy, normalizer, fixture, or
current documentation refers to rounds, actions, summaries, declarations,
targets, resolutions, or action categories.
- The immediate-resolution shared asset has no remaining registration or file.
- Focused combat and pipeline tests pass, and `go test ./...` passes.
## Stage 4: Complete The Repository-Wide Cutover
### 4.1 Audit contract identity and stale surface area
- Search code, embedded assets, tests, examples, and current documentation for
all removed field names and unintended v2 schema/prompt names. Removed fields
may remain only in historical ADR or roadmap context; active schema, prompt,
fixture, and current-behavior surfaces must describe the minimal v1 contract.
- Verify the three artifact registrations still bind their original kinds and
exact redesigned Go types through extract, merge, normalize, codec, and
validators.
- Verify all prompt manifests still point at their v1 private schemas, stable
reference material precedes module-variable material, and transcript content
remains last. Do not add a change-detector test for prompt message count,
prose, shared-prefix content, or prefix length.
- Verify pre-redesign development checkpoints naturally miss through changed
prompt/schema content and generated-dependency fingerprints. Do not add
migration or compatibility handling for disposable pre-release state.
### 4.2 Exercise representative assembled behavior
- Keep unit case matrices at their owning schema, validator, normalizer, and
registry boundaries. At the assembled-pipeline boundary, retain only
representative tests proving each redesigned lane is registered, strict
JSON/schema failures are attributed to the correct validator, semantic
failures are attributed to the correct domain validator, and generated NPC
output is accepted by later spell/combat stages.
- Cover an ordered multi-step run in which NPC extraction produces the minimal
artifact and spell/combat consume its name projection. Assert that downstream
event source references point only to the current transcript and not to NPC
registry evidence.
- Verify CLI logical output and manifests retain the v1 schema/prompt identities,
full NPC registry provenance, and the relevant component fingerprints without
exposing prompt bodies or reference payloads.
### 4.3 Finish documentation and lifecycle state
- Reconcile the three integration documents, `docs/internal/modules.md`, and
`docs/internal/llm.md` with the final code. Correct any stale validator-order
descriptions while doing so; current docs must describe the registered order,
not preserve an older generic ordering example.
- Mark ADR-0009 `Accepted` and the feature roadmap `Implemented` when the code,
tests, and current-behavior documentation all land. Remove the completed item
from `docs/roadmap/future.md`; retain the feature roadmap and ADR as design
rationale unless the repository's normal roadmap-retirement practice calls
for moving the completed roadmap later.
- Record any human-reviewed rich/minimal model evaluation separately from CI
results. Evaluation may motivate later prompt tuning but does not reopen the
approved durable minimal field set within this implementation.
### 4.4 Final verification
Run, in order:
```sh
gofmt -w <changed Go files>
go test ./...
go vet ./...
go build ./cmd/notarius
go test -race ./internal/modules/dnd/...
git diff --check
```
If the repository-wide race command exposes an unrelated, pre-existing failure,
document it with the narrower affected package result; do not weaken or skip
ordinary tests for the changed D&D packages.
### Stage 4 completion criteria
- All three lanes use only their minimal v1 contracts from model response
through durable output.
- No compatibility shim, removed-field policy, unintended v2 asset, or stale
current-behavior documentation remains.
- Generated NPC references are name-only for LLM input and remain full-fidelity
for durable provenance.
- Repository tests, vet, build, race checks for the changed domain, and diff
hygiene checks pass.
## Open Questions
None. The feature roadmap, ADR, and fixed decisions above define the cutover,
pre-release schema, evidence, projection, validation, testing, and documentation
policies needed to implement each stage without further product decisions.

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# Minimal D&D Extraction Contracts
**Status:** Implemented
## Intent
Redesign the D&D spell, NPC, and combat-turn artifacts around the principle in
[ADR-0009](../adr/0009-minimal-evidence-grounded-extraction-artifacts.md):
each extractor should answer one narrow question with the smallest useful set
of source-grounded fields.
The redesign favors extraction precision, evidence quality, valid-output rate,
smaller-model reliability, and lower prompt and response cost over descriptive
richness. It removes synthesis responsibilities rather than preserving obsolete
fields as optional, nullable, empty, or application-generated placeholders.
## Goals
- Make every model-produced field necessary to the artifact's core question.
- Require direct transcript evidence for every extracted record.
