Add D&D scene description validation

This commit is contained in:
2026-07-23 20:17:18 +00:00
parent cd29265d5d
commit ad89782c9b
10 changed files with 1024 additions and 0 deletions

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// Package invariants validates normalized D&D scene description artifacts.
package invariants
import (
"context"
"fmt"
"sort"
"gitea.maximumdirect.net/eric/notarius/internal/core/source"
"gitea.maximumdirect.net/eric/notarius/internal/framework/contracts"
"gitea.maximumdirect.net/eric/notarius/internal/framework/pipeline"
"gitea.maximumdirect.net/eric/notarius/internal/modules/dnd"
"gitea.maximumdirect.net/eric/notarius/internal/modules/dnd/shared/diagnostics"
"gitea.maximumdirect.net/eric/notarius/internal/modules/dnd/validate/scenedescriptions/shape"
)
const (
Key = "normalize/dnd/scene-descriptions/invariants"
ReasonCode = "invalid_scene_description_normalization"
policy = "dnd.scene_descriptions.validator.invariants.v1"
)
type Options struct{}
type Validator struct{}
var _ contracts.TypedValidator[dnd.SceneDescriptionList] = (*Validator)(nil)
var _ pipeline.CheckpointFingerprintProvider = (*Validator)(nil)
func New(Options) *Validator { return &Validator{} }
func (v *Validator) Name() string { return Key }
func (v *Validator) ExecutionClass() contracts.ExecutionClass {
return contracts.ExecutionClassDeterministic
}
func (v *Validator) CheckpointFingerprints() []pipeline.CheckpointFingerprint {
return []pipeline.CheckpointFingerprint{{Name: "policy", Value: policy}}
}
func (v *Validator) Validate(_ context.Context, req contracts.TypedValidationRequest[dnd.SceneDescriptionList]) (contracts.ValidationResult, error) {
if shape.Validate(req.Value) != nil || !sourceRefsValid(req.Source, req.Value) {
return contracts.ValidationResult{Approved: true}, nil
}
issues := issuesFor(req.Source, req.Value)
if len(issues) == 0 {
return contracts.ValidationResult{Approved: true}, nil
}
return contracts.ValidationResult{
Approved: false, ReasonCode: ReasonCode,
Message: diagnostics.Aggregate("invalid scene description normalization", issues),
}, nil
}
func sourceRefsValid(doc *source.SourceDocument, value dnd.SceneDescriptionList) bool {
for _, scene := range value.Scenes {
if source.ValidateRef(doc, scene.SourceRef) != nil {
return false
}
}
return true
}
func issuesFor(doc *source.SourceDocument, value dnd.SceneDescriptionList) []string {
issues := make([]string, 0)
if !sort.SliceIsSorted(value.Scenes, func(left, right int) bool {
leftStart, _ := source.UnitIndex(doc, value.Scenes[left].SourceRef.StartUnitID)
rightStart, _ := source.UnitIndex(doc, value.Scenes[right].SourceRef.StartUnitID)
if leftStart != rightStart {
return leftStart < rightStart
}
return value.Scenes[left].ID < value.Scenes[right].ID
}) {
issues = append(issues, "scenes are not in canonical source order")
}
byID := make(map[string]int, len(value.Scenes))
byRange := make(map[source.SourceRef]int, len(value.Scenes))
for index, scene := range value.Scenes {
if index > 0 && value.Scenes[index-1] == scene {
issues = append(issues, fmt.Sprintf("scenes[%d] duplicates scenes[%d]", index, index-1))
}
if previous, ok := byID[scene.ID]; ok && value.Scenes[previous] != scene {
issues = append(issues, fmt.Sprintf("scenes[%d] conflicts with scenes[%d] for scene ID", index, previous))
} else if !ok {
byID[scene.ID] = index
}
if previous, ok := byRange[scene.SourceRef]; ok && !sameModelContent(value.Scenes[previous], scene) {
issues = append(issues, fmt.Sprintf("scenes[%d] conflicts with scenes[%d] for source range", index, previous))
} else if !ok {
byRange[scene.SourceRef] = index
}
}
return issues
}
func sameModelContent(left, right dnd.SceneDescription) bool {
return left.Kind == right.Kind && left.Title == right.Title && left.Summary == right.Summary
}
func Spec() pipeline.ValidatorSpec {
return pipeline.ValidatorSpec{Key: Key, ExecutionClass: contracts.ExecutionClassDeterministic}
}
func Register(registry *pipeline.ValidatorRegistry) error {
return pipeline.RegisterTypedValidatorBuilder(registry, dnd.SceneDescriptionListKind, Spec(), validateOptions, func(request pipeline.BuildRequest) (contracts.TypedValidator[dnd.SceneDescriptionList], error) {
options, err := DecodeOptions(request.Options)
if err != nil {
return nil, err
}
return New(options), nil
})
}
func DecodeOptions(options map[string]any) (Options, error) {
if err := pipeline.RejectUnknownOptions(options); err != nil {
return Options{}, err
}
return Options{}, nil
}
func validateOptions(options map[string]any) error { _, err := DecodeOptions(options); return err }

