Minimize D&D NPC extraction contracts

This commit is contained in:
2026-07-22 18:51:26 +00:00
parent 14991cf58b
commit a263a0840c
43 changed files with 486 additions and 1395 deletions

View File

@@ -29,24 +29,17 @@ const idPrefix = "npc:sha256:"
type IssueCode string
const (
IssueEmptyCanonicalName IssueCode = "empty_canonical_name"
IssueEmptyAlias IssueCode = "empty_alias"
IssueInvalidID IssueCode = "invalid_id"
IssueIDMismatch IssueCode = "id_mismatch"
IssueDuplicateCanonical IssueCode = "duplicate_canonical_identity"
IssueDuplicateID IssueCode = "duplicate_id"
IssueDuplicateAlias IssueCode = "duplicate_alias"
IssueOwnCanonicalAlias IssueCode = "alias_matches_canonical_name"
IssueAliasCanonicalCollision IssueCode = "alias_canonical_collision"
IssueAliasOwnershipCollision IssueCode = "alias_owned_by_multiple_records"
IssueEmptyCanonicalName IssueCode = "empty_canonical_name"
IssueInvalidID IssueCode = "invalid_id"
IssueIDMismatch IssueCode = "id_mismatch"
IssueDuplicateCanonical IssueCode = "duplicate_canonical_identity"
IssueDuplicateID IssueCode = "duplicate_id"
)
// Issue is an inspectable identity validation problem. AliasIndex is -1 when
// the issue applies to an NPC as a whole rather than a particular alias.
// Issue is an inspectable identity validation problem.
type Issue struct {
Code IssueCode
RecordIndex int
AliasIndex int
Value string
}
@@ -107,88 +100,35 @@ func ValidID(value string) bool { return IsValidID(value) }
// It accepts the NPC slice used by typed pipeline artifacts. Use ValidateList
// when the enclosing NPCList is more convenient at the call site.
func ValidateRegistry(npcs []dnd.NPC) []Issue {
type record struct {
canonical string
aliases []string
}
records := make([]record, len(npcs))
issues := make([]Issue, 0)
canonicalOwners := make(map[string][]int)
idOwners := make(map[string][]int)
aliasOwners := make(map[string][]int)
for recordIndex, npc := range npcs {
canonical := ComparisonKey(npc.Name)
records[recordIndex].canonical = canonical
if canonical == "" {
issues = append(issues, Issue{Code: IssueEmptyCanonicalName, RecordIndex: recordIndex, AliasIndex: -1, Value: npc.Name})
issues = append(issues, Issue{Code: IssueEmptyCanonicalName, RecordIndex: recordIndex, Value: npc.Name})
} else {
canonicalOwners[canonical] = append(canonicalOwners[canonical], recordIndex)
}
if !IsValidID(npc.ID) {
issues = append(issues, Issue{Code: IssueInvalidID, RecordIndex: recordIndex, AliasIndex: -1, Value: npc.ID})
issues = append(issues, Issue{Code: IssueInvalidID, RecordIndex: recordIndex, Value: npc.ID})
} else if expected := DeriveID(npc.Name); npc.ID != expected {
issues = append(issues, Issue{Code: IssueIDMismatch, RecordIndex: recordIndex, AliasIndex: -1, Value: npc.ID})
issues = append(issues, Issue{Code: IssueIDMismatch, RecordIndex: recordIndex, Value: npc.ID})
}
if npc.ID != "" {
idOwners[npc.ID] = append(idOwners[npc.ID], recordIndex)
}
seenAliases := make(map[string]int, len(npc.Aliases))
for aliasIndex, alias := range npc.Aliases {
key := ComparisonKey(alias)
records[recordIndex].aliases = append(records[recordIndex].aliases, key)
if key == "" {
issues = append(issues, Issue{Code: IssueEmptyAlias, RecordIndex: recordIndex, AliasIndex: aliasIndex, Value: alias})
continue
}
if _, ok := seenAliases[key]; ok {
issues = append(issues, Issue{Code: IssueDuplicateAlias, RecordIndex: recordIndex, AliasIndex: aliasIndex, Value: alias})
} else {
seenAliases[key] = aliasIndex
}
if key == canonical {
issues = append(issues, Issue{Code: IssueOwnCanonicalAlias, RecordIndex: recordIndex, AliasIndex: aliasIndex, Value: alias})
}