- Remove overlapping prose, inferred enrichment, and nested structures without
a demonstrated consumer.
- Keep catalog and identity references as disambiguation aids rather than
evidence.
- Preserve deterministic canonicalization, evidence ordering, exact
deduplication, identity assignment, and bounded domain diagnostics where
those responsibilities still apply.
- Reduce downstream prompt material to the fields a consumer actually needs.
- Keep the unpublished v1 identities while replacing their pre-release shapes
in place.
## Non-Goals
- Generating session narrative, rules analysis, biographies, relationship
graphs, encounter summaries, or prose descriptions.
- Preserving removed fields for source compatibility through empty strings,
nullable values, or synthetic defaults.
- Adding fuzzy entity resolution, LLM-assisted enrichment, or a general schema
migration framework.
- Treating campaign references, catalogs, or earlier artifacts as evidence that
an event occurred in the current transcript.
- Combining the three D&D artifact families into one model call.
## Shared Contract Policy
All three artifacts remain ordered lists. Each record contains at least one
source reference, and the complete reference collection supports every
model-produced field in that record. Source IDs continue to be assigned by the
application from the current input; the model returns only source-unit ranges.
Private LLM schemas remain strict about their transport envelope: required
fields, JSON types, object and array shape, nullability where applicable, and
unknown-field rejection. Deterministic validators continue to own semantic
rules such as nonblank identities, catalog membership, enum membership,
positive and resolvable source units, and canonical normalized invariants.
Prompts retain the shared D&D evidence, identity, reference, NPC-grounding, and
transcript assets that remain relevant. Module-specific task and instruction
assets must delete duties associated with removed fields. The existing
cache-friendly ordering keeps stable shared and reference material before the
chunk-variable transcript.
## Spell Cast
The spell extractor answers:
> Which spell was cast, by which in-world caster, and where is that event
> established in the source?
The artifact kind remains `dnd/spell-list`. Its durable schema remains v1.
Each spell-cast record contains exactly:
- `caster`: required nonblank in-world display identity;
- `spell`: required nonblank canonical or catalog-resolvable spell name; and
- `source_refs`: one or more current-source evidence ranges.
The model-facing response contains the same fields except for application-owned
`source_id` values within references. The current `effect` and
`narrative_description` fields are removed from the private response, public Go
type, durable schema, codec, validators, normalizer, fixtures, and integration
contract.
The inclusion boundary remains an actual casting event or an unambiguously
declared casting attempt, not a spell mention, hypothetical plan, rules
discussion, or catalog match. The spell catalog helps recognize and canonicalize
the name but never establishes that a cast occurred.
Normalization continues to canonicalize spell names, canonicalize evidence,
and collapse exact duplicate events using caster, canonical spell name, and
complete valid evidence. It performs no prose selection or merging.
## NPC Registry
The NPC extractor answers:
> Which individually identifiable non-player characters are established in the
> source, and where is each identity established?
The artifact kind remains `dnd/npc-list`. Its durable schema remains v1.
Each durable NPC record contains exactly:
- `id`: deterministic application-assigned identity derived under the NPC
identity policy;
- `name`: required nonblank source-supported display identity; and
- `source_refs`: one or more evidence ranges supporting that identity.
The private model response omits `id` and reference `source_id` values. A
`name` may be a proper name or a stable, individually distinguishing title or
alias supported by the transcript. The extractor does not invent descriptive
labels for anonymous creatures, crowds, or generic roles.
The current `aliases`, `description`, and `relationships` fields are removed
from the private response, public Go type, durable schema, codec, validators,
normalizer, registry, fixtures, and integration contract. Normalization
consolidates only identities supported by the retained name policy and unions
exact evidence; it does not infer alias equivalence or relationships.
Spell and combat consumers receive a prompt projection containing only the
canonical NPC names needed for identity grounding. Application-owned NPC IDs
remain available to deterministic registry and normalization code but are not
sent to a model that cannot return or otherwise consume them. NPC source
references remain provenance in the durable registry and are not included as
current-transcript evidence or copied into downstream event artifacts.
Encounter context is deliberately not a scalar NPC registry field. Dialogue,
combat alignment, presence, or third-party mention can vary across occurrences.
