Consolidate scene and normalization prompt instructions
This commit is contained in:
@@ -1,8 +1,19 @@
|
||||
Cover the complete provided transcript from its first source unit to its last
|
||||
source unit. Return scenes in source-unit order with no gaps or overlaps. Use
|
||||
only positive integer source-unit IDs from the transcript, and give every scene
|
||||
one inclusive `start_unit_id` and one inclusive `end_unit_id`.
|
||||
Divide the complete provided transcript into coherent Dungeons & Dragons scenes
|
||||
for the `dnd/scenes` chunk module.
|
||||
|
||||
Return exactly one JSON object and no explanatory text. The object must contain
|
||||
only a non-empty `scenes` array. Each scene object must contain only
|
||||
`start_unit_id` and `end_unit_id`.
|
||||
A scene is a coherent unit of play. Start a new scene when the transcript
|
||||
establishes a meaningful change in location, objective, threat, activity,
|
||||
encounter, or mode of play. Good reasons include a material move, beginning or
|
||||
ending combat, a substantially different encounter phase, a shift between
|
||||
combat, exploration, social interaction, planning, travel, rest, or downtime,
|
||||
a change in the central NPC, faction, threat, or objective, or a sustained
|
||||
table-level interruption that materially changes the activity.
|
||||
|
||||
Do not split a scene merely because a speaker or combat round changes, a
|
||||
routine turn occurs, or the table briefly digresses. Prefer fewer coherent
|
||||
scenes over speculative or fine-grained boundaries.
|
||||
|
||||
Cover the complete transcript from its first source unit to its last. Return
|
||||
scenes in source-unit order with no gaps or overlaps. Use only positive integer
|
||||
source-unit IDs from the transcript, and give every scene one inclusive
|
||||
`start_unit_id` and one inclusive `end_unit_id`.
|
||||
|
||||
Reference in New Issue
Block a user