Move D&D spell assets into extractor module

This commit is contained in:
2026-07-04 00:39:31 +00:00
parent 07b3264b6b
commit ac14667797
16 changed files with 227 additions and 168 deletions

View File

@@ -92,8 +92,14 @@ func TestRenderPromptIncludesSourceContext(t *testing.T) {
t.Fatalf("user prompt = %q, want substring %q", user, want)
}
}
if metadata.PromptID != prompt.DNDSpellsPromptID {
t.Fatalf("metadata.PromptID = %q, want %q", metadata.PromptID, prompt.DNDSpellsPromptID)
if metadata.PromptID != PromptID {
t.Fatalf("metadata.PromptID = %q, want %q", metadata.PromptID, PromptID)
}
if metadata.PromptVersion != SchemaVersion {
t.Fatalf("metadata.PromptVersion = %q, want %q", metadata.PromptVersion, SchemaVersion)
}
if metadata.EmbeddedPath != "assets/prompts" {
t.Fatalf("metadata.EmbeddedPath = %q, want assets/prompts", metadata.EmbeddedPath)
}
}