If a demonstrated consumer needs that information, add a separate ordered
NPC-occurrence artifact whose records contain `name`, a small mutually
exclusive context enum, and `source_refs`. A candidate starting vocabulary is
`dialogue`, `combat_ally`, `combat_opponent`, `noncombat_presence`, `mentioned`,
and `other`; its exact semantics require a separate feature decision.
## Combat Event
The combat extractor answers:
> Which in-world participant took a turn or discrete interrupting combat
> event, what kind of event was it, and where is it established in the source?
The existing `dnd/combat-turn-list` artifact kind and v1 durable-schema identity
remain. Each record contains exactly:
- `actor`: required nonblank in-world display identity;
- `turn_kind`: one of `turn`, `reaction`, `legendary_action`, `lair_action`, or
`other`; and
- `source_refs`: one or more current-source evidence ranges.
The current `round`, `actions`, and `summary` fields, including nested action
categories, declarations, targets, and resolutions, are removed from the
private response, public Go types, durable schema, codec, validators,
normalizer, fixtures, and integration contract.
Normalization continues to display-normalize and registry-canonicalize actors,
canonicalize evidence, order events by source position, and collapse exact
duplicates using actor, turn kind, and complete valid evidence. It no longer
normalizes targets, declarations, summaries, or resolutions.
If action-level facts later have a demonstrated consumer, they belong in a
separate combat-action artifact rather than restoring a nested synthesis
contract to combat-turn detection. Spell casts and future item events remain
owned by their dedicated artifact lanes.
## Pre-Release Schema Policy
Notarius and these contracts are pre-release. The existing v1 artifacts and
private model-response schemas have not been published as compatibility
contracts, so their shapes change in place. The implementation does not retain
the rich pre-redesign shape, add v2 assets, migrate old output, support multiple
versions, or preserve old fixtures solely for compatibility testing.
Artifact kinds, schema keys and IDs, schema names and versions, prompt IDs and
versions, module keys, capabilities, and media types all remain unchanged.
Changing prompt and schema content invalidates the relevant content-addressed
development state; any remaining pre-redesign local output or cache is
disposable and may be regenerated.
| Lane | Durable v1 schema | Private model-response v1 schema | Prompt ID |
| --- | --- | --- | --- |
| Spell cast | ID `notarius.dnd.spells`, name `notarius_dnd_spells_v1` | key `dnd_spells`, ID `notarius.dnd.spells`, name `notarius_dnd_spells_v1` | `dnd.spells` |
| NPC registry | ID `notarius.dnd.npcs`, name `notarius_dnd_npcs_v1` | key `dnd_npcs_llm`, ID `notarius.dnd.npcs.llm`, name `notarius_dnd_npcs_llm_v1` | `dnd.npcs` |
| Combat event | ID `notarius.dnd.combat_turns`, name `notarius_dnd_combat_turns_v1` | key `dnd_combat_turns_llm`, ID `notarius.dnd.combat_turns.llm`, name `notarius_dnd_combat_turns_llm_v1` | `dnd.combat_turns` |
## Quality And Evaluation
The implemented contract should protect the remaining meaningful risks:
- private schemas accept only the new structural envelopes;
- durable codecs strictly round-trip the redesigned contracts;
- domain validators own blank identities, enum and catalog membership, and
invalid evidence;
- normalizers preserve source-grounded values while applying only their stated
deterministic transformations;
- generated NPC references expose the minimal identity projection and never
become event evidence; and
- representative assembled pipelines attribute retries and rejections to the
owning domain boundary.
Post-cutover model evaluation should compare the rich-schema baseline and the
minimal-schema result on a small human-reviewed transcript set using:
- event/entity precision and recall;
- caster, NPC, and combat-actor attribution accuracy;
- source-range validity and evidence sufficiency;
- catalog and enum accuracy;
- structurally valid completion rate and exhausted-retry rate;
- unsupported-claim rate; and
- input/output tokens, latency, and model cost.
The evaluation exists to identify prompt or model-quality follow-up work, not
to gate the approved minimal contract on live-provider behavior. Human review
and live model calls are evaluation aids rather than deterministic CI gates.
## Documentation Ownership
The spell, NPC, and combat integration documents are the canonical owners of
their redesigned durable schemas. Internal LLM and module documents own the
corresponding current prompt, DTO, validator, normalizer, and NPC
prompt-projection behavior. This roadmap records the implemented design and
policy; [the implementation plan](implementation.md) records the completed
sequencing and completion criteria.