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package invariants
import (
"context"
"reflect"
"testing"
"gitea.maximumdirect.net/eric/notarius/internal/core/source"
"gitea.maximumdirect.net/eric/notarius/internal/framework/contracts"
"gitea.maximumdirect.net/eric/notarius/internal/framework/pipeline"
"gitea.maximumdirect.net/eric/notarius/internal/modules/dnd"
)
func TestValidatorEnforcesOrderDuplicatesAndConflicts(t *testing.T) {
doc := document()
first := scene("first", 1, dnd.SceneKindNarrative, "Arrival", "The party arrives.")
second := scene("second", 2, dnd.SceneKindCombat, "Ambush", "Bandits attack.")
validator := New(Options{})
for _, test := range []struct {
name string
value dnd.SceneDescriptionList
approved bool
}{
{name: "normalized", value: dnd.SceneDescriptionList{Scenes: []dnd.SceneDescription{first, second}}, approved: true},
{name: "out of order", value: dnd.SceneDescriptionList{Scenes: []dnd.SceneDescription{second, first}}},
{name: "exact duplicate", value: dnd.SceneDescriptionList{Scenes: []dnd.SceneDescription{first, first}}},
{name: "same ID conflict", value: dnd.SceneDescriptionList{Scenes: []dnd.SceneDescription{first, scene("first", 2, dnd.SceneKindCombat, "Ambush", "Bandits attack.")}}},
{name: "same range conflict", value: dnd.SceneDescriptionList{Scenes: []dnd.SceneDescription{first, scene("other", 1, dnd.SceneKindMeta, "Rules", "The table checks rules.")}}},
{name: "same range same content different ID", value: dnd.SceneDescriptionList{Scenes: []dnd.SceneDescription{scene("a", 1, dnd.SceneKindNarrative, "Arrival", "The party arrives."), scene("b", 1, dnd.SceneKindNarrative, "Arrival", "The party arrives.")}}, approved: true},
} {
t.Run(test.name, func(t *testing.T) {
result, err := validator.Validate(context.Background(), contracts.TypedValidationRequest[dnd.SceneDescriptionList]{Source: doc, Value: test.value})
if err != nil || result.Approved != test.approved {
t.Fatalf("Validate() = %#v, %v; want approved=%t", result, err, test.approved)
}
})
}
}
func TestValidatorDefersOwnedFailuresAndRegistersPolicy(t *testing.T) {
doc := document()
result, err := New(Options{}).Validate(context.Background(), contracts.TypedValidationRequest[dnd.SceneDescriptionList]{Source: doc, Value: dnd.SceneDescriptionList{}})
if err != nil || !result.Approved {
t.Fatalf("Validate() = %#v, %v; want shape deferral", result, err)
}
invalidRef := dnd.SceneDescriptionList{Scenes: []dnd.SceneDescription{scene("one", 9, dnd.SceneKindNarrative, "Arrival", "The party arrives.")}}
result, err = New(Options{}).Validate(context.Background(), contracts.TypedValidationRequest[dnd.SceneDescriptionList]{Source: doc, Value: invalidRef})
if err != nil || !result.Approved {
t.Fatalf("Validate() = %#v, %v; want source-reference deferral", result, err)
}
registry := pipeline.NewValidatorRegistry()
if err := Register(registry); err != nil {
t.Fatal(err)
}
if _, ok := registry.Spec(Key); !ok {
t.Fatalf("registry missing %q", Key)
}
if got, want := New(Options{}).CheckpointFingerprints(), []pipeline.CheckpointFingerprint{{Name: "policy", Value: policy}}; !reflect.DeepEqual(got, want) {
t.Fatalf("fingerprints = %#v, want %#v", got, want)
}
}
func document() *source.SourceDocument {
return &source.SourceDocument{ID: "session", Units: []source.SourceUnit{{ID: 1, Text: "The party arrives."}, {ID: 2, Text: "Bandits attack."}}}
}
func scene(id string, unit int, kind dnd.SceneKind, title, summary string) dnd.SceneDescription {
return dnd.SceneDescription{ID: id, SourceRef: source.SourceRef{SourceID: "session", StartUnitID: unit, EndUnitID: unit}, Kind: kind, Title: title, Summary: summary}
}