Implement operation-time D&D NPC artifact handoff

This commit is contained in:
2026-07-21 22:12:01 +00:00
parent c437682407
commit 9184072839
12 changed files with 606 additions and 27 deletions

View File

@@ -8,6 +8,7 @@ import (
"fmt"
"mime"
"strings"
"sync"
"gitea.maximumdirect.net/eric/notarius/internal/core/source"
"gitea.maximumdirect.net/eric/notarius/internal/framework/contracts"
@@ -34,6 +35,106 @@ type Registry struct {
lookupByKey map[string]int
}
// Resolver retains only the validated construction-time registry and immutable
// canonical registries keyed by their semantic digest. Operation references
// are resolved on demand; caller-owned reference bytes are never retained.
type Resolver struct {
seeded *Registry
mu sync.Mutex
cache map[string]*Registry
rawCache map[string]*Registry
}
// NewResolver validates the optional construction-time NPC reference and
// prepares the operation-time registry cache. A malformed static reference
// therefore fails before any operation starts.
func NewResolver(references contracts.ReferenceSet) (*Resolver, error) {
seeded, err := Resolve(constructionReferences(references))
if err != nil {
return nil, err
}
return &Resolver{seeded: seeded, cache: make(map[string]*Registry), rawCache: make(map[string]*Registry)}, nil
}
func constructionReferences(references contracts.ReferenceSet) contracts.ReferenceSet {
slot, ok := references.Slots[ReferenceSlot]
if !ok || len(slot.Items) > 0 {
return references
}
cloned := contracts.ReferenceSet{Slots: make(map[string]contracts.ResolvedReferenceSlot, len(references.Slots))}
for name, value := range references.Slots {
cloned.Slots[name] = value
}
delete(cloned.Slots, ReferenceSlot)
return cloned
}
// Seeded returns the immutable construction-time registry. Its accessors are
// defensive, so callers may safely use the returned view for static metadata.
func (r *Resolver) Seeded() *Registry {
if r == nil {
return nil
}
return r.seeded
}
// Resolve returns the effective registry for one operation. An operation
// without an NPC item uses the construction-time registry. A canonical item
// matching that registry reuses it; other canonical registries are cached by
// digest for concurrent chunk operations.
func (r *Resolver) Resolve(references contracts.ReferenceSet) (*Registry, error) {
if r == nil {
return Resolve(references)
}
if _, ok := references.Slots[ReferenceSlot]; !ok {
return r.seeded, nil
}
slot := references.Slots[ReferenceSlot]
rawKey := ""
if len(slot.Items) == 1 {
rawKey = strings.ToLower(strings.TrimSpace(slot.Items[0].MediaType)) + "\x00" + semanticDigest(slot.Items[0].Content)
}
r.mu.Lock()
defer r.mu.Unlock()
if rawKey != "" {
if cached, ok := r.rawCache[rawKey]; ok {
return cached, nil
}
}
resolved, err := Resolve(references)
if err != nil {
return nil, err
}
if sameRegistryIdentity(r.seeded, resolved) {
if rawKey != "" {
r.rawCache[rawKey] = r.seeded
}
return r.seeded, nil
}
if cached, ok := r.cache[resolved.Digest()]; ok {
if rawKey != "" {
r.rawCache[rawKey] = cached
}
return cached, nil
}
r.cache[resolved.Digest()] = resolved
if rawKey != "" {
r.rawCache[rawKey] = resolved
}
return resolved, nil
}
func sameRegistryIdentity(first, second *Registry) bool {
if first == nil || second == nil {
return first == second
}
return first.bound == second.bound && first.digest == second.digest
}
// Resolve prepares the optional NPC registry reference. An absent slot
// produces the exact empty prompt input and no semantic registry identity.
func Resolve(references contracts.ReferenceSet) (*Registry, error) {