Centralize scene planning and description assets
This commit is contained in:
@@ -1,6 +0,0 @@
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package scenedescriptions
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import "embed"
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//go:embed assets/schemas/dnd_scene_descriptions_llm.v1.json assets/prompts/*.yaml assets/prompts/*.md
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var embeddedAssets embed.FS
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@@ -1,40 +0,0 @@
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id: dnd.scene_descriptions
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version: "v1"
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default_profile: dnd-extraction
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inputs:
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- name: transcript
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required: true
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content_type: application/json
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- name: players
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required: false
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content_type: text/plain
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- name: party
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required: false
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content_type: text/plain
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- name: glossary
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required: false
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content_type: text/plain
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messages:
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- role: system
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content_file: ./sharedassets/common-dnd-system.md
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- role: user
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content_file: ./sharedassets/common-dnd-identity.md
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- role: user
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content_file: ./sharedassets/common-dnd-references.md
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cache_control:
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type: ephemeral
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- role: user
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content_file: ./sharedassets/common-dnd-transcript.md
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cache_control:
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type: ephemeral
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- role: user
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content_file: ./task.md
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- role: user
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content_file: ./instructions.md
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cache_control:
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type: ephemeral
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output:
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format: json
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validation_mode: json_schema
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schema_path: dnd_scene_descriptions_llm.v1.json
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repair_attempts: 0
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@@ -1,44 +0,0 @@
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Choose exactly one kind:
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- combat: active combat materially organizes the scene, including
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initiative-like exchanges or sustained hostile action. Planning a fight or
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discussing a completed fight is not combat by itself.
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- narrative: current-session in-world play that is not principally active
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combat, a prior-session recap, or sustained out-of-character session
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discussion. This includes exploration, travel, dialogue, investigation,
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in-character planning, and aftermath.
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- recap: the scene's organizing purpose is to recount events from a previous
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session for the table. An in-world character recounting history during
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current play remains narrative.
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- meta: the scene's organizing purpose is sustained out-of-character
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discussion about the game or session rather than advancing current in-world
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play.
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Narrative is the default for actual current-session gameplay that does not meet
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another definition. When the accepted chunk is mixed:
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1. use combat when active combat is a substantive central activity, even with
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brief setup, rules clarification, or immediate aftermath;
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2. otherwise use recap when recounting a previous session is the chunk's
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primary table purpose;
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3. otherwise use meta when sustained out-of-character session discussion is
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primary and in-world progression is no more than incidental; and
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4. use narrative for all remaining current-session in-world play.
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Brief table talk, dice resolution, rules clarification, jokes, or
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administrative comments do not make a gameplay scene meta. A short recollection
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used to orient current action does not make a scene recap.
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The title must be a short, distinguishing phrase rather than a sentence,
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chapter number, or generic label such as "Scene." It may use names and places
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established by the transcript or disambiguated by campaign references, but it
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must not invent a proper noun.
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The summary must briefly state the main activity and material transition or
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outcome established within the accepted chunk. Do not add analysis, inferred
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motives, hidden state, future consequences, relationship claims, or facts from
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outside the chunk. Campaign references may disambiguate names but never add
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events or lore.
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Do not return identifiers, source identifiers, source ranges, unit identifiers,
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participants, confidence, or any fields besides kind, title, and summary.
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@@ -1,5 +0,0 @@
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Describe exactly one accepted Dungeons & Dragons scene from the supplied
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transcript chunk. The complete chunk is the evidence boundary: do not split it
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into multiple scenes or use facts that are not supported by it.
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Return one kind, one concise title, and one concise summary.
