Centralize scene planning and description assets

This commit is contained in:
2026-08-05 00:38:55 +00:00
parent 08954f17e2
commit 9cb9ee48a7
14 changed files with 70 additions and 28 deletions

View File

@@ -0,0 +1,36 @@
id: dnd.scenes
version: "v1"
default_profile: dnd-extraction
inputs:
- name: transcript
required: true
content_type: application/json
- name: players
required: false
content_type: text/plain
- name: party
required: false
content_type: text/plain
- name: glossary
required: false
content_type: text/plain
messages:
- role: system
content_file: ./sharedassets/common-dnd-system.md
- role: user
content_file: ./sharedassets/common-dnd-references.md
cache_control:
type: ephemeral
- role: user
content_file: ./task.md
- role: user
content_file: ./instructions.md
- role: user
content_file: ./sharedassets/common-dnd-transcript.md
cache_control:
type: ephemeral
output:
format: json
validation_mode: json_schema
schema_path: dnd_scenes.v1.json
repair_attempts: 0

View File

@@ -0,0 +1,8 @@
Cover the complete provided transcript from its first source unit to its last
source unit. Return scenes in source-unit order with no gaps or overlaps. Use
only positive integer source-unit IDs from the transcript, and give every scene
one inclusive `start_unit_id` and one inclusive `end_unit_id`.
Return exactly one JSON object and no explanatory text. The object must contain
only a non-empty `scenes` array. Each scene object must contain only
`start_unit_id` and `end_unit_id`.

View File

@@ -0,0 +1,18 @@
Divide the provided transcript into coherent Dungeons & Dragons scenes for the
`dnd/scenes` chunk module.
A scene is a coherent unit of play. Start a new scene when the transcript
establishes a meaningful change in location, objective, threat, activity,
encounter, or mode of play. Good reasons include a material move, beginning or
ending combat, a substantially different encounter phase, a shift between
combat, exploration, social interaction, planning, travel, rest, or downtime,
a change in the central NPC, faction, threat, or objective, or a sustained
table-level interruption that materially changes the activity.
Do not split a scene merely because a speaker or combat round changes, a
routine turn occurs, or the table briefly digresses. Prefer fewer coherent
scenes over speculative or fine-grained boundaries.
Return only inclusive `start_unit_id` and `end_unit_id` endpoints for each
scene. Do not return titles, modes, participants, summaries, boundary notes,
confidence, caveats, final chunk IDs, or chunk indexes.