Refactor the D&D spells module to apply deterministic fields where appropriate
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@@ -61,7 +61,7 @@ func TestRunnerProcessesSeriatimInputWithDNDSpellsExtractor(t *testing.T) {
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}
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first, second := response.SpellCasts[0], response.SpellCasts[1]
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if first.Spell != "Cure Wounds" || second.Spell != "Fire Bolt" {
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t.Fatalf("spell order = %q, %q; want response order", first.Spell, second.Spell)
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t.Fatalf("spell order = %q, %q; want source-unit order", first.Spell, second.Spell)
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}
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if first.Caster != "Aria" || second.Caster != "Borin" {
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t.Fatalf("casters = %q, %q; want spell data", first.Caster, second.Caster)
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@@ -296,7 +296,7 @@ func TestRunnerCarriesMalformedDNDSpellsExtractorOutput(t *testing.T) {
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t.Fatalf("len(NormalizeOutputs) = %d, want raw output", len(output.NormalizeOutputs))
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}
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if string(output.NormalizeOutputs[0].Payload.Content) != `{"spell_casts":null}` {
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t.Fatalf("content = %s, want raw structured output", output.NormalizeOutputs[0].Payload.Content)
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t.Fatalf("content = %s, want canonical structured output", output.NormalizeOutputs[0].Payload.Content)
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}
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if output.Manifest.ValidationStatus != "approved" {
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t.Fatalf("ValidationStatus = %q, want approved", output.Manifest.ValidationStatus)
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