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@@ -1,18 +0,0 @@
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{
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"$schema": "https://json-schema.org/draft/2020-12/schema",
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"$id": "notarius.dnd.scene_descriptions.llm",
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"type": "object",
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"additionalProperties": false,
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"required": ["kind", "title", "summary"],
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"properties": {
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"kind": {
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"type": "string"
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},
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"title": {
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"type": "string"
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},
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"summary": {
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"type": "string"
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}
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}
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}
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@@ -2,8 +2,10 @@ package scenedescriptions
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import (
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"fmt"
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"io/fs"
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"sync"
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rootassets "gitea.maximumdirect.net/eric/notarius/assets"
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"gitea.maximumdirect.net/eric/notarius/internal/framework/llm"
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"gitea.maximumdirect.net/eric/notarius/internal/framework/promptfs"
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"gitea.maximumdirect.net/eric/notarius/internal/modules/dnd/shared"
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@@ -14,9 +16,9 @@ const promptAssetRoot = "assets/prompts"
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var promptAssetManifest = shared.PromptAssetManifest{
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ModuleDir: "dnd.scene_descriptions",
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ModuleFiles: []promptfs.ModulePromptFile{
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{Name: "dnd.scene_descriptions.yaml", Path: "assets/prompts/dnd.scene_descriptions.yaml"},
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{Name: "task.md", Path: "assets/prompts/task.md"},
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{Name: "instructions.md", Path: "assets/prompts/instructions.md"},
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{Name: "dnd.scene_descriptions.yaml", Path: "prompts/dnd.scene_descriptions.yaml"},
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{Name: "task.md", Path: "prompts/task.md"},
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{Name: "instructions.md", Path: "prompts/instructions.md"},
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},
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SharedFiles: []string{
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"common-dnd-system.md",
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@@ -26,20 +28,41 @@ var promptAssetManifest = shared.PromptAssetManifest{
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},
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}
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func moduleAssetFS() (fs.FS, error) {
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assets, err := fs.Sub(rootassets.FS(), "dnd/scene-descriptions")
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if err != nil {
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return nil, fmt.Errorf("scope scene-description assets: %w", err)
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}
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return assets, nil
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}
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func RegisterPromptAssets(registry *llm.AssetRegistry) error {
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promptFS, err := promptAssetManifest.PromptFS(embeddedAssets)
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assets, err := moduleAssetFS()
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if err != nil {
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return err
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}
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promptFS, err := promptAssetManifest.PromptFS(assets)
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if err != nil {
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return fmt.Errorf("prepare scene-description prompt assets: %w", err)
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}
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if err := registry.RegisterPromptFS(promptFS, promptAssetRoot); err != nil {
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return err
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}
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return registry.RegisterSchemaFS(embeddedAssets, "assets/schemas")
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schemas, err := fs.Sub(assets, "schemas")
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if err != nil {
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return fmt.Errorf("scope scene-description schemas: %w", err)
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}
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return registry.RegisterSchemaFS(schemas, ".")
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}
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func promptAssetMetadata() (string, error) {
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promptAssetHashOnce.Do(func() {
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promptAssetHash, promptAssetHashErr = promptAssetManifest.Hash(embeddedAssets)
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assets, err := moduleAssetFS()
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if err != nil {
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promptAssetHashErr = err
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return
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}
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promptAssetHash, promptAssetHashErr = promptAssetManifest.Hash(assets)
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})
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return promptAssetHash, promptAssetHashErr
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}
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@@ -12,11 +12,15 @@ const (
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)
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func loadResponseSchema() (llm.ResponseSchema, error) {
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return llm.LoadResponseSchema(embeddedAssets, llm.ResponseSchemaDefinition{
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assets, err := moduleAssetFS()
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if err != nil {
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return llm.ResponseSchema{}, err
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}
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return llm.LoadResponseSchema(assets, llm.ResponseSchemaDefinition{
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Key: ResponseSchemaKey,
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ID: ResponseSchemaID,
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Version: SchemaVersion,
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Name: ResponseSchemaName,
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AssetPath: "assets/schemas/dnd_scene_descriptions_llm.v1.json",
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AssetPath: "schemas/dnd_scene_descriptions_llm.v1.json",
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})
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}
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