aliasOwners[key] = append(aliasOwners[key], recordIndex)
}
}
for recordIndex, record := range records {
if record.canonical != "" && len(canonicalOwners[record.canonical]) > 1 && canonicalOwners[record.canonical][0] != recordIndex {
issues = append(issues, Issue{Code: IssueDuplicateCanonical, RecordIndex: recordIndex, AliasIndex: -1, Value: npcs[recordIndex].Name})
for recordIndex, npc := range npcs {
canonical := ComparisonKey(npc.Name)
if canonical != "" && len(canonicalOwners[canonical]) > 1 && canonicalOwners[canonical][0] != recordIndex {
issues = append(issues, Issue{Code: IssueDuplicateCanonical, RecordIndex: recordIndex, Value: npc.Name})
}
if id := npcs[recordIndex].ID; id != "" && len(idOwners[id]) > 1 && idOwners[id][0] != recordIndex {
issues = append(issues, Issue{Code: IssueDuplicateID, RecordIndex: recordIndex, AliasIndex: -1, Value: id})
}
}
seenAliasKeys := make(map[string]struct{})
for _, record := range records {
for _, alias := range record.aliases {
if alias == "" {
continue
}
if _, alreadyProcessed := seenAliasKeys[alias]; alreadyProcessed {
continue
}
seenAliasKeys[alias] = struct{}{}
owners := uniqueIndexes(aliasOwners[alias])
if len(owners) > 1 {
for _, recordIndex := range owners {
issues = append(issues, Issue{Code: IssueAliasOwnershipCollision, RecordIndex: recordIndex, AliasIndex: aliasIndexFor(records[recordIndex].aliases, alias), Value: alias})
}
}
for _, recordIndex := range owners {
for _, canonicalOwner := range canonicalOwners[alias] {
if canonicalOwner != recordIndex {
issues = append(issues, Issue{Code: IssueAliasCanonicalCollision, RecordIndex: recordIndex, AliasIndex: aliasIndexFor(records[recordIndex].aliases, alias), Value: alias})
break
}
}
}
if npc.ID != "" && len(idOwners[npc.ID]) > 1 && idOwners[npc.ID][0] != recordIndex {
issues = append(issues, Issue{Code: IssueDuplicateID, RecordIndex: recordIndex, Value: npc.ID})
}
}
@@ -201,28 +141,6 @@ func ValidateList(list dnd.NPCList) []Issue { return ValidateRegistry(list.NPCs)
// Validate is a convenience alias for ValidateList.
func Validate(list dnd.NPCList) []Issue { return ValidateList(list) }
func uniqueIndexes(values []int) []int {
seen := make(map[int]struct{}, len(values))
unique := make([]int, 0, len(values))
for _, value := range values {
if _, ok := seen[value]; ok {
continue
}
seen[value] = struct{}{}
unique = append(unique, value)
}
return unique
}
func aliasIndexFor(aliases []string, key string) int {
for index, alias := range aliases {
if alias == key {
return index
}
}
return -1
}
// Error makes an issue useful in simple callers while preserving its
// structured fields for aggregate diagnostics.
func (i Issue) Error() string {

View File

@@ -77,18 +77,13 @@ func TestIdentityFunctionsAreSafeForConcurrentUse(t *testing.T) {
func TestValidateRegistryReportsIdentityCollisionCategories(t *testing.T) {
validID := DeriveID("Mira Thorn")
npcs := []dnd.NPC{
{ID: validID, Name: "Mira Thorn", Aliases: []string{"The Greencloak", "the greencloak", "Mira Thorn"}},
{ID: validID, Name: "Mira Thorn", Aliases: []string{"The Greencloak"}},
{ID: DeriveID("Captain Vale"), Name: "Captain Vale", Aliases: []string{"Mira Thorn"}},
{ID: validID, Name: "Mira Thorn"},
{ID: validID, Name: "Mira Thorn"},
}
issues := ValidateRegistry(npcs)
want := map[IssueCode]bool{
IssueDuplicateAlias: false,
IssueOwnCanonicalAlias: false,
IssueDuplicateCanonical: false,
IssueDuplicateID: false,
IssueAliasOwnershipCollision: false,
IssueAliasCanonicalCollision: false,
IssueDuplicateCanonical: false,
IssueDuplicateID: false,
}
for _, issue := range issues {
if _, ok := want[issue.Code]